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What obscure RPG would you love to see become mainstream

Started by vomitbrown, January 26, 2009, 02:39:32 PM

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Simlasa

Quote from: Catelf;861956Not entirely.
The setting, yes, not the game, as I heard it now is Pacesetter or Dungeon World or some such, and i'm not sure how I feel about that.
It clearly isn't the same as the classical version.
Yeah, I can't remember the details but I do recall that the system, as described, put me off.
Not that I ever ran Kult with it's native system anyway, CoC worked just fine.

Warthur

Quote from: Catelf;861956Not entirely.
The setting, yes, not the game, as I heard it now is Pacesetter or Dungeon World or some such, and i'm not sure how I feel about that.
It clearly isn't the same as the classical version.
The new system is based on Apocalypse World much as Dungeon World is (though presumably tweaked for Kult).

To be honest, I don't much mind either way. Kult's system was never the draw in the first place, the setting material was always what was interesting about it.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Just Another Snake Cult

Quote from: Warthur;862008The new system is based on Apocalypse World much as Dungeon World is (though presumably tweaked for Kult).

Is that one of those "GM never rolls dice" systems?

Ugh.
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3rik

#108
Quote from: Warthur;862008The new system is based on Apocalypse World much as Dungeon World is (...)
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Vonn

Running: D20 Heartbreaker - home brew \'all genre\' campaign
Playing: WH40K Deathwatch

Simlasa

Quote from: shalvayez;280997I'd like to see Unknown Armies resuscitated and made more mainstream. Lots of fun could be had there.
How would you suggest it be made 'more mainstream'?

Spinachcat

I'm not a 5e fan, but I'd be good for Star Frontiers via 5e.

Agreed on Waste World. Wish Bill King would resurrect it and get it the promotion it deserves.

Phillip

Quote from: Ravenswing;861953+1 for Fantasy Trip.

+1 more, but Howard Thompson sure doesn't seem likely ever to release his grip. It'll have to be reverse engineered the old fashioned way, without OGL/SRD support.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

3rik

Quote from: Vonn;862049My idea exactly...
The End Times are truly upon us.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Simlasa

Quote from: Phillip;862112+1 more, but Howard Thompson sure doesn't seem likely ever to release his grip. It'll have to be reverse engineered the old fashioned way, without OGL/SRD support.
It pretty much has been, hasn't it? I thought that was Dark City Games' core system for their various modules.

The Butcher

Quote from: Warthur;862008The new system is based on Apocalypse World much as Dungeon World is (though presumably tweaked for Kult).

To be honest, I don't much mind either way. Kult's system was never the draw in the first place, the setting material was always what was interesting about it.

Yeah, pretty much my feelings. The old Kult system felt sort of lackluster (at least the bits we interacted with — never played around, e.g. with the magic system). The only really important piece, I think, is the enlightenment/madness scale.

Also, using the AW system is so 2011. ;)

Ronin

Quote from: Phillip;862112+1 more, but Howard Thompson sure doesn't seem likely ever to release his grip. It'll have to be reverse engineered the old fashioned way, without OGL/SRD support.

GURPS?;)
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Ronin

Quote from: Simlasa;862193It pretty much has been, hasn't it? I thought that was Dark City Games' core system for their various modules.

Interesting, did not know that
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Phillip

#118
Quote from: Simlasa;862193It pretty much has been, hasn't it? I thought that was Dark City Games' core system for their various modules.
Maybe it's changed a lot since I saw it, but then the TFT core -- the tactical game -- was missing, and the rest was different. You could plug in some old stats, or go the other way and run the scenarios with the old rules, but that didn't make TFT and Legends of the Ancient World the same in play (any more than 3e and 4e and 5e D&D are the same, for instance).
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Dirk Remmecke

Quote from: Vonn;862049My idea exactly...

Well, Kult is a horror game... what better way to let all participants really feel it?
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)