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Players who demand character options from the GM are the first to get bored?

Started by Shipyard Locked, October 14, 2015, 12:28:21 PM

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Opaopajr

I'm cool with an overarching archetype and core class for each of the six stats (so far there's only four). The optional classes work for me when major exchanges of power occur, like extra restrictions and expectations in exchange for nifty abilities, and that they remain optional. They give a helpful template to create other setting archetypal concepts that mesh better than the optional offering.

Not every campaign can justify a paladin, illusionist, or bard. But knowing what was traded for what gives an idea on how to make one's own setting relevant specialists. The problem was many people either never tried to make their own classes, or those who did hated the bennies for penalties exchange and just wanted more bennies.

(I need to create core classes for both CON & CHA. I'm thinking Laborer and Organizer. Now I should create 5e archetypes for subclasses...)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

The Butcher

Quote from: Opaopajr;861828I'm cool with an overarching archetype and core class for each of the six stats (so far there's only four).

A local heartbreaker kinda sorta did this with Rangers (CON, being hardy  survivors and all) and Bards (CHA).

Christopher Brady

There doesn't need a CON Archetype, simply because every one of them need CON to survive.  But I would agree that Bard is definitely CHA.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Opaopajr

Nah, I still disagree with CON not having one. Everyone needs all the stats, at least at 3 pts of each. I think it's just not a typical "adventuring!" concept.

I'm thinking Laborer as the core CON class, with emphases on professional level labor, like shepherd, farmer, or clerk. Be it paperwork or physical labor, the point is endurance. They are the backbone of civilization's plodding progress.

And I think Bards work fine as a specialist Rogue. They traded quite a bit of thief stuff, and took on several social requirements, for the the benefits of high sociability as an adventuring platform. They gotta see the world and mix it up from high and low, and then get out of any troubles they make alive through deft application of entertaining performance, sleight of hand, and a smile. That's more DEX to me than CHA, even though their CHA smile greases their escapes.

No, I see CHA as more organizational functionaries. Storytellers, wise elders, politicians, gossips, business managers, agitators, those are all varieties of CHA to me. Again they have little reason to "adventure!" as they are often terribly needed as the coordinational cerebellum for the body politic. They sway the herd, pack, mob, whatever, to reach that 11% tipping point where the group decides to change course en masse.

Hmm, the Laborer and the Leader/Organizer. Does the game really need pencil pushers and politicians in the dungeon?... ;) Yes, yes it does. They could cause so much internecine damage among the sentient mosters! :D

"He is hoarding more treasure than you, you know that, right? And he's not even putting it to good use, like investing it in arms, more fighters, or even extra food. Just sitting on it like a pillow. *tsk*

"Here's my secretary's breakdown of your profits lost over the past year through your so-called 'peace'. Don't you feel entitled to your fair share? I mean the whole second floor could use your expansive vision!"
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Christopher Brady

The Bard, to me, is the party 'face' the one that does all the talking, negotiating and charming, collecting stories and knowledge, and imparting to all who would hear them, everything else they do, is in a supportive role, their main focus is their personality, which to me, is Charisma.

This is why I say that Bard works for CHA.  You're welcome to disagree, but I just wanted to explain my choice.

Happy Gaming.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Kiero

Quote from: Opaopajr;861867Nah, I still disagree with CON not having one. Everyone needs all the stats, at least at 3 pts of each. I think it's just not a typical "adventuring!" concept.

I'm thinking Laborer as the core CON class, with emphases on professional level labor, like shepherd, farmer, or clerk. Be it paperwork or physical labor, the point is endurance. They are the backbone of civilization's plodding progress.

Or an oarsman, if the game-world has oared galleys. Stevedores and other dockworkers, too.
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Brad J. Murray

Quote from: Kiero;861908Or an oarsman, if the game-world has oared galleys. Stevedores and other dockworkers, too.

For that matter any "outdoorsman" archetype is probably best fitted in the CON class. Yeah I said ranger.

Omega

Barbarians should be the CON representative as they are supposed to be the armourless battlers and you need good CON to back that up.

As it stands.
Fighter = STR
Cleric = WIS
Wizard = INT
Rogue = DEX

Bard = CHA
Druid = WIS
Barbarian = CON (kinda despite saying STR is the primary)
Warlock = CHA
Sorcerer = CHA

Spike

Quote from: Bren;861213Applauding.

Apparently you missed that memo.

Indeed.

There was one bright moment about all that.  I sent the GM an Email after I more or less stormed out of the game, pointing out what an utter fail that game was. I was somewhat embarrassed by it, honestly, since I worried I might seem like a bitter whiner, but I heard later from a mutual acquaintance that he took my advice to heart and changed his gaming style, at least somewhat.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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RPGPundit

Quote from: Shipyard Locked;859971This came up in a thread on another forum when they were discussing players who chafe at character creation restrictions that are put in place for thematic reasons:



This really leaped out at me because I'd noticed something similar. Does this match anyone else's experiences?

Yup, it absolutely does.
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Omega

Player A: "Lets play D&D?"
Player B: "Sure."
Player A: "Here is the character generation rules."
Player B: "Why can I not play a an Evolved Clam who is a Policewoman from the year 1280 BC armed with a Tetraquad Laser? Why god Why!?!?!"
Player A: We can play Rifts next week...

RPGPundit

Quote from: Omega;863114Player B: "Why can I not play a an Evolved Clam who is a Policewoman from the year 1280 BC armed with a Tetraquad Laser? Why god Why!?!?!"

In my DCC campaign, a character like this would be considered inconspicuous.

Of course in that campaign you wouldn't get to choose any of this, almost all character generation would be by random determination. You don't get to pick what kind of a freak you are.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Gronan of Simmerya

Quote from: RPGPundit;863732In my DCC campaign, a character like this would be considered inconspicuous.

Of course in that campaign you wouldn't get to choose any of this, almost all character generation would be by random determination. You don't get to pick what kind of a freak you are.

omg u r deprotagonizing the clam
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Tod13

Quote from: Gronan of Simmerya;863774omg u r deprotagonizing the clam

2 minute minor penalty. In the box. :D

Unless this made anybody bleed? :p

Omega

Quote from: Gronan of Simmerya;863774omg u r deprotagonizing the clam

That sounds cooler than a mere evolved clam...