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Exalted with the serial numbers filed off - how would YOU do it?

Started by Anglachel, July 07, 2015, 11:53:18 AM

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Kiero

Quote from: ThatChrisGuy;843902I think the biggest problem with using Hero System (or GURPS for that matter) would be that there are some absolute abilities in Exalted that Hero wouldn't handle elegantly.  You'd have to be wiling to accept that, say, "Perfect Defense" isn't perfect.

It's certainly not insurmountable but I think it's an issue that at least has to be considered.  Of course, it's not like this sort of thing doesn't rear its head in Champions at times either.

There's a much bigger conceptual problem with Perfect Defenses: the very idea is stupid. It's bad design to put in something whose entire purpose is negatory. It's not adding anything to the game, just shutting down options in a boring way.
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RPGPundit

Quote from: James Gillen;843916So I actually agree with Pundit.  Use Lords of Olympus.  Or Amber, which is of course the same thing. :D

JG

Close to the same thing. But in this case, LoO might be a better choice.  Exalted plays somewhat off the style of classical myth, and Lords of Olympus is closer to that style than Amber.  You could do it with either, but LoO is already slightly more inclined.
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Kiero

Quote from: The Ent;843908Yeah. Sounds like your best bet.

I'd probably go with GURPS outta old habit allthough it's probably not the best suited for The job. Some heavily modified D&D/OSRgame could probably work too. Or HERO for that matter.

Indeed.

Not that it will stop some rabid fanboy coming out of the woodwork to tell you in great detail why Exalted isn't supers.
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Orphan81

Quote from: Marvelous_Metal_Man;842779*Snip several paragraphs of pure awesome*

I'm so borrowing your setting changes next time I run Exalted..

and most likely it'll be with 3e.
1)Don't let anyone's political agenda interfere with your enjoyment of games, regardless of their 'side'.

2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.

AsenRG

Quote from: AsenRG;844024Man, I've been looking for this post to reply to. Except I was wondering why it doesn't show in the Exalted with different systems thread:).

That said, I don't have the full information. I gave some ideas to the GM, but I'm a player. And so far I've not exalted, which might or might not have anything to do with me stating that I like it as a heroic mortal;).

Basically, the charms aren't used one-for-one. Instead, the different magic systems are used to simulate different Exalts. Solars, being masters of normal skills, are straight Mystics, I believe.
Excellencies work differently depending on the kind of Exalted you are, for Dragonblooded you just gain +10 per level of effect.
To quote myself from another thread;).
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thedungeondelver

I've toyed with the idea of using super-high-level AD&D.  All player stats are 16+1d8, mods from Deities & Demigods apply (revulsion/awe power for charisma, strength's huge damage/to-hit bonuses, wisdom's save bonuses plus spell bonuses, the various at-will things you do as a deity, and so forth), but I think that would only really work for a low-power "exalted" like game.

I've played in a 4e/5e Hero System exalted game that ran for a good while that was loads of fun; 500 point characters, doing silly things.  Very few limits on what we could and could not do.
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Mcbobbo sums it up nicely.

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Nexus

Quote from: ThatChrisGuy;843902I think the biggest problem with using Hero System (or GURPS for that matter) would be that there are some absolute abilities in Exalted that Hero wouldn't handle elegantly.  You'd have to be wiling to accept that, say, "Perfect Defense" isn't perfect.

It's certainly not insurmountable but I think it's an issue that at least has to be considered.  Of course, it's not like this sort of thing doesn't rear its head in Champions at times either.

That's a valid point but there are ways to simulate "perfection" in Hero System, especially with some of the tools introduced in 6 edition.

But I really feel that Perfect Defenses were an aspect of the game that skewed it badly in implementation and were mainly in place to help offset that innate lethality of Storyteller at almost any power level. I don't think they're nessecary to capture the feel of Exalted. At least the aspects of I and my group enjoy anymore than the exception based phone book of charms. Of course mileage varies allot about that.

Hero System has always been my go to for really cinematic to over the top campaigns so personal comfort is an issue here for me too. I fairly confident it'll work well.
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Orphan81

Hmm....use 3rd edition Mutants and Masterminds...

Change the "Hero Point" economy. Rather than starting with only "1" Hero point, characters start with a few...and can earn them still all the same...perhaps even regenerating a certain amount every day...

Rename Hero Points "Essence Motes" (Maybe even create a new Trait called "Essence" an extra attribute that determines how many Hero Motes you can have total and start with)

Make characters as normal, but give less power points per level. Maybe only give 10 PP per level....so say your starting Solars are level 8, give them 80 PP to play with...

This will encourage more reliance on equipment, skills, and advantages rather than straight up powers... the extra Hero Points allow them to "Stunt" and manifest "Charms" when needed or give them that little extra push..

Have All Solars start with "Ultimate Effort" for free, and let them apply it to Toughness or Defense....when spending a Mote point to activate, it allows for a "Perfect Defense" against the attack type.
1)Don't let anyone's political agenda interfere with your enjoyment of games, regardless of their 'side'.

2) Don't forget to talk about things you enjoy. Don't get mired in constant negativity.