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When was the last time you overrode a stupid rule?

Started by Moracai, July 13, 2015, 12:05:52 PM

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RPGPundit

Quote from: jeff37923;841553Trading in Ship Shares for cash in Mongoose Traveller is supposed to not be allowed. I allow it because it means some Players start out with wealth in the millions of credits, which usually translates into some expensive toys for the PCs starting out.

I allow it mainly because it seems to me there's no reasonable in-world justification for why trading in shares for cash wouldn't be permitted.
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Skarg

GURPS 4e "Wait" maneuver wants you to specify what you will react to and what you'll do, like "If an orc approaches, I swing my sword at him." But, after discussing on the GURPS forums, it's clear to me this is a broken attempt by people who don't play combats with maps to avoid people making decisions during other people's moves. So, we keep playing Waits basically as we have all along, as I think being able to react is actually one of the best parts of the system.

Beagle

not so much a stupid rule, but to avoid superfluous arguments and insubstantial  speculations  while also streamlining the system, I vastly prefer to replace specific armor types (like leather armor, chain mail, and so on) with broad, generic armor weight classes (light, medium, heavy) and maybe an extra rule or two for the more complex systems to include stuff like helmets or partial cover. It's slightly more abstract, but the exact strengths of weaknesses of various armor types is one topic that I honestly don't need to include in full detail. Likewise, for the more simple games, abstract weapon weight classes are completely sufficient, even though there seems quite a lot of players who take a significant part of their character identity from the choice of weaponry.

AsenRG

Quote from: Beagle;843165Likewise, for the more simple games, abstract weapon weight classes are completely sufficient, even though there seems quite a lot of players who take a significant part of their character identity from the choice of weaponry.

Yes, some of us do:). But I don't see the need for those weapons to have different statistics. I can still do that in a game like Scarlet Heroes, which has all of 4 different weapon groups. The choice between wearing a machete or a jian in this game is enough, although they're in the same weapon group.
Caveat, it's enough if the GM would allow me a circumstancial bonus at times to reflect an iconic use of the weapon. It doesn't have to happen every session, or even often, but once in a while it's nice and what my character decided to be prepared for can speak volumes for the kind of person he is at his core;)!
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spaceLem

Quote from: Moracai;841449Mine was in near the end of a year long D&D-type campaign I ran. The half-orc barbarian wanted to swim into a ship with his plate armor on.

He argued rules, and I told him that "I don't care if your Strength is over 9000, you do not swim with a plate mail on."

I'd have allowed it. They'd have been making a roll every round, with double the armour penalty, as per the rules, but with a high enough swim skill and strength bonus, they might have managed it.

I've seen humans capable of so many amazing feats that I wouldn't have thought possible. I've seen people do acrobatics in plate armour, do parallel bars, jump off a horse, roll, and come up standing (it's not jousting armour!). And I've also seen too many GMs disallow things that they personally didn't think possible, despite being already achieved in the real world.

The Batavi (a Germanic tribe who took part in the Roman invasion of Britain) were noted for having soldiers swim across turbulent rivers in full armour. If a soldier can be trained to do it, a warrior in D&D should certainly be allowed a chance of success.
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Exploderwizard

Quote from: Omega;841555Recent one for me was magic ammo in 5e D&D. It is effectively one shot??? Um. No.

We have always played magic ammo as expended when used. I usually place magic ammo in groups of 6, 12, or 20.
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mAcular Chaotic

This is for 5e. To solve the problem of everybody always trying to roll for every check and thus trivializing the skill proficiencies, I take all the rolls as one effort (instead of just one needing to beat the DC) and if more than half beat the DC then it works.
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AsenRG

Quote from: spaceLem;843338I'd have allowed it. They'd have been making a roll every round, with double the armour penalty, as per the rules, but with a high enough swim skill and strength bonus, they might have managed it.

I've seen humans capable of so many amazing feats that I wouldn't have thought possible. I've seen people do acrobatics in plate armour, do parallel bars, jump off a horse, roll, and come up standing (it's not jousting armour!). And I've also seen too many GMs disallow things that they personally didn't think possible, despite being already achieved in the real world.

The Batavi (a Germanic tribe who took part in the Roman invasion of Britain) were noted for having soldiers swim across turbulent rivers in full armour. If a soldier can be trained to do it, a warrior in D&D should certainly be allowed a chance of success.
Indeed, this has happened. And swimming sure works with Japanese heavy armour.
https://www.youtube.com/watch?v=TLcT5J7yg9k
I remember there was a test with somebody swimming in plate, too, but was unable to find a video in short order.
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5 Stone Games

Quote from: Moracai;841449Mine was in near the end of a year long D&D-type campaign I ran. The half-orc barbarian wanted to swim into a ship with his plate armor on.

He argued rules, and I told him that "I don't care if your Strenght is over 9000, you do not swim with a plate mail on."

I'd certainly allow it at the standard D&D penalties since its actually been done.

The thread at my armoury here has a video link.

Also I second the folks here being allowed to sell ship shares in Traveller , heck i'd allow trades in them simply because its simpler to have one ship for most parties. As a  house rule the event someone gets a scout ship or other kind that is not a "share" ship  and its not that sort of game, I allow them to simply choose whatever they like from the list. It seems a fair trade.

In the event I didn't allow a trade i'd certainly allow it in game. Finding a buyer could make for a pretty interesting adventure

Moracai

'Swimming' a whopping 10 feet with head under water the whole time isn't what I would actually call swimming. Also, what I count as a full plate has padding and chain under the plates. That dude did not have a full plate. A field plate at best.

My ruling stands.

Moracai

#25
In that thread you linked to the maker of the video says:

QuoteIf I owned a coat of maille I would be happy to try, but I think that walking would work, but swimming would be impossible. So much heavier, and a lot of drag.

spaceLem

Quote from: Moracai;843491'Swimming' a whopping 10 feet with head under water the whole time isn't what I would actually call swimming. Also, what I count as a full plate has padding and chain under the plates. That dude did not have a full plate. A field plate at best.

My ruling stands.

If they've pumped their swim skill to superhuman levels, are the amongst the strongest people in the world, and are a fantasy race, I'd want them to succeed.

I mean, amongst all the ridiculous things you can do in D&D, why pick the one thing with actual historical precedence to ban?
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Moracai

Because for this particular campaign I wanted to include a smidgeon of verisimilitude. This might not be the case in some other games I'd run. A few of you seem to think that swimming in full plate might be actually possible IRL. Go pull your heads out from your asses, please :)

AxesnOrcs

Quote from: Moracai;843558Because for this particular campaign I wanted to include a smidgeon of verisimilitude. This might not be the case in some other games I'd run. A few of you seem to think that swimming in full plate might be actually possible IRL. Go pull your heads out from your asses, please :)

A smidgen of verisimilitude by preventing something that is to an extent actually possible in the real world? KEK

Michael Gray

Quote from: mAcular Chaotic;843343This is for 5e. To solve the problem of everybody always trying to roll for every check and thus trivializing the skill proficiencies, I take all the rolls as one effort (instead of just one needing to beat the DC) and if more than half beat the DC then it works.

I'm pretty sure that's the actual rule? Like if everyone is sneaking if half or more of them make the roll the group passes. I'm at work so I don't have the book handy...but, yeah. Pretty sure that's how it works.
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