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Thoughts on Monte's latest two projects?

Started by JRT, May 15, 2015, 09:04:04 AM

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tuypo1

Quote from: JRT;832001I'm curious as to how the Cypher system will work in a "generic environment".  For the most part, it should work, but there's one key element, the cyphers, that has me thinking.

The game assumes that players use cyphers, which were originally akin to ancient artifacts in Numenera, and they are designed to be one-shot items that you collect and use (the system punishes you if you try to hoard).  That fit the setting, because of the weird ancient tech going around.  But it seems the most setting specific.

An explanation was given in the Strange as them being re-purposed to cosmic touchstones of the strange itself.  But how does the logic for cyphers work in, say, a modern action RPG, or a historical game like the old west, for instance?  That's what I'm curious about.

I noted that Monte did not do another Kickstarter for the generic book, but is for the kids game.  I suspect the game is so successful that he's only going to use Kickstarter for riskier projects that he needs to gage an audience for.
well at least its closer to the thing kickstarter is meant to be for then most things
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

RPGPundit

I'm not really sure about RPGs for very young kids.  I mean, I have a kid in my DCC campaign (he was 9 when he started), and I think that's shown me that you don't really need super-simplistic rules...
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Shawn Driscoll

Quote from: RPGPundit;832415I'm not really sure about RPGs for very young kids.  I mean, I have a kid in my DCC campaign (he was 9 when he started), and I think that's shown me that you don't really need super-simplistic rules...

How did kids play D&D in the '70s? It's weird how people today think kids can't learn stuff. The problem is that today's teachers don't teach anything, then blame the kids.

Spinachcat

Quote from: RPGPundit;832415I'm not really sure about RPGs for very young kids.  

It's not for kids. It's for the helicopter parents.

The kids want RIFTS and Warhammer!

Ddogwood

Quote from: RPGPundit;832415I'm not really sure about RPGs for very young kids.  I mean, I have a kid in my DCC campaign (he was 9 when he started), and I think that's shown me that you don't really need super-simplistic rules...

My kids are 4 and 7.  My 7-year old can handle standard RPGs with a little support, but my 4-year old needs something simpler. Hero Kids was fine, and he has played DCC with us but he didn't understand the rules at all.

Quote from: Shawn Driscoll;832429How did kids play D&D in the '70s? It's weird how people today think kids can't learn stuff. The problem is that today's teachers don't teach anything, then blame the kids.

I hope you're being sarcastic. I can't speak to the '70s, but in the '80s most kids learned to play D&D because someone else taught them how. And as a teacher, I'd say that it's more accurate today that today's parents don't teach their kids anything, and then blame the teachers. I've met parents who were genuinely surprised when I said that their kids needed to read at home in order to improve their reading skills.

I run an RPG club at my school, and even though I have the books there for any kid to look at, half of my players have never even picked it up. Most of the rest have never made it past the equipment list. But clearly that's MY fault, because I don't teach them anything.

JRT

I think, while kids can get into D&D probably as early as age 10, you'd need to present something a little bit more kids speed--it looks like Monte's version is being aimed for kids as young as six, and it also is using the same cypher system, just tweaked for younger ages.

I remember old TSR had the board games which were supposed to be gateways to the RPGs.  You don't see many of the big guys doing this kind of thing.
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trechriron

Quote from: Ddogwood;832458... but in the '80s most kids learned to play D&D because someone else taught them how.

I taught myself. We figured it out as we went along. We got some things wrong for a bit and fixed 'em as we figured it out. I think people make things more complicated than they need to be. :-)

Quote from: Ddogwood;832458And as a teacher, I'd say that it's more accurate today that today's parents don't teach their kids anything, and then blame the teachers. I've met parents who were genuinely surprised when I said that their kids needed to read at home in order to improve their reading skills.

Exactly. I tell all my nieces and nephews to read about things that interest them OUTSIDE of school.

Quote from: Ddogwood;832458I run an RPG club at my school, and even though I have the books there for any kid to look at, half of my players have never even picked it up. Most of the rest have never made it past the equipment list. But clearly that's MY fault, because I don't teach them anything.

Yes. It is your fault. You were not wearing a bow tie. Its. The. Bow. Tie.
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

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Simlasa

Quote from: trechriron;832651I think people make things more complicated than they need to be. :-)
Yes. Some people like to be 'experts' about things they know and part of that requires implying that what they know is 'hard'.
RPGs aren't hard and if a kid wants to learn a game they will.

ForthrightRay

What is most striking to me is how much the supposed  kids' version of the system sounds like Monte's early talks about 5E.

The major selling point is that "No thank you, Evil!" provides three levels of character creation that are all meant to play together at the same table in the same session.

The differences appear to be tied to mechanical complexity. There are rules that the most basic PCs never use. I wouldn't be surprised to see those rules turn out to be things like combat maneuvers and other sources of mechanical crunch.

Ddogwood

Quote from: trechriron;832651Yes. It is your fault. You were not wearing a bow tie. Its. The. Bow. Tie.

Dammit, I thought wearing a fez would be enough.