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Gritty Supers Settings

Started by Brand55, April 24, 2015, 12:03:35 AM

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Simlasa

Quote from: nharwell;828987If you're already considering 2nd edition M&M, you should look at the Wild Cards supplement for that system. It's significantly better than the GURPS supplement
In what ways is it better?

Christopher Brady

Quote from: Nexus;828970You may also want to take a look at White Wolf's Aberrant or the Cold Steel Wardens RPG (I'm not sure of the publisher)

The issue with Aberrant is that the White Wolf system isn't geared for supers, and there's the usual metaplot with grotesque overpowered NPCs to deal with, if you don't the mental flexibility to excise and still keep the tone (and I speak for myself here, I just don't have that skill sadly.)

Blackfall Press is the publisher of Cold Steel Wardens.  The issue I have with that book is that it claims to be Iron Age, but the writing leans much more into Noir.  Now, if that's your thing, then that's perfect.  Me?  I was looking for more Iron Age (as in good Iron Age, not the Deadpool-influenced ultraviolent revenge porn that a lot of comics during that era devolved into.)
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

James Gillen

Quote from: Brand55;828208I've meant to check out Wild Cards several times but it seems like something always gets in the way. About all I know is that it's an alt-history world and that Fidel Castro played baseball instead of taking control of Cuba. Oh, and since George R.R. Martin wrote part of it I assumed the streets were littered with corpses. :D

It was. :D

JG
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Ravenswing

Quote from: Brand55;828208I've meant to check out Wild Cards several times but it seems like something always gets in the way. About all I know is that it's an alt-history world and that Fidel Castro played baseball instead of taking control of Cuba. Oh, and since George R.R. Martin wrote part of it I assumed the streets were littered with corpses.
At the beginning, anyway.  The premise is that an alien virus is released over New York City in 1946, affecting many tens of thousands (with outbreaks around the world at random points thereafter).  1% of those infected get superpowers, 9% get crippling or awful deformities, and all the rest die horribly.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

Matt

Quote from: IggytheBorg;828112I always liked the Mayfair DC Heroes system's mechanics.  From what I understand, Blood of Heroes uses the same mechanics, but without the licensed characters.  I haven't purchased the book yet, but will soon based on that assumption.  I always felt that this system was flexible enough that the GM could put whatever spin on the setting he wanted.  I intend, after the new 1e AD&D session we're about to start tomorrow winds down, to start a BoH campaign.  I suggested to the players that we make it a setting almost exactly like the one you're proposing, and I'm sure we could do it with those rules.  But if they'd prefer to go less gritty and more silver/bronze age, they'd allow for that, too.

Blood of Heroes is basically 3rd edition DC Heroes with a really shitty setting and sample characters. I physically tore out and dumped that entire section in a recycle bin, that's how shitty it was. The game itself is very good.