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Alternative to level drain: XP blocking condition?

Started by Shipyard Locked, April 06, 2015, 05:17:36 PM

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RPGPundit

I think it's a more elegant way to handle things than traditional level-drain; although I personally would probably go with neither by default.
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Quote from: Gabriel2;824339Come to think of it, City of Heroes did something where when you got KOed you'd go into XP debt.  You wouldn't lose a level, but you had to re-earn a decent chunk of your XP before you caught back up.

It was a pain in the ass.  It was definitely something to be avoided.

Not necessarily.  There was a period relatively early in the game's life (around issue 3 or 4 was when it started, I think) where "perma-debt" was a thing, mostly because it gave you twice as much time to earn enough influence to replace your enhancements before they expired.  I occasionally got some interesting comments when I told groups that I'd run out of debt, so hold on for a minute while I go commit suicide a few times.  :D

Even before that, though, I'd always treated level drain in D&D as XP drain - you lose the XP as described in the rules, but it doesn't reduce your level.

Omega

What about instead of level drain. It induces a level of exhaustion each hit? That would actually better simulate having your life force drained away and is more dramatic and impacting.

tuypo1

Quote from: Omega;824963What about instead of level drain. It induces a level of exhaustion each hit? That would actually better simulate having your life force drained away and is more dramatic and impacting.

that could work well auctualy
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