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Should Critical Fumbles be worse than Critical Successes?

Started by Novastar, February 16, 2015, 04:26:10 PM

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Bren

Quote from: Matt;818424I don't quite understand why there are critical hits/fumbles in a game where a combat round is an abstract representation of a full minute of fighting.
I'm not aware of any games that have 60 second combat rounds and critical hits and fumbles as part of the rules.
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Matt

Quote from: Bren;818427I'm not aware of any games that have 60 second combat rounds and critical hits and fumbles as part of the rules.

I thought the OP was playing Dungeons & Dragons and talking about critical hits and fumbles.

Bren

Quote from: Matt;818429I thought the OP was playing Dungeons & Dragons and talking about critical hits and fumbles.
He's playing 5th edition. OD&D had 60 second combat rounds. I believe that at some point between Editions 0 and 5 the combat round was shortened.

Also OD&D didn't include include criticals or fumbles though some people added them in as house rules.
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Opaopajr

60 second combat rounds was the norm until D&D 3e. Then it switched to 6 second rounds and has thus remained.
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RPGPundit

Quote from: Opaopajr;81844260 second combat rounds was the norm until D&D 3e. Then it switched to 6 second rounds and has thus remained.

Only in AD&D.  BECMI was always six-second rounds.
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