This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Adventure Module Survey

Started by Giblet Blizzard, January 11, 2015, 07:18:41 PM

Previous topic - Next topic

Beagle

Quote from: Giblet Blizzard;8087861) Preferred Game System
I don't play most popular games, so system-agnostic adventures are usually more useful for me; alternatively, rules like BRP or clascis D&D are usually relatively easy to adapt

Quote from: Giblet Blizzard;8087862) Preferred Module Size:
For the inclusion of maps, larger formats are normally preferable.

Quote from: Giblet Blizzard;8087863) Preferred Module Length (in time to play... longer = bigger = more $):
I like my adventures with a more open structure and sidelines to explore, so that it is possible to spend a variable time with them.

Quote from: Giblet Blizzard;8087864) Encounters per Session:
None. The idea of 'encounters' as these fixed set pieces seems incredibly meta-gamey and implausible. A list of antagonist resources, motivations, likely reactions and so on are much more useful and authentic.

Quote from: Giblet Blizzard;8087865) Main Map Location:
In the text, directly linked to the description of the locations. Separate maps are nice, but not strictly necessary.

Quote from: Giblet Blizzard;8087866) Adventure Requirements:
Internal consistency and a good implementation of the offered material; an interesting hook isn't worth much if the adventure doesn't do anything interesting with it. Also: freedom of choice and relevant player decisions.

Quote from: Giblet Blizzard;8087867) Generic Monster Stats:
I think "generic" monsters are mostly a waste of time, but redundancies in stat blocks isn't much better.

Quote from: Giblet Blizzard;8087868) Preferred Price Point for an 8 page Module (black and white w/ maps+illos):
9) Preferred Price Point for a 16 page Module (black and white w/ maps+illos):
10) Preferred Price Point for a 32 page Module (black and white w/ maps+illos):

I know, it is not helpful, but "as cheap as possible" is usually a good guideline for me. Artwork is usually not necessary, and I often feel it is mostly filler material.

Quote from: Giblet Blizzard;80878611) If you could name one adventure module as the benchmark (big publishers, indie module or homepress, doesn't matter) what would it be and why?

The Dead of Winter, for HarnMaster. It has an okay location and promise (basically copied from Eco's Name of the Rose): murders at a monastery. It has secret negotiations between two noble delegations. It has a prophet who has apocalyptic visions. There is also a monster, but it is almost a side notice.
HarnMaster adventures in general are pretty good. They are however, like most Harn products, too expensive.

Kiero

Don't use modules, no interest in buying one either. Don't see the point in something that can only be used once with any given group.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

RunningLaser

1) Preferred Game System
System Agnostic / d20 Compatible: basic/ad&d- just starting to get feet wet in 5e.

2) Preferred Module Size: A4/letter sized

3) Preferred Module Length : 3 to 4 sessions

4) Encounters per Session: ad&d- 3-5 a session.

5) Main Map Location:  Inside of loose cover

6) Adventure Requirements:
What must the adventure have for you to consider purchasing it? exploration, interesting monsters to fight.

7) Generic Monster Stats: refer to the book

8) Preferred Price Point for an 8 page Module (black and white w/ maps+illos): $5

9) Preferred Price Point for a 16 page Module (black and white w/ maps+illos):  $10

10) Preferred Price Point for a 32 page Module (black and white w/ maps+illos): $15

jeff37923

Quote from: Ravenswing;808964Yeah, but so what that he didn't?  Suppose all this was WAS marketing spam?

So what?

Isn't it worth it to us for game companies to have a handle on what people want to buy, from what systems, with what features, and what prices they're willing to pay?  I don't give a good goddamn how cool or uncool the asker is, this is information we want the companies to have.  Don't we?

Well, to me it is the choice between having a game company use us as a marketing demographic and make material that they think we will buy (what WotC did with 4E) and a company made of gamers who just want to create great game material and allow us to buy it as well (what Paizo has done with everything). Take your pick.
"Meh."

Bedrockbrendan

Quote from: jeff37923;808994Well, to me it is the choice between having a game company use us as a marketing demographic and make material that they think we will buy (what WotC did with 4E) and a company made of gamers who just want to create great game material and allow us to buy it as well (what Paizo has done with everything). Take your pick.

The problem with 4E was they didn't realize they were serving a small demographic. That could have been avoided with more thorough market research.

crkrueger

Quote from: BedrockBrendan;808996The problem with 4E was they didn't realize they were serving a small demographic. That could have been avoided with more thorough market research.

Oh they did the research - opposition research.  They knew what D&D players liked, they wanted to shitcan them and get the non-D&D players plus "those kids who play that WoW thing". Pretty clear they were under orders from some Hasbro brand zombie following a generic playbook.

Research from the audience you intend to serve is a good thing, better if you understand the audience to put things in context.  Hope Jez looks at all the responses, looks like the survey's over already.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Panjumanju

1) B/X or 5e.
2) A5/half-letter sized. Otherwise it won't fit on my shelf with everything else.
3) 3 Sessions. Anything more than that and it's too big, anything smaller and it feels too flimsy.
4) 1 to 4. I run highly variable sessions, I suppose.
5) I have no preference. Where ever I can photocopy it.
6) Honestly, I don't use modules - not beyond "let's look in this and get some ideas", or as a jumping off point for an adventure, in which case I just went through 25% of it, if that. I still buy them here and there when they're cheap.
7) I want the stats in the book. I may not be running the same edition as the page references would direct me towards.
8), 9), 10), $5, and eventually going up to $10. The higher it goes the less likely I am to buy it - it's already something I would hardly use, preferring to use my own material, but I am subject to impulse buy them.
11) I don't know any modules off the top of my head - I didn't grow up with them. I know they can be a great thing for some people. The ones I'm attracted to, however, are as you describe - black and white, with simple illustrations, flimsy and not too long. If more modules were published like that I'd buy more of them.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

YourSwordisMine

Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

MonsterSlayer

1) Preferred Game System

DCC or B/X or agnostic and will fit to taste

2) Preferred Module Size:
Letter.

3 2-3 sessions but would hope that it has spells, monsters, npcs etc that can be used elsewhere in campaigns.

4) Encounters per Session:
3 to 4 depending on if there is a "boss"

5) Main Map Location:
Inside of loose cover is my favorite

6) Adventure Requirements:
Good hooks, materials to be used in wider campaign, clear writing.

7) Generic Monster Stats:
I'm old and would prefer the stats be in the book. But as a back up, just leave a blank space and I will write or post it note in my own stats. But I like to have the info right there.

8) Preferred Price Point for an 8 page Module (black and white w/ maps+illos):
$5-10

9) Preferred Price Point for a 16 page Module (black and white w/ maps+illos):
 $10-$15

10) Preferred Price Point for a 32 page Module (black and white w/ maps+illos):
 $15-$20

11) If you could name one adventure module as the benchmark (big publishers, indie module or homepress, doesn't matter) what would it be and why? Sailors of the Starless Sea jus my favorite dungeon crawl. Evocative encounters without the usual low level tropes.

RPGPundit

I have no preferences. I take any module, brutalize it, and beat the remains into something to fit my needs of the campaign of the moment.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.