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Silent Legions: A Sandbox Horror RPG

Started by F13, December 13, 2014, 08:02:52 AM

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Spinachcat

I just realized I'm gonna combo the tools of Silent Legion with the new Amazing Adventures pulp RPG. KS + KS = even more awesome.

RPGPundit

Quote from: SineNomine;804353Really, I wrote the thing in my usual idiom- I put the system up front in the first few dozen pages, and then I wrote the rest on the assumption that a lot of my readers will want to use their own game with it, and I shouldn't put anything system-specific in that isn't strictly necessary. The following parts are all system-neutral or only very lightly stat-related:

  • Creation tools for pantheons, aliens, dreamlands-esque Kelipot, magic items, cults, dark grimoires, and black magic.
  • Adventure tags for determining what's interesting about a particular city or site.
  • Adventure templates for assembling an investigative-style adventure. You can build a "blank" template that then drops down on top of the adventure tags to quickly create an adventure out of any randomly-chosen location, or if you have a specific site in mind you can integrate it during creation.
  • Cult conflict rules similar to those in SWN for Factions.
The bestiary's monster creation rules are more closely aligned to OSR rules, but even there you can find some stuff to plunder. If people want to back just long enough to read over the book, I'm perfectly fine with them dropping the pledge later if they decide it's not really their cup of tea.

So is this the one you hinted at in my "Real Magick in RPGs" blog series/thread?

If so, how much of the advice on versimilitude are we likely to find actually applied in this game?
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Orphan81

Backed this... Love it..

Ran my first game of it last night...

This book opened my eyes to the wonderful world of OSR. Went and got Stars without Number as well...

I convert it all to 5th edition, but holy shit, you OSR guys are awesome and creative.
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SineNomine

Quote from: RPGPundit;805312So is this the one you hinted at in my "Real Magick in RPGs" blog series/thread?

If so, how much of the advice on versimilitude are we likely to find actually applied in this game?
In truth, Silent Legions is only going for genre verisimilitude. The magic in it is meant to feel right by Lovecraftian standards rather than paying much attention to real-life magical traditions. Now, for my alt-history 1555 England game that's coming up next year, there'll be more attention on historical practice- albeit even that's apt to be adjusted for playability at the table.

In the draft right now, it's got three different types of magic- rituals, pacts, and marvels. Rituals can be performed at any time if you know them, though some have limits based on auspicious days, astrological conjunctions, or holy days, or may require complex paraphernalia. They produce relatively subtle effects that can be far-reaching or significant in their consequences.

Pacts are specific arrangements with powers celestial or infernal that grant the magus a special ability that they may employ at their discretion; the more often the mage uses the Pact, however, the more likely it is to lapse until it is re-established. Some very minor Pacts might be effectively unlimited, while very significant abilities might only function once or twice before requiring a fresh rite to restore them. A magus can't keep many Pacts in effect at once- usually about half his level can be maintained at any one time.

Marvels are instantaneous wonders that can be conjured forth quickly. Most of them involve a specific charmed object or prepared focus that is used to call forth the effect, though a few can be performed with no more than incantations. They take time to prepare and keep ready, so a magus can't have a great wealth of them lying around at once- I'll be using a Vancian scale for this.

And of course, there'll be no armor limits involved for magi. While you can hardly perform a ritual or prepare a pact while clanking around in a breastplate, there's nothing stopping a wizard from employing conventional hardware while taking advantage of a Pact or invoking a Marvel.
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
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Red Tide, a Labyrinth Lord-compatible sandbox toolkit and campaign setting

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RPGPundit

Quote from: SineNomine;805576In truth, Silent Legions is only going for genre verisimilitude. The magic in it is meant to feel right by Lovecraftian standards rather than paying much attention to real-life magical traditions. Now, for my alt-history 1555 England game that's coming up next year, there'll be more attention on historical practice- albeit even that's apt to be adjusted for playability at the table.

In the draft right now, it's got three different types of magic- rituals, pacts, and marvels. Rituals can be performed at any time if you know them, though some have limits based on auspicious days, astrological conjunctions, or holy days, or may require complex paraphernalia. They produce relatively subtle effects that can be far-reaching or significant in their consequences.

Pacts are specific arrangements with powers celestial or infernal that grant the magus a special ability that they may employ at their discretion; the more often the mage uses the Pact, however, the more likely it is to lapse until it is re-established. Some very minor Pacts might be effectively unlimited, while very significant abilities might only function once or twice before requiring a fresh rite to restore them. A magus can't keep many Pacts in effect at once- usually about half his level can be maintained at any one time.

Marvels are instantaneous wonders that can be conjured forth quickly. Most of them involve a specific charmed object or prepared focus that is used to call forth the effect, though a few can be performed with no more than incantations. They take time to prepare and keep ready, so a magus can't have a great wealth of them lying around at once- I'll be using a Vancian scale for this.

And of course, there'll be no armor limits involved for magi. While you can hardly perform a ritual or prepare a pact while clanking around in a breastplate, there's nothing stopping a wizard from employing conventional hardware while taking advantage of a Pact or invoking a Marvel.

Hmm, sounds interesting.  I'll have to see how it works out in execution.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.