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What's the Craziest Monster You've Ever Had?

Started by RPGPundit, November 22, 2014, 01:07:12 AM

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crkrueger

This thread's takeaway: Evil Babies can be absolutely horrifying.
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RPGPundit

All excellent selections.

I've had Gazebos, and Dread Gazebos. I also once had a Giant Flan Cake.

In my DCC game, there were the Nude Mutants of the Perverted Swamp, who were naked except for black bars that floated directly in front of their junk at all times.

I'm pretty sure I've had a few others at least as good as those, in the last few decades.
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tuypo1

well i give all my bone devils bobby hats (in theory anyway my players have yet to encounter one)

you know because there the police of the 9 hells
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Doughdee222

Normally I don't do gonzo creatures. But maybe the weirdest I had was the PC himself. In a CoC game an ancient item was found which released a mental-energy based creature which took over the PC's body, but nobody knew. The team was sent to escort a group of archeologists investigating ancient ruins on an island in the Mediterranean. Soon, deaths start occurring, seemingly accidents at first. I just kept track of where the PC was at all times and the creature filled in the "blackouts" he was experiencing. The players never figured it out and it was a TPK, the PCs, the archeologists, the sailors, everyone.

Herne's Son

When I was 12, I put a gang of giant sentient anthropomorphic butts in a dungeon.

Herne's Son

Of course, nothing will ever be weirder than this bit from the film "Beyond Re-Animator":

https://www.youtube.com/watch?v=Q-QQoxxIDIw

RPGPundit

Quote from: Herne's Son;801602When I was 12, I put a gang of giant sentient anthropomorphic butts in a dungeon.

Never did that, but I had a race of weird mutants that had big hands in place of heads.
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Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
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Herne's Son

Quote from: RPGPundit;801901Never did that, but I had a race of weird mutants that had big hands in place of heads.

Glorantha did it:

http://kingofdragonpass.wikia.com/wiki/Grotaron?file=Grotaron.jpg

The Grotarons, aka "Maidstone Archers". They fight by holding a great big bow with their arm-hands, and pulling back the string with their head-hand. I seem to recall they have an eye on each side of their head-hand, so they can aim the thing.

tuypo1

hm that gives me an idea for beholders that use there telekenetive lifting eye to fire bows

although the whole excessive sure of there own superiority thing means they may find a bow beneath them
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RPGPundit

For some reason I first read that as a Beholder that uses his eyebrows to fire bows.  Now that would be a weird monster!
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ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

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tuypo1

a lot of people really underestimate beholders

i think a large part of that is people think they can only use 3 of there eye rays a turn but that is incorect they can use all 12 in 1 turn but they can only aim 3 in each direction if it can get in the middle of the party it can uterly destroy anything

of course while as a gm i make monsters that are meant to be able to do tactics do tactices so my kobolds are deadly eithen without tucker type hidey holes (i once had players trying to lure the kobolds out into there own trap kobolds arent stupid so they got ready for them when the door opened they pelted the fighter for significant damage i auctualy had to hold back so i did not kill the party in the first encounter of the campaign (even then the cleric only came out without massive damage because of some shitty attack rolls))

however with beholders i play one of there bigest weaknesses there pride. in the monster manual it describes which enemy the beholder will target each ray at and these often lead to its downfall it will only bring out the big guns on those that are obvisuly powerfull at first

of course its good to have the ocasional beholder thats just a tactical genius
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Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

soltakss

Nothing really weird, but I have used the following:

The Hit Me monster - Reflects any damage done back onto the attacker, ignoring armour. Typically runs up without any armour and attacks the most heavily armoured PCs. Used as cannon fodder by powerful chaotics.

Sounds Extremely Dangerous - A variation on the "Appears extremely dangerous" chaos feature in Glorantha/RuneQuest, this is unintelligent, but appears to speak, but it babbles secrets about the PCs that nobody else knows about. "Brankist slept with Solarus' wife. Flargle summoned an undead army. Derak is Uurrgh!" - The "Uurrgh!" being when the panicking PCs killed it out of hand.

The Walktapus Scorpionman - Notable for two things - It has 20 hit locations and so fits perfectly with RQ's D20 for hit locations and it can attack with tentacles, hands and sting, so is perfect for taking down groups of PCs. Oh, and it has poison in its sting and gas - what's not to like?
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
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RPGPundit

Quote from: tuypo1;802164a lot of people really underestimate beholders

i think a large part of that is people think they can only use 3 of there eye rays a turn but that is incorect they can use all 12 in 1 turn but they can only aim 3 in each direction if it can get in the middle of the party it can uterly destroy anything

of course while as a gm i make monsters that are meant to be able to do tactics do tactices so my kobolds are deadly eithen without tucker type hidey holes (i once had players trying to lure the kobolds out into there own trap kobolds arent stupid so they got ready for them when the door opened they pelted the fighter for significant damage i auctualy had to hold back so i did not kill the party in the first encounter of the campaign (even then the cleric only came out without massive damage because of some shitty attack rolls))

however with beholders i play one of there bigest weaknesses there pride. in the monster manual it describes which enemy the beholder will target each ray at and these often lead to its downfall it will only bring out the big guns on those that are obvisuly powerfull at first

of course its good to have the ocasional beholder thats just a tactical genius

Hmm, yes. I've also often played beholders as underestimating their opposition.  I don't know where that came from.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

tuypo1

#29
i dont know about weird its more like horrifying but i will post it here anyway.

i am about to try and stat up a truly horrifying beast.

Im going all out on this creature im even using puncuation.

At first it was just going to be a multiheaded (savage species page 124) flesh colossus (epic level handbook page 170) but with each head being a crawling head (fiend folio page 35) with its tentacles sunk into the neck of the colossus. This part i came up with ages ago but never got around to doing.

Today i decided to get around to it and also to make it winged (savage species page 137) and to complete the unholy trinity make it a symbiotic creature (savage species page 131) with the colossus as the host and an Atropal (epic level handbook page 159) as the guest.

I will want to remove the coleuses anti magic field as only supernatural ability’s are allowed to come from its source not the spell likes.

If the atropal is removed rather then the colossus reverting to mindlessness the human necromancer inside the colossus takes over its control.

While the atropal is still attached the necromancer has not actually used magic jar to put his soul in it he has previously been in physical body inside the beast using his power to bolster the colossus and casts magic jar when the atropal is removed.

Of course at this point the necromancer is no longer bolstering the collosus so it is now weakened.

Im thinking maybe a vampire (monster manual you lazy fool) and a demilich (epic level handbook page 174) as the creatures inside with the vampire being the first to take over while the demilich continues to scot around acting as a servoskull (warhammer 40k).

Of course the number of heads will be maximised and i suppose they will be able to crawl around the neck by moving there tentacles under the skin. if the players find a way up there they could kill a heap of them.

I may also make it tauric (savage species page 132) with both parts being flesh colossi 1 bipedal and 1 quadrupedal.
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.