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Things Palladium Got Right

Started by David Johansen, July 06, 2014, 01:28:21 PM

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MaybeJustNeverMind

Quote from: everloss;777076One thing I liked about Palladium games over all other games of the time period, is the experience point system.

For a game that is always being looked down on for being combat heavy, the experience system gives very few XP for killing things. Discourages it, in fact. On the other hand, one could say it encourages killing LOTS of things, I guess
I just dusted off my old Heroes Unlimited Revised book.  There is a list of sixteen ways to earn experience.  Only three of them directly relate to defeating an enemy.

I can remember running sessions where the point was to do weird comic book things instead of beat up on more bank robbers.  My players were rewarded for navigating through the story much more than for any of the fights they were a part of.

That completely changed my view of roleplaying, coming out of only the Marvel Basic Set beforehand.

David Johansen

Quote from: Matt;777271What does that mean? What is an "aligned" attribute and skill system?


Well GURPS has a Principled attribute to skill relationship but Palladiums is Anarchist.   Space Opera's is Diabolic.
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Bloody Stupid Johnson

Quote from: David Johansen;777297Well GURPS has a Principled attribute to skill relationship but Palladiums is Anarchist.   Space Opera's is Diabolic.
Surely having IQ bonus add to your Gymnastics skill should count as Miscreant?

David Johansen

Nah, it doesn't make sense but it's still consistent and uniform.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Dan Vince

Quote from: David Johansen;777320Nah, it doesn't make sense but it's still consistent and uniform.
So, Aberrant?

Matt


everloss

Quote from: Bloody Stupid Johnson;777311Surely having IQ bonus add to your Gymnastics skill should count as Miscreant?

I've never thought that the IQ bonus was as bad as the rep it gets. A body builder may be really strong, but that doesn't mean he's going to instinctively know where to put a spike when mountain climbing. A ballerina may be agile as fuck, but that doesn't translate to walking a tightrope across a gorge if they're not smart enough to check the speed of the crosswind.

The attribute system does bother me in that its pointless to attempt an attribute check when there isn't an appropriate skill, because the attributes are often too high to use a D20, and too low to use a D100. Also, Mental Affinity is clunky and doesn't make a lot of sense. Especially when a Wolfen only has 2D6 in it; meaning a 10 foot tall anthropomorphic wolf snarling while wearing plate mail and riding a mastodon isn't intimidating at all.

I've always used my own rules for MA (and PB for that matter), but I still think it's pretty ridiculous.
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everloss

I should add that I do think different attributes should give a bonus to different skills. They started to do that with MA and PB with some skills in later books.
Like everyone else, I have a blog
rpgpunk

Bloody Stupid Johnson

Well more seriously, Palladium actually just works the opposite way to every other RPG: skill bonus to stat, instead of stat bonus to skill. Like for physical skills.
It makes a certain sort of sense, kind of.

Spinachcat

Quote from: Matt;777271What does that mean? What is an "aligned" attribute and skill system?

The Attribute System works in one manner and the Skill System works in another, unrelated manner. The two systems do not align to either work together or compliment each other. AKA, how do I make a check for lifting something?

Several attributes have inherent skills, like Charm/Intimidate and somehow those aren't skills like the skills in the skill section as they do not improve with leveling.

And I'm a Palladium fan. That's one of the system areas that must be fixed. In other RPGs, having a high Dex means a bonus to Dex skills. It's nothing that PB couldn't easily fix - and should have with Ultimate Rifts.

everloss

Why would you need to roll a check to lift something, though? You're either strong enough, or you're not. The Physical Strength attribute tells you how much you can lift and carry in pounds. If whatever it is is heavier than what you can lift, you can't lift it. Simple and makes sense to me.
Like everyone else, I have a blog
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everloss

Quote from: Spinachcat;777363Several attributes have inherent skills, like Charm/Intimidate and somehow those aren't skills like the skills in the skill section as they do not improve with leveling.


I agree.

Also, I think Ultimate Edition was a big disappointment, and other than a few of the updated OCCs, I don't use it.
Like everyone else, I have a blog
rpgpunk

Matt

I've never played or read Rifts so can't comment on it. The premise doesn't appeal to me.

Matt

Well, damned if all this Palladium talk didn't lead to me tracking down inexpensive used copies of 1st ed. Beyond the Supernatural, Systems Failure, Recon, and Advanced Recon. Total for all four was about $24.00 (U.S.). Not bad?

Matt

Okay, so there's Revised Recon, which is en route to me, Advanced Recon, which has extra stuff for the game and seems Vietnam-oriented, and I see there's a Deluxe Recon.

Anyone know what makes Deluxe different from Revised?