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[Interest] Labyrinth Lord - The Misty Isles

Started by Carcharodon, August 04, 2014, 01:26:54 AM

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Carcharodon

A cluster of previously-unknown islands has been found in the mostly-unexplored Dragon Sea. These islands, dubbed the Misty Isles for the ever-present fog covering most of the land, are new lands ripe for adventure and plundering. There are people living there, with towns and ruins dotting the islands. Hobgoblins and orcs roam the outer islands, and the gods only know what might be found in the interior of the larger, central island, called Chalm by the locals.

The Misty Isles is a Labyrinth Lord game focused on exploring the islands. The characters will be new to the islands, having left their various homes in search of adventure, wealth, and glory in the Misty Isles. I plan on running it as a hexcrawl exploration game. I'll be doing quite a bit of random generation for the map, probably using some of the tables from ACKS.

Rules
This game will be using the Labyrinth Lord rules, available here. I'm not planning on using the Advanced Edition Companion for this game. I will be using material from the various Dyson's Dodecahedron and Brave the Labyrinth products, though, including the subclasses from Dyson's Dodecahedron #7. I haven't run Labyrinth Lord (though I've run and played other OSR games), but I plan to stick to the rules fairly closely unless we, as a group, find something that doesn't work.

Rolling Dice
I like to use Invisible Castle for PbP games. If everyone is okay with it, I'll roll most of the dice, especially in combat, just to keep things simple and moving quickly. I'll post all rolls so you can see them, and I won't be fudging any results.

Character Creation
For characters, I'll give anyone interested in playing three sets of 3d6-in-order to choose from to create a character.

After choosing a race/class, I'll have players roll on the subclass tables in Dyson's Dodecahedron #7. If you don't have it, no worries – I can make the roll and let you know the effects.

Combat
For combat, I'll just have you all post what you want to do round-by-round, make all the rolls, and then have an IC post at the end of every round letting everyone know what happened. This seems to be the best way to run PbP combat, and it's worked well for me in the past.

Mapping
I'll provide maps for you guys, including a hex map of the islands and smaller grid maps as the situation requires. For combat and stuff, I prefer theater-of-the-mind style play rather than strict grid mapping for each round.

Setting
The setting is flexible. I'm not running this in an existing setting, but I also don't have much solid stuff on the overall world yet either. So, if you want to add something like "character X is from town Y" or "my character worships god Z" that's cool, as long as god Z isn't something like "Cletus-Joe, God of Moonshine an' Big-ass Trucks."

I'd like to keep the game set, for the most part, on the islands rather than go back to whatever the characters' home continents end up being. I've got a map of the islands and it's a fairly well-contained area that should be plenty big enough for some good gaming for a decent amount of time.

Wiki
I can set up an Obsidian Portal page or some kind of wiki to keep track of character sheets, loot, hex contents, and the like. That makes things a bit more accessible than resorting to going back through pages of IC/OOC content.

About the GM
I've run multiple games via PbP over on RPG.net under the handle Darth Illithid, including a short-lived game of ACKS and a longer (multiple months) game of Dark Dungeons. I haven't run Labyrinth Lord yet, but with all the wealth of LL-compatible stuff, like Dyson's Dodecahedron, I figured I'd give it a try.
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

Marleycat

Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.
Don\'t mess with cats we kill wizards in one blow.;)

Spinachcat

I'm interested and I love LL - how often to you need people to post?

Opaopajr

Quote from: Marleycat;775463Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.

Join! I'm sure you can handle it. I'm thinking of doing so myself. :)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Carcharodon

Quote from: Marleycat;775463Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.

If you want in, you're in.

Quote from: Spinachcat;775467I'm interested and I love LL - how often to you need people to post?

Ideally, once a day, but I think once every other day is probably a more realistic expectation.
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

pspahn

Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+


Opaopajr

Yay! I don't have to book keep my rolls! I wanna join!

Rolz.org. repeat 6 3d6:
10, 7, 13, 6, 9, 7

'K, all done! That was easy!

Player: opaopajr
Character: Faradonas, Fervent Aubergine Proponent. ("It's so good for you!")
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Neutral. HD: 1d8. HP: 4.            AC:4 , 3 w/ shield.

Stats: STR 10,  DEX 7,  CON 13,  INT 6,  WIS 9,  CHA 7.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Wealth: 3d8x10. roll 19. Start 190 gp. Spent 146 gp. Left 44 gp.
Weight: 117 lbs. (Donkey capacity 200 lbs?)

Armor: Splint Mail - 75 gp, AC 4, 45 lbs. Shield - 10 gp, AC -1, 10 lbs.
(sub-total. 85 gp. 55 lbs.)

Weapon:
Scimitar - 15 gp, 1d8, 4 lbs.
Mace - 5 gp, 1d6, 3 lbs.
Sling - 2 gp, 1d4, 0 lbs (5 lbs ammo)
(sub-total. 22 gp. 12 lbs.)

Gear:
Backpack - 2 gp, 2 lbs.
Bedroll - 1 sp, 5 lbs.
Blanket, winter - 5 sp, 3 lbs.
Candles (10) - 10 cp, --
Case, map/scroll - 1 gp, 0.5 lbs.
Crowbar - 2 gp, 5 lbs.
Flint/Steel - 2 gp, --
Mirror, small steel - 10 gp, 0.5 lbs.
4x Oil (1 pint) - 1 sp, 1 lbs.
Pole, 10' wood - 2 sp, 8 lbs.
Rope, silk (50') - 10 gp, 5 lbs.
4x Sack, large (empty) - 2 sp, 0.5 lbs.
5x Sack, small (empty) - 1 sp, 0.5 lbs.
Saddle bag - 1 sp, 0.5 lbs.
Torches (8) - 3 sp, 8 lbs.
Waterskin - 1 gp, 4 lbs.
(sub-total. 31 gp, 50 lbs.)

Land Transport: Donkey - 8 gp.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Daztur

I'm in. The most recent PbP game I ran lasted six months over at Mythweavers, but I haven't been in any PbP games that lasted long except for some one on one games with a friend.

I'll make up a character when you give me some stats :)

Carcharodon

That's six-ish interested players, so here are some stat rolls for everyone. I'll take up to eight players. PbP games almost always suffer from attrition, so I won't be surprised if that number drops a bit after the game gets going.

Quote from: Marleycat;775463Well this sucks! Of the few OSR games I want to try LL is on the very shortlist and I even have the corebook! But I'm not sure I have the time for two Pbp games.... count me interested if you'd want me.

If you do want to play, here are three stat rolls to choose from.

3d6=9, 3d6=11, 3d6=5, 3d6=16, 3d6=11, 3d6=14
3d6=11, 3d6=10, 3d6=14, 3d6=6, 3d6=12, 3d6=9
3d6=15, 3d6=10, 3d6=8, 3d6=4, 3d6=11, 3d6=11

Quote from: Spinachcat;775467I'm interested and I love LL - how often to you need people to post?

Stat Rolls
3d6=11, 3d6=9, 3d6=11, 3d6=8, 3d6=10, 3d6=9
3d6=9, 3d6=13, 3d6=11, 3d6=12, 3d6=13, 3d6=8
3d6=9, 3d6=13, 3d6=9, 3d6=6, 3d6=11, 3d6=11

Quote from: pspahn;775529I'm game!

Stat Rolls
3d6=8, 3d6=12, 3d6=8, 3d6=10, 3d6=10, 3d6=9
3d6=6, 3d6=8, 3d6=15, 3d6=13, 3d6=10, 3d6=14
3d6=10, 3d6=12, 3d6=17, 3d6=15, 3d6=5, 3d6=10

Quote from: pbj44;775531Count me in!

Stat Rolls
3d6=11, 3d6=18, 3d6=14, 3d6=11, 3d6=12, 3d6=7
3d6=4, 3d6=9, 3d6=11, 3d6=9, 3d6=8, 3d6=12
3d6=10, 3d6=12, 3d6=3, 3d6=11, 3d6=9, 3d6=11

Quote from: Opaopajr;775554Yay! I don't have to book keep my rolls! I wanna join!

Rolz.org. repeat 6 3d6:
10, 7, 13, 6, 9, 7

'K, all done! That was easy!

Player: opaopajr
Character: Faradonas, Fervent Aubergine Proponent. ("It's so good for you!")
Class: Dwarf. req. CON 9, prime req. STR, HD 1d8, max lvl 12.
Alignment: Neutral. HD: 1d8. HP: 4.            AC:4 , 3 w/ shield.

Stats: STR 10,  DEX 7,  CON 13,  INT 6,  WIS 9,  CHA 7.
Saves: Brth 13,  Poi/Dth 8,  Pet/Para 10,  Wands 9,  Spell 12

Traits:
Infravision 60'.
Detect traps, fake walls, slopes, or hidden construction on 1-2 of 1d6. (Active)
Resist Magic Saving Throw+.

Lang: Common, Dwarf, Alignment. (+goblin, gnome, & kobold)

Wealth: 3d8x10. roll 19. Start 190 gp. Spent 146 gp. Left 44 gp.
Weight: 117 lbs. (Donkey capacity 200 lbs?)

Armor: Splint Mail - 75 gp, AC 4, 45 lbs. Shield - 10 gp, AC -1, 10 lbs.
(sub-total. 85 gp. 55 lbs.)

Weapon:
Scimitar - 15 gp, 1d8, 4 lbs.
Mace - 5 gp, 1d6, 3 lbs.
Sling - 2 gp, 1d4, 0 lbs (5 lbs ammo)
(sub-total. 22 gp. 12 lbs.)

Gear:
Backpack - 2 gp, 2 lbs.
Bedroll - 1 sp, 5 lbs.
Blanket, winter - 5 sp, 3 lbs.
Candles (10) - 10 cp, --
Case, map/scroll - 1 gp, 0.5 lbs.
Crowbar - 2 gp, 5 lbs.
Flint/Steel - 2 gp, --
Mirror, small steel - 10 gp, 0.5 lbs.
4x Oil (1 pint) - 1 sp, 1 lbs.
Pole, 10' wood - 2 sp, 8 lbs.
Rope, silk (50') - 10 gp, 5 lbs.
4x Sack, large (empty) - 2 sp, 0.5 lbs.
5x Sack, small (empty) - 1 sp, 0.5 lbs.
Saddle bag - 1 sp, 0.5 lbs.
Torches (8) - 3 sp, 8 lbs.
Waterskin - 1 gp, 4 lbs.
(sub-total. 31 gp, 50 lbs.)

Land Transport: Donkey - 8 gp.

You can either keep that character, or you can make something with these three stat rolls. I'd honestly prefer it if you used one of these three, only because the rolls are linked, but I'm not super worried about it. It's not like that character has straight 18s or anything. That's one problem I've had with rolz.org - it's difficult to link rolls sometimes.

Stat Rolls
3d6=10, 3d6=13, 3d6=13, 3d6=15, 3d6=11, 3d6=11
3d6=9, 3d6=13, 3d6=7, 3d6=12, 3d6=13, 3d6=9
3d6=7, 3d6=7, 3d6=14, 3d6=9, 3d6=18, 3d6=7

Quote from: Daztur;775564I'm in. The most recent PbP game I ran lasted six months over at Mythweavers, but I haven't been in any PbP games that lasted long except for some one on one games with a friend.

I'll make up a character when you give me some stats :)

Stat Rolls
3d6=14, 3d6=13, 3d6=8, 3d6=8, 3d6=13, 3d6=16
3d6=13, 3d6=14, 3d6=12, 3d6=8, 3d6=6, 3d6=13
3d6=11, 3d6=13, 3d6=10, 3d6=15, 3d6=8, 3d6=13
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

Opaopajr

Man, those numbers are so high. :( Oh well, I'll make do.

I choose the first set, as it is closest to my Dwarf class.

STR 10, DEX 13, CON 13, INT 15, WIS 11, CHA 11.

Need me to do anything else?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Carcharodon

Quote from: Opaopajr;775824Man, those numbers are so high. :( Oh well, I'll make do.

I choose the first set, as it is closest to my Dwarf class.

STR 10, DEX 13, CON 13, INT 15, WIS 11, CHA 11.

Need me to do anything else?

Just pick your subclass.

Subclass rolls: 1d12=12, 1d12=6

So a result of 12 means you can choose one from the list:
Quote from: Dyson's Dodecahedron #71. Hammer-Brother - Nat 0 with a hammer stuns foe one round
. Troll-Hunter - +1 to hit and damage against ogres & trolls
3. Phalanx - +1 AC from shields
4.  ShieldBreaker  -  Ignore  up  to  3  points  of  enemy  AC  from  armour  or shields.
5. Deep Sentinel - Double infravision range
6. Tunnel Shooter - +1 to hit and damage with crossbows, can wield a crossbow in melee
7. Iron-Born - d10 hit die (d12 if using advanced hit dice)
8. Rune Binder - Cast 1 cleric spell per day, max spell level = 1/ class level
9. Rune-Bound - Additional +1 on all saves
10. Battle Rager - +2 to hit and damage on the first round of combat, -1 penalty to AC at all times
11. Focused - +10% to earned XP
1. Choose one or make up a new one
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

Opaopajr

Wow, you roll lucky for me! I choose:

5. Deep Sentinel - double infravision range. (so 120')

Tunnel Shooter is also nice, but I don't know if subclass is choose from two, or have two. If the latter, I should buy a crossbow in the future.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Carcharodon

Quote from: Opaopajr;775863Wow, you roll lucky for me! I choose:

5. Deep Sentinel - double infravision range. (so 120')

Tunnel Shooter is also nice, but I don't know if subclass is choose from two, or have two. If the latter, I should buy a crossbow in the future.

It's "choose one from these two rolls" for subclasses. I may have forgotten to add that in the OP. Oops.
Going Dungeon Crawling - a blog all about gaming in general, but focused on any and all editions of D&D.

pspahn

Hey, can you list the stats in order please. I've seen different variations so I want to be sure before I choose a class!
Small Niche Games
Also check the WWII: Operation WhiteBox Community on Google+