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[5e] Races revealed from PHB

Started by Sacrosanct, July 09, 2014, 03:00:50 PM

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Necrozius

Quote from: jadrax;766774They won't.

Scimitars are light weapons so you only need Proficiency:Scimitar to dual wield them...

Yeah I know: I was just making a shitty Drizzt joke.

Batman

Quote from: Necrozius;766959Yeah I know: I was just making a shitty Drizzt joke.

Well, at least you didn't spell it Drizz't  :nono:
" I\'m Batman "

jibbajibba

Quote from: Batman;766878Right, though I'd rather spend a feat to dual-wield better weapons or weapon-combination rather than reducing a penalty to hit. Luckily a Human can grab a feat at 1st level in lieu of all +1's across the ability score board, so a Rapier / Dagger fighter at 1st level is easily do-able.

As for no TWF Dual Longswords, Rapier, Battleaxes it basically comes down to balance and game mechanics. I know there are RL example of dual-rapiers and other one-handed weapon, but from a game perspective it's just slightly OP (not ridiculous, just an always better option than two light or one light and one not light).

I also wouldn't be surprised if later down the road we didn't see something beef this up (akin to Oversized Two-Weapon Fighting from v3.5). Also, you can still use 2 one-handed weapons and just reflavor the off-hand as a die smaller because it's in your "off-hand" and you can't utilize the full potential of the weapon as if it was your dominant hand.

shame in a way cos how ever impractical this always looked awesome http://www.moviestillsdb.com/movies/conan-the-destroyer-i87078/d33187fe
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Omega


Batman

Quote from: Omega;767015Much as we may pester the elf. This does look awesome...

https://www.youtube.com/watch?v=YVwVNbORAv0

Heh, I remember that video. I thought it was extremely well done, except for Jarlaxle's hat. Wish someone made an actual cartoon with that.
" I\'m Batman "

Raven

I did not like Dragonborn myself but don't mind their inclusion. I do hope Tieflings will draw more from the 2e Planescape days rather than the 4e versions. I loved those random charts from the Planewalker's Handbook (scroll down to Tiefling Options). Those really helped make every Tiefling character unique.

Necrozius

Quote from: Raven;767207...I loved those random charts from the Planewalker's Handbook (scroll down to Tiefling Options). Those really helped make every Tiefling character unique.

I'm saving the Tiefling Appearance and Tiefling special side effects tables for future use. They're pretty cool.

Marleycat

Quote from: Raven;767207I did not like Dragonborn myself but don't mind their inclusion. I do hope Tieflings will draw more from the 2e Planescape days rather than the 4e versions. I loved those random charts from the Planewalker's Handbook (scroll down to Tiefling Options). Those really helped make every Tiefling character unique.

The default is supposed to be 2e's version with 4e's as some kind of alternative probably a subrace would be my guess.
Don\'t mess with cats we kill wizards in one blow.;)

tenbones

Since no one posted the actual race-list based on what's been culled from various places -

From ENWorld/Youtube interviews with Mearls, and Reddit.

Race/Class for PHB

Player Handbook -  The Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard classes, Each class has 3 subclasses except the cleric which has 7 the wizard which has 8 and the sorcerer which has 2. All the playtest races are the in the player's handbook except the kender and the warforged races, this includes Hill and Mountain Dwarves, High and Wood Elves, Lightfoot and Stout Halflings, Humans, Dragonborn, Drow, Forest and Rock Gnomes, Half Elves, Half Orcs, and Tieflings.


Dungeon Masters Guide: The Kender and Warforged races, Rules for more in depth combat, rules for henchmen and hirelings, an optional point based system for spellcasting


Makes sense given that since FR is the "default" world they can put Warforged and Kender in the DMG (maybe we'll get more?) - this way most of the major (i.e. popular) races in D&D across their properties are represented, with some obvious exclusions (Darksun is kinda too specific).

Koltar

Quote from: One Horse Town;766689Not a fan of Dragon Born but easily remedied.

They were pretty much the ONLY thing I liked about 4th edition D&D...the rest of it could be nuked from orbit. (By a Dragonborn pilot... in a spacecraft ...a really cool spacecraft).


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Batman

I really hope they re-vamp the Dragonborn's Breath Weapon to actually be useful in later levels of the game. Topping out at 5d6 at 16th level was rather......*yawn*. I'd rather have it scale where every odd level or even every 3 levels after 1st (4th, 7th, 10th, 13th, 16th, 19th) it increases a d6.  

As for Tielings, my understanding was that their flavor (pre-4E and 4E) will depend on sub-race. I'd also like to see the same thing with Aasimar / Deva as well.
" I\'m Batman "

Géza Echs

Man, I skipped 4E completely, but the more I see of 5E the more I want into games other than AD&D and Pathfinder. I don't know much at all about Dragonborn, but I'm still pretty jazzed - even about the Tieflings.

LibraryLass

Quote from: Raven;767207I did not like Dragonborn myself but don't mind their inclusion. I do hope Tieflings will draw more from the 2e Planescape days rather than the 4e versions. I loved those random charts from the Planewalker's Handbook (scroll down to Tiefling Options). Those really helped make every Tiefling character unique.

I'm willing to put down significant stakes that, if Tieflings get subraces, 2e-style Tieflings and 4e-style ones will be first in line.
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Brander

Quote from: tenbones;767242...
Dungeon Masters Guide: The Kender and Warforged races, Rules for more in depth combat, rules for henchmen and hirelings, an optional point based system for spellcasting[/I]

Makes sense given that since FR is the "default" world they can put Warforged and Kender in the DMG (maybe we'll get more?) - this way most of the major (i.e. popular) races in D&D across their properties are represented, with some obvious exclusions (Darksun is kinda too specific).

Great, now I may just have to buy the DMG.... for the Warforged, not the Kender.  Like I noted upthread, love Warforged (though I'm mostly neutral about Eberron otherwise).
Insert Witty Commentary and/or Quote Here

Marleycat

#44
Quote from: Brander;767442Great, now I may just have to buy the DMG.... for the Warforged, not the Kender.  Like I noted upthread, love Warforged (though I'm mostly neutral about Eberron otherwise).

It's a trap!!!

(Honestly if they go with 3e Kender it will be fine) I would never allow Warforged in my game or play in one that does. Understand that I don't like Eberron so yeah.
Don\'t mess with cats we kill wizards in one blow.;)