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Something to think about when scaling a world

Started by danbuter, June 15, 2014, 01:57:35 AM

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Omega

Ive been working on my Keep on the Borderland project fairly steadily now and I can say that you do not get a good appreciation of scale untill you have to trudge back and fourth across it all, Build the damn thing or right now, Lay the !@#$%^& road!

5 klm may not seem like much. But even at the MC walking speed it takes around 20 min. (Minecraft people zip along at about 15 kph) About 15 minutes running or 10 min by horseback.

And that is about the size of a single hex on the new starter map!

RPGPundit

I don't particularly want half-mile hexes or something like that. I want space to do my own stuff at that level.
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Werekoala

#78
Here's a hex-scale I came up with for the sandbox/hexcrawl world I'm working on. It's based on the 6-mile hex concept, with the first hex being 6 miles top to bottom (2 miles per hex) and scaling it up to planetary hexes.

https://www.flickr.com/photos/60656499@N00/14562661215/in/photostream/
Lan Astaslem


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