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Some tweets from Mearls....

Started by Marleycat, June 17, 2014, 02:28:01 PM

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Marleycat

Some of the this may be obvious to some but anyway...
Quote@Dropbear_AU hey Mike is it possible to take multiple sub-classes in 5e. Eg Fighter(Eldritch Knight)/Fighter(Battle Master) ?
@mikemearls   - they're not designed to stack up like that
@Dropbear_AU hmm okay. just got a player that enjoyed play Int based Swordmage/Tactical Warlord in 4E. So trying to work out how to do that
@Li_Shenron  It was mentioned that there will be guidelines to "mix" subclasses. If not in the DMG, it'll be easy to DIY!
@mikemearls yes, you can do some kitbashing of them to make new subclasses
@mikemearls  go fighter/battle master and wizard/abjurer
Quote@jsaye  21 uur Is is a bad idea or a good idea to try and write modules for D&D's fifth edition? @mikemearls? It's something I've always wanted to try.
@mikemearls ·  go for it!
 
 
@pukunui81 @mikemearls recently said there would be a 3e -> 5e conversion guide. Will there be some for 1e, 2e, and 4e as well?
@mikemearls · yes
 
 
@christulach @mikemearls and @wotc_rodney excited to talk about feedback, a living ruleset & updating the game. #dnd #origins2014 pic.twitter.com/NNgvftaEJZ
@GX_Sigma  So what does a "living ruleset"
@mikemearls · basically, before we change anything we will make sure it is a problem for most groups
 
 
@mikemearls · we'll also share and public playtest changes *before* adding them to the game
 
 
@mikemearls ·  finally, if we have an idea for an improvement we will share and test before presenting it as an option
 
QuoteMike Mearls Sitting on the #dnd organized play panel with @christulach
 
 
 
Mike Mearls First goal of organized play - persistent story experience, like a big, evolving campaign for thousands of players
 
Mike Mearls Second goal - tie home, con, and story play together. Encounters ties into everything else and vice versa.
Mike Mearls Third goal - cater to people who play a little, people who play a lot, low and high level play
Mike Mearls Cons and stores can order adventures starting the month following the debut
Mike Mearls Expeditions are free, digital releases available to cons and stores.
 
 
 
@Alphastream  Can a public place like a coffee shop, bookstore, library, or even online convention order Expeditions?
@wotc_rodney  Yes. If you are a public venue, you can order the Expeditions adventures just like a store organizer or convention.
 
 
 
@grifta67   this was the big unknown and worry. So to confirm, Expeditions adventures are free (to stores), just like 4e LFR?
@mikemearls · correct
 
Quote@Leonfeder Is a "story bible" an "adventure path"? If so why rename? If no, what is different? #dnd
@mikemearls The story bible is an overview of villains, events, and everything. You'd use it as the basis to then create an adventure path.
@Hutchimus any chance we'll ever get a look at these story bibles, at some point?
@mikemearls Probably not - you'll see the stuff they cover various games. The actual bible is more of a working/technical document.
 
@JJenks3 The starter set comes with 5 pregen PCs. What do we do for 6+ players?
@mikemearls 3 Basic D&D will be available for creating more characters.

@seanbonney Any bonus to prof. with Climbing Tools if I already have Athletics skill? I don't double my prof. bonus, right?
@mikemearls Don't double, correct. The final PHB presents tools that don't overlap with skills.
 
@monstermanual Will MM have PC races (goblin, orc, etc)? Will DMG have changelings, shifters? (I want to run an Eberron game if you can't tell)
@mikemearls DMG will have info for creating monstrous NPCs but stuff isn't aimed at players. A few races from other settings, but not all

@Sword_of_Spirit Does today's L&L mean that the 5e rules will be somehow adapted to the Tyranny of Dragons storyline?
@mikemearls Not specifically - ToD deals in stuff that's pretty core to the game.

@Kynewulf74 The dragon miniature in today's L&L article... Is that one of the new WizKids minis?
@mikemearls Yes
 
@vincetogo My theory for D&D 4's failure and the rise of Pathfinder: D&D 4 broke file compatibility; Pathfinder maintained it.
@mikemearls that's a good way to look at it.
Quote@YetiMoose Anything you can tell us about henchmen, cohorts, followers, hirelings, etc.. in 5e? Tied to your charisma score in any way?
@mikemearls DMG has rules - followers have a loyalty rating influenced by Charisma, determines bond to you, changes depending on treatment
 
@Sword_of_Spirit So core books are still setting agnostic/inclusive, but ToD works with them seamlessly for example?
@mikemearls That's a fair summary. Big adventures like ToD will be usable with just Basic D&D and the campaign appendix to BD&D
 
@Dropbear_AU when will we see the 5e character sheet from starter/basic set or is it the same character sheet as the playtest ?
@mikemearls it's a new one - system changed too much from the playtest. I think you'll see it soon...
QuoteSomething interestng:
 
 Mike Mearls @mikemearls  ·  26m
OK folks, we're nearing the end of the line for the DMG manuscript. If there's an option or rule variant you want to see, let me know. #dnd
Take it with a grain of salt or whatever but that's what the man says currently.
Don\'t mess with cats we kill wizards in one blow.;)

Endless Flight

Regarding character sheets:

Quotemikemearls it's a new one - system changed too much from the playtest. I think you'll see it soon...

Hmmmm.

Sacrosanct

This made me chuckle a bit, at least the 1e and 2e bits

Quote@pukunui81 @mikemearls recently said there would be a 3e -> 5e conversion guide. Will there be some for 1e, 2e, and 4e as well?
@mikemearls · yes


Anyone familar with 1e/2e/5e knows it's super easy to convert.  All you have to do going from 1e/2e to 5e is replace monster stat blocks, convert to ascending AC, and ditch saving throws for the DC ability check system.  It's so easy, that I was doing it on the fly.  It's actually less stuff to look up in 5e since 5e uses the same mechanic for attacks, skill checks, and saving throws.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Marleycat

I would think 4e is going to be the problem to convert honestly. I am glad it was clarified a bit on the no you can't stack subclasseses deal. Also the character sheet thing is interesting....don't know for good or bad though.
Don\'t mess with cats we kill wizards in one blow.;)

Sacrosanct

Quote from: Marleycat;758871I would think 4e is going to be the problem to convert honestly.

Me too.  Granted, my play time playing 4e is pretty darn short, but it seems so radically and fundmentally different than the other editions, I have a hard time seeing how you could do it.  I mean, even 3e is very similar, just with the dial turned to 11.  But 4e?  No clue.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Marleycat

Quote from: Sacrosanct;758872Me too.  Granted, my play time playing 4e is pretty darn short, but it seems so radically and fundmentally different than the other editions, I have a hard time seeing how you could do it.  I mean, even 3e is very similar, just with the dial turned to 11.  But 4e?  No clue.

Some 4e people say it can be done. I suppose you would need certain modules to do it but I don't see it actually. Then again I am like you about 4e I just don't have enough experience with it to say either way. Where on the otherhand I easily see how for 1/2/3e.
Don\'t mess with cats we kill wizards in one blow.;)


Marleycat

I can't find where they said something along the lines that short/long rests aren't necessarily defined units, or that you can ignore one or the other. If that's true you could combine that with a grittier healing module and that by itself may go a long way to achieving any playstyle from 1e to 4e.

For example remove short rests entirely and make long rests 8 hours. Pretty close to classic 1/2e if you reconfigure the healing a bit. Or make short rests something like 5 minutes and long rests an hour and you're almost dead on to 4e I think (maybe).
Don\'t mess with cats we kill wizards in one blow.;)

Sacrosanct

Quote from: Marleycat;758904I can't find where they said something along the lines that short/long rests aren't necessarily defined units, or that you can ignore one or the other. If that's true you could combine that with a grittier healing module and that by itself may go a long way to achieving any playstyle from 1e to 4e.

For example remove short rests entirely and make long rests 8 hours. Pretty close to classic 1/2e if you reconfigure the healing a bit. Or make short rests something like 5 minutes and long rests an hour and you're almost dead on to 4e I think (maybe).

Early on I implemented a house rule that you didn't heal any HP after a long rest, but you did get your HD back.  Sort of a middle ground that worked well.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Sacrosanct

Quote from: Endless Flight;758864Regarding character sheets:



Hmmmm.

Yeah, that got my attention too.  On one hand, you've got estar giving his feedback at Origins and his description fits what I know of the playtest to a "T", and you've got Mearls himself saying "go for it" when making modules, but then says it's significantly different?

Hmmmmm indeed.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

thedungeondelver

Quote from: Sacrosanct;758869This made me chuckle a bit, at least the 1e and 2e bits



Anyone familar with 1e/2e/5e knows it's super easy to convert.  All you have to do going from 1e/2e to 5e is replace monster stat blocks, convert to ascending AC, and ditch saving throws for the DC ability check system.  It's so easy, that I was doing it on the fly.  It's actually less stuff to look up in 5e since 5e uses the same mechanic for attacks, skill checks, and saving throws.

See, I don't get why that's touted as an "easy" thing.  "Oh, yeah, just throw out the mechanics (which is exactly what this is saying: "replace monster stat blocks, convert to ascending AC, and ditch saving throws for the DC ability check system"), replace them all with your own mechanics, bam, converted."  That's like saying it's easy to convert Hero System to AD&D 1e.  I mean, yeah, technically it is.  If you want to say "throw out the mechanics, replace them with new mechanics" is "easy" then I can convert between Timeline Games' Close and Destroy and Candyland, or from Monopoly to Battletech, etc.

I'm not saying there's anything wrong with that approach, but there's a level of conversion that becomes "completely replace everything".  Ship of Theseus and all of that.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Sacrosanct

Quote from: thedungeondelver;758931See, I don't get why that's touted as an "easy" thing.  "Oh, yeah, just throw out the mechanics (which is exactly what this is saying: "replace monster stat blocks, convert to ascending AC, and ditch saving throws for the DC ability check system"), replace them all with your own mechanics, bam, converted."  That's like saying it's easy to convert Hero System to AD&D 1e.  I mean, yeah, technically it is.  If you want to say "throw out the mechanics, replace them with new mechanics" is "easy" then I can convert between Timeline Games' Close and Destroy and Candyland, or from Monopoly to Battletech, etc.

I'm not saying there's anything wrong with that approach, but there's a level of conversion that becomes "completely replace everything".  Ship of Theseus and all of that.

I think if you were to do the conversion, you'd see how easy it actually is.  Ie.,  you're typically looking at a monster stat block in 1e anyway right?  You need to quickly see it's AC, HP, attacks, etc.  So look at the 5e stat block instead.  That step is no extra work at all.

Ascending AC is nearly as easy.  It's just basic math.  And saving throws is even easier.  Whenever making a saving throw, instead of looking at a saving throw table, just roll a d20 and use your appropriate ability modifier.  It's actually easier to run in 5e than 1e because of the unified mechanic.  There aren't any unique mechanics like an attack matrix or saving throw table to reference.

Jeff (the guy who played the cleric) had never even seen 5e before and he was in the game after about 3-5 minutes, knowing exactly what to do.

"you got a 5th level cleric in chain +1, shield, and a mace +1?  Ok, here's all you have to do Jeff.  Change your AC from 4 to 17 on your character sheet.  Ignore the attack matrix and saving throw table, you won't need those any more.  When attacking, roll the d20 like normal, but add a +1 for your mace, a +1 for your ability, and a +2 for your level.  So +4 total to your attack roll.  There you go.  You're done."

"What about spells per level and effects?"

"If you want, just use the 1e spell tables and descriptions.  I'm cool with that."

"Ok."

And that's what he did.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Necrozius

I admit that at first I was firmly apathetic but I'm becoming more and more curious and interested. The fact that you can easily convert from 1e to this makes me hopeful about still being able to use lots of OSR material that I've accumulated.

Sacrosanct

Quote from: Necrozius;758944I admit that at first I was firmly apathetic but I'm becoming more and more curious and interested. The fact that you can easily convert from 1e to this makes me hopeful about still being able to use lots of OSR material that I've accumulated.

Of course I'm just one guy, but I haven't run any 5e adventures in 5e.  All of the adventures I've DM'd include:

A0-5
S2
G1-3
B2
I2
C2

I imagine if I could do it easily enough, any competent DM can.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Marleycat

Quote from: Necrozius;758944I admit that at first I was firmly apathetic but I'm becoming more and more curious and interested. The fact that you can easily convert from 1e to this makes me hopeful about still being able to use lots of OSR material that I've accumulated.

If that's possible then WotC will have succeeded. And from what Estar and Sacro are saying it should be possible without heavy lifting.
Don\'t mess with cats we kill wizards in one blow.;)