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How many Levels do you like in your Level based rpgs?

Started by Bill, June 04, 2014, 04:15:30 PM

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RPGPundit

Quote from: Coffee Zombie;757379Palladium basically capped at level 15. Don't think I ever got a character beyond 5th level in there, with weekly play. I got my Pathfinder group to 6th level at standard xp, and boosted them to 9th by the end of the campaign. The totals they were generating by that point were getting scary.

I ran a palladium game that lasted almost 9 years of weekly play; undoubtedly the longest-running campaign I ever did.  By the end of it, the highest level guy was I think around level 12.  

It leads you to kind of wonder what the point is in having levels to 15 if its almost impossible to get there without cheating.
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Marleycat

Quote from: RPGPundit;757951I ran a palladium game that lasted almost 9 years of weekly play; undoubtedly the longest-running campaign I ever did.  By the end of it, the highest level guy was I think around level 12.  

It leads you to kind of wonder what the point is in having levels to 15 if its almost impossible to get there without cheating.
That's my thought also. If you put in 10/15/50 levels or whatever you should have the option to reach said levels in a year or maybe 2 years if you're playing in a weekly game. Of course you could go for slower advancement tracks but that should be your choice not a choice the system bakes into the rules.
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dragoner

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S'mon

Quote from: Marleycat;757953That's my thought also. If you put in 10/15/50 levels or whatever you should have the option to reach said levels in a year or maybe 2 years if you're playing in a weekly game. Of course you could go for slower advancement tracks but that should be your choice not a choice the system bakes into the rules.

Two years weekly or four years fortnightly to reach the level cap sounds about right to me. I don't much like the 3e D&D & Pathfinder thing of reaching the cap in one year of weekly play. My current Pathfinder game has been levelling up every 2 sessions and that feels awfully fast; it'd be 38 sessions to reach the level 20 cap.

Beagle

I like games where characters visibly develop in many small steps instead of fewer, larger ones, so for me, the frequency of gaining new levels depend on the issue if characters can gain some features between levels. If so, I am completely happy with very rare and slow level proceeding; if not, I am in favor of many levels and a quicker progression.

Mjollnir


Votan

In the paradigm of D&D 3rd edition/Pathfinder/d20 I am a fan of either:

10 levels
Or
6 levels plus epic feats (E6)

This makes the worst scaling problems with things like spell DCs and attribute bonuses outside of the range of the game.

In AD&D, or B/X era D&D, I prefer the levels 1 to 8 dungeon exploration game followed by about a level 9-15 high level political/domain game.  The better balance of spells (much harder to get off, better risk profile for things like teleport) does a lot to make this work better, as does the generally simpler math.  

I might play D&D 4E for 30 levels, but the auto scaling features that make this possible are not ideal.  

Curious as to have the 5th edition will work out