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5e: Multi-classing

Started by Marleycat, June 02, 2014, 10:51:54 PM

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Marleycat

So I have a few questions....

1. Is it true you can single dip?
2. Is it true there are no limits at all? Not even something like 2e? Or no more then 2 levels between classes?
3. Is it true you only need ONE 15+ ability score?
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Old One Eye

Assuming it is the same as the playtest,

1.  yes
2.  new class every level if your DM can stomach it
3.  depends on the class.  some just need two 13s

Silverlion

Interesting. I'm going to if I use it, require more than "level up switch class" as in actual game actions to learn stuff.
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Marleycat

#3
Hmm...

I assume if they have a brain cell still working that was a stress test more then the actual rules. If not I have 2 houserules ready to go.

1. No stat bumps and no feats allowed
2. No more than +1 between your classes unless it's a favored one, then it can be +3 higher (or +2 if you get stupid and get me angry).

What I don't get is why even have the Eldritch Knight subclass if they're no limits on multiclassing? Just be a Mountain Dwarve 1/19 F/M and basically be a full wizard in heavy plate and good weapons among other things with no cost.

I'm thinking there must be other things in play because as it's set up it's too tempting not to at least go 10 levels in any class if your other class is wizard especially cleric or druid to upgrade 1-5 level spells out the whazoo. Or a fighter or ranger.
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Old One Eye

Quote from: Silverlion;754989Interesting. I'm going to if I use it, require more than "level up switch class" as in actual game actions to learn stuff.

Yeah, that's all part and parcel with how the DM prefers to present their milieu.  Best not to have rules hard coded into the game on those types of things, to me.  Probably be good for one of the optional modules they are touting.

Warthur

I'm guessing that multiclassing won't be in Basic, which is something.
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robiswrong

Quote from: Old One Eye;754986Assuming it is the same as the playtest,

1.  yes
2.  new class every level if your DM can stomach it
3.  depends on the class.  some just need two 13s

Ugh.  Consider my interest at least partially waned.

1of3

I'm not sure the ability prerquisites will stay. They produce some vey strange effects, because you can play a Wizard with Intelligence 8. No problem. But you are not allowed to become a Wizard later, unless your Intelligence is 15+.

Hard restrictions on how many classes you can start, would be simpler and more effective.

jibbajibba

Not a fan of multi classing as that way lies Charop.

However easy to fix - no multiclassing in this game sorry.

It must be siad that it was one of the most popular parts of 3e so if this is going to be the one game to bring them all and in the darkness bind them I guess it has to be included.
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BarefootGaijin

Quote from: robiswrong;755019Ugh.  Consider my interest at least partially waned.

Me too. Never been a fan. I like the way the last play test pack described "taking a level" in rogue for the fighter. However, it does seem a little bit "under-graduate modular degree course" when I would expect that a highly trained professional is more likely to be post-grad and above in their chosen field.

I use those words to illustrate, not to define how I think a level 1 or level 9 fighter or magic user should be considered within a contemporary framework. 3.PF was very pick and mix. Ugh.
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LibraryLass

At least multiclassing is easy to strip out. They had some pseudo-multiclassing feats that gave you a couple cantrips and a spell, I'd like to see those for noncaster classes too instead, feat multiclassing was something 4e did that I dug.
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Scott Anderson

If someone were to demand 3.X style multiclassing... I would plotz

That's one of the things I liked the least. I can stand a dip or commitment to to two classes, but the crazy builds in 3.X make the game less fun for me.
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Artifacts of Amber

The only real issue I had wit multi classing was the front loaded first level of the class.

I think saga star wars did it best if you multi classed you picked one thing the class gave at first level and not all the proficiency, skills, feats, etc.


As far as Char op goes that is, to me, mostly a player issue which rules shouldn't try  to fix.  I know some games make it easier or more tempting but most of the time it seemed to be a player issue not a system issue.


Just my thoughts.

Sacrosanct

Quote from: LibraryLass;755047At least multiclassing is easy to strip out. They had some pseudo-multiclassing feats that gave you a couple cantrips and a spell, I'd like to see those for noncaster classes too instead, feat multiclassing was something 4e did that I dug.

Same here.  My preferences is that I wouldn't spend a level in a mage class just to get a spell when I could use that feat to do it instead and still maintain my fighter (or whatever) career path.  Better fits the "I'm a fighter, but I've been dabbling with the mage during the adventure" scenario IMO anyway.

Quote from: Artifacts of Amber;755052The only real issue I had wit multi classing was the front loaded first level of the class.

Yep.  Me too.  I think 5e tries to address this by delaying a lot of class "unique" features until you get to level 3 in that class.
QuoteAs far as Char op goes that is, to me, mostly a player issue which rules shouldn't try  to fix.  I know some games make it easier or more tempting but most of the time it seemed to be a player issue not a system issue.



Again, I agree.  5e is going to need to have multiclassing elements that are similar to 3e because they're pulling things from every edition and there are a lot of people who like it.  I know they're trying to mitigate the whole F4/B3/Brd6/Mk8 type builds, but it's hard.

It's just much easier to let individual groups deal with it at the table.  If I'm DMing, I have a rule that you can't multi-class into another class unless you have a pretty good in game reason for it.  Much easier to handle it that way instead of trying to force the rules into something that another group finds too restrictive when it's super easy for me to make that houserule.
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Marleycat

Well truthfully it is just an option and there are several easy ways to houserule it especially if the playtest version is the full and final version if really needed.
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