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Dungeon World and the problem with storygame mechanics.

Started by Archangel Fascist, February 27, 2014, 11:07:01 AM

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jan paparazzi

Quote from: Justin Alexander;733986That basically translates: Make decisions and describe what you're doing in terms of the game world.

If we applied this to a traditional RPG like D&D we might say something like: "Don't say 'I'm going to use the grapple rules now'. Instead say 'I grab the motherfucker'."

On the flip side, once you've used a rule the output goes back into the fiction. The mechanical outcome might be "you lose 2 hp", but the final step of resolution needs to be taking that mechanical abstraction and putting it back into the game world ("he strangles the fuck out of you").
That's basicly how I roleplay the WoD. If someone shoots someone else for five damage, I don't say: "You dealt five damage.". I say: "You shoot him right in the head and his brains are on the wall!" or something like that.
May I say that? Yes, I may say that!

Endless Flight

How would that work where an NPC/PC might have quite a few hit points (50+)? Would the DM keep saying "you knicked him in the pinkie finger/you slice into his calf/you bite a piece of his ear off like Mike Tyson/etc etc" until he croaks? That could get old after awhile.

Skywalker

#47
Quote from: Endless Flight;734094How would that work where an NPC/PC might have quite a few hit points (50+)? Would the DM keep saying "you knicked him in the pinkie finger/you slice into his calf/you bite a piece of his ear off like Mike Tyson/etc etc" until he croaks? That could get old after awhile.

Not entirely in response to your question, I note that NPCs and PCs don't have 50+ HP in Dungeon World. 20 HP is close to the upper limit IME.

Endless Flight

Quote from: Skywalker;734098Not entirely in response to your question, I note that NPCs and PCs don't have 50+ HP in Dungeon World. 20 HP is close to the upper limit IME

Yeah, my reply was kind of in response to the fact that people said they ran their games like this before Dungeon World came around. I actually haven't read DW yet.

JonWake

Man, I'm surprised any of you have any axes left at the rate y'all grind them.

Pretentious = a term not used when I was 13.

Phillip

"There are a lot of disappointed fans in the fiction today. Who thought that play had any chance to get the ball another ten yards down the fiction? The coach is sure to face some fiction on that in the fiction room after this fiction fiction!"
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Ladybird

Quote from: Phillip;734121"There are a lot of disappointed fans in the fiction today. Who thought that play had any chance to get the ball another ten yards down the fiction? The coach is sure to face some fiction on that in the fiction room after this fiction fiction!"

If you ever say the word "fiction" at the table to refer to the events of game, you're doing it wrong. It's a rulebook term, nothing more.
one two FUCK YOU

Gronan of Simmerya

Quote from: Endless Flight;734102Yeah, my reply was kind of in response to the fact that people said they ran their games like this before Dungeon World came around. I actually haven't read DW yet.

"You hit him but he looks like he hardly noticed."

"You hit him and he staggered."

Et cetera.  It ain't that fucking hard.  This isn't rocket surgery.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Justin Alexander

Quote from: jan paparazzi;734090That's basicly how I roleplay the WoD. If someone shoots someone else for five damage, I don't say: "You dealt five damage.". I say: "You shoot him right in the head and his brains are on the wall!" or something like that.

Yeah. It's nothing that I find particularly revolutionary.

It is, sadly, the opposite (where the mechanical connection to the world is forgotten) is something I've run into occasionally at convention games. And based on how many people online seem to treat the "fiction first" guidelines like some radical heresy, I'm left with the rather uncomfortable feeling that there's a lot more incredibly bad gaming going on than we really realize.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

Gronan of Simmerya

Quote from: Ladybird;734122If you ever say the word "fiction" at the table to refer to the events of game, you're doing it wrong. It's a rulebook term, nothing more.

You are assuming good faith.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Endless Flight

Quote from: Old Geezer;734124"You hit him but he looks like he hardly noticed."

"You hit him and he staggered."

Et cetera.  It ain't that fucking hard.  This isn't rocket surgery.

What if each hit is only 1 hp off the total and you do that 50 times? :D

3rik

Quote from: Old Geezer;734124"You hit him but he looks like he hardly noticed."

"You hit him and he staggered."

Et cetera.  It ain't that fucking hard.  This isn't rocket surgery.
I must say I really like your fiction.
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

talysman

Quote from: Old Geezer;734124"You hit him but he looks like he hardly noticed."

"You hit him and he staggered."

Et cetera.  It ain't that fucking hard.  This isn't rocket surgery.

Quote from: Endless Flight;734128What if each hit is only 1 hp off the total and you do that 50 times? :D

Then it's "you hit him but he hardly noticed" (or shrugged it off, or parried, or whatever.) And when he's at half points, you say "You think you're wearing him down, though,"  and in the 1-point range, "he's definitely tiring out." You can't standardize this, though, because some creatures like ghosts or blobs are going to be different.

Remember, you aren't rolling "to hit", despite what we often say. You're rolling to see if you have a chance of killing your opponent this round. 1 point of damage is a deadly blow, to a small creature or an unlucky mercenary. And when you deal a potentially deadly blow to someone, but don't do as much damage as his remaining hit points, that means you know your blow would normally be deadly, but your opponent was lucky or quick and dodged, parried, turned his body just right to avoid losing a kidney, grimaced under a crushing blow but remained on his feet, or whatever seems appropriate.

Gronan of Simmerya

Quote from: Endless Flight;734128What if each hit is only 1 hp off the total and you do that 50 times? :D

"He's still laughing at you."  20 or 30 times.

Besides, if you're standing there slugging it out 1 HP at a time, you're playing OD&D wrong.  Your thief should have snuck up behind him and stabbed him in the nutsack by now.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Bill

Quote from: Old Geezer;733399Shrug.  I just finished a six-month campaign of DW and it's pretty fucking obvious when a move triggers.

"I'm gonna kill the fucker."  Hack and Slash.
"I'm gonna jump past the monster and protect the girl."  Defy Danger, then next 'turn' Defend.
Et cetera.

All this "narrative first" is just a fancy-ass way of saying "Tell what you're trying to accomplish, don't spout rule shit."  Just like D&D back in 1974.

Of course, I've seen people complain that they couldn't understand CHAINMAIL, so maybe the problem is that people are stupid.

So what is the essence of DW?

If two game groups were playing side by side, one being 1E dnd and the other DW, and I was observing them, what would be different?