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What do you think of "demi-rpgs" like Necromunda? Can they scratch the RPG itch?

Started by Shipyard Locked, January 24, 2014, 12:13:19 PM

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danbuter

I was involved in a large Mordheim campaign that lasted several months (probably 10 players each with their own warband). It is one of the funnest experiences I've had in gaming. I had Beastmen, and did pretty well. I remember Sisters of Sigmar, a Vampire warband, several Empire warbands, an Orc warband, a Tilean warband, and a skaven warband all in the campaign.
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YourSwordisMine

Quote from: TristramEvans;726421That's pretty much what I was talking about regarding Warhammer Fantasy 3rd, which was contemporary of the first Rogue Trader and the last time the game used a GM. GW's Ancient Battles from years back seems to have been the last breath of this system, but even it only had the most basic of campaign rules.

Playing wargames Ive often found that I understand why D&D was originally called a wargame, and I can in retrospect see where RPGs were born.

Ive often wanted to experiment with this edge to see how far a wargame can be pushed until its an RPG.

Most of the best games I've ever played were Rogue Trader or Warhammer Fantasy 3e... Once 40k 2e and WHFB 4e came out with the campaign rules stripped out... The games just weren't as fun anymore...That's why I played so much Necromunda and later Mordheim as they kept a lot of the campaign rules (if simpler) from the earlier editions. Even though I still play 40k and WFB (6e and 8e respectively), they are completely different games.
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

YourSwordisMine

Quote from: danbuter;726425I was involved in a large Mordheim campaign that lasted several months (probably 10 players each with their own warband). It is one of the funnest experiences I've had in gaming. I had Beastmen, and did pretty well. I remember Sisters of Sigmar, a Vampire warband, several Empire warbands, an Orc warband, a Tilean warband, and a skaven warband all in the campaign.

I loved my Sisters of Sigmar... I wish I still had those miniatures... But my warband got stolen...

I was in a campaign that had 21 players and lasted 4.5 months. It was a spectacular event in my time as a minis gamer. I came in 5th over all, and it sucks on such a low note having the game bag the warband was in being stolen out of my car...



I still have my Orlock Gangers for Necromunda. which was probably one of the best minis campaigns I've ever done. I came in second, losing to one of the best in our group of 30 players. We had probably 10-15 people watching the final game. Only time I've ever been in the spotlight like that. Was pretty awesome. I lost mainly due to really craptastic rolls, but it was probably one of the best games I've ever played.
Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

YourSwordisMine

Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

Quote from: ExploderwizardThe interwebs are like Tahiti - its a magical place.

Gronan of Simmerya

Quote from: TristramEvans;726421Ive often wanted to experiment with this edge to see how far a wargame can be pushed until its an RPG.

Where do you draw the line?

Last year at GaryCon I was playing Tractics.  I commanded 1 Russian tank.  My platoon leader came under fire and buttoned up so I could no longer see his signal flags.  I had no radio.

The referee asked me "What do you do?"  Wargame?  RPG?

MY personal answer is "Mu."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

TristramEvans

Quote from: Old Geezer;726448Where do you draw the line?

Im not certain exactly. Small party skirmish missions as part of a larger campain come very close to the divide.

QuoteLast year at GaryCon I was playing Tractics.  I commanded 1 Russian tank.  My platoon leader came under fire and buttoned up so I could no longer see his signal flags.  I had no radio.

The referee asked me "What do you do?"  Wargame?  RPG?

MY personal answer is "Mu."

Yeah, I dont know that it matters per se, its only interesting to me insofar as how seperately the hobbies have grown and sometimes I think going back to the roots helps me take games in different directions. Also puts into perspective the role of a GM.

TristramEvans

Currently Im in the middle of constructing a waterfront Mordheim town from Polyeurethene, wood, and various terrain bits. After its finished Im going to attempt a Skaven burrow: multilayers, based visually on The Secret of NIMH, and then over the next year a mounttain Dwarven stronghold and a Forest elven kingdom. When they're all done Im going to be running a massive campaign combining wargame and rpg elements, with each player as the monarch of kingdom.

Omega

Quote from: Old Geezer;726448Where do you draw the line?

Last year at GaryCon I was playing Tractics.  I commanded 1 Russian tank.  My platoon leader came under fire and buttoned up so I could no longer see his signal flags.  I had no radio.

The referee asked me "What do you do?"  Wargame?  RPG?

MY personal answer is "Mu."

Storygame obviously.