This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Who owns the rights?

Started by TristramEvans, January 18, 2014, 02:56:14 PM

Previous topic - Next topic

Brad

Quote from: J Arcane;725020So even casting aside the bad art and laughable setting, even the rules themselves are a pointless waste of paper. They're still 95% the same as DCH3, and the other 5% has nothing to offer anyone wanting to play the thing.

You're better off just hunting down a copy of 3e or 2e, really.

Truer words were never written about the subject. I spent $80 on a copy of DCH 3rd edition because I was so displeased with BoH.
It takes considerable knowledge just to realize the extent of your own ignorance.

Endless Flight

Quote from: APN;725000Isn't BoH mostly made up of fan rules posted on the mailing list (still going strong and still impenetrable to newcomers in terms of trying to converse or figure out what is going on)?

I joined that list years and years ago but the only thing they talk about are their write-ups of fourth-rate heroes and villains.

daniel_ream

DC Heroes, Champions, M&M 2E and 3E all have the same problem: the character build system is counter-intuitive and rewards system mastery, while the rest of the rules for actually playing are mediocre at best or in some cases actually broken.  Combined with a community of people who have difficulty getting enough like-minded gamers together to actually play the games, and you get an online culture that's exclusively about building characters and nothing else.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Endless Flight

DCH is better than those other three. :D

daniel_ream

Yes, DC Heroes you're probably right; I should have said "Blood of Heroes" there.

DC Heroes' biggest problem is its lack of resolution at the low end and the cumbersome table lookups for everything; makes it difficult to play Batman: Dark Knight style books without giving Batman grotesquely inflated stats.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Endless Flight

I never found the table look-ups to be much of a problem. It usually only took me a few seconds at most and I found it part of the enjoyment of playing the game.

Omega

Didnt Teenagers from Outer Space see a reprint around 2000 or so?

Ravenswing

Quote from: TristramEvans;725043I really cant stand it when companies sit on IPs.
(shrugs)  That's the way the law works.  We don't get to publish bootlegs of our favorite out-of-print authors, and we don't get to fire up a production line and make Pontiac GTOs, and we don't get to film Firefly spinoffs.  The companies still own the properties.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

TristramEvans

Id like to see that change. Though probably not in our lifetime. Copyright law has gotten a bit out of hand, especially with Disney going to court to extend it further and further anytime it looks like Mickey might fall into the public domain. Theres also companies that exist solely to sit on IPs and sue the crap out of anyone who comes along and does something similar.

Artifacts of Amber

Id like to see that change. Though probably not in our lifetime. Copyright law has gotten a bit out of hand, especially with Disney going to court to extend it further and further anytime it looks like Mickey might fall into the public domain. Theres also companies that exist solely to sit on IPs and sue the crap out of anyone who comes along and does something similar.

TristramEvans

I don't have as much a problem with Disney when they are using their IP / trade mark. They have something that has value and need to defend it.

Especially since Amber Diceless is my favorite game and is held in limbo by the estate that doesn't care about us at all.


Its the second category you mentioned of stuff just lying around unused and devalued. I actually liked DC heroes system for the world that it was trying to portray and make functional. It worked for me. I wish we could get a Blood of heroes treatment (I know nothing about what they did to the system never having been able to get a copy) for the MEGS system perhaps done with better art and background/world but a new superhero world using that system.

I used that system for a space combat/exploration PBeM game and it worked out fine as well.

Just my thoughts.

APN

It doesn't work out like the table but you could use Target Number=11 + Opposing Value then roll 2D10+Acting value. Hit the target number? Success. For every 2 points over target value, add +1 to Effect value.

Or you could have a chart that emulates the bonus to effect value the higher you roll, say:



Or something to that effect (where the lh column is the amount you roll over the  target number and the rh column is the amount you add to the effect value)

e.g. Batguy hits Clowndude. Batguy has 9AV. Clowndude has 6 OV. The target number is 17 (11+6).

Batguy rolls 2D10 (coming up with 8,3) plus AV (9) for a total of 20. That's 3 points over target number so add +1 Effect Value.

Batguys strength (5)+1 = 6 minus Clowndudes body (4) means Clowndud takes 2 damage, either to his current Body or soak it up with last ditch defence.

I'd also have it where you can buy additional dice to use with Hero Points. E.g. 5 for 1st extra die, 10 for the second (total 15), 15 for the 3rd (total 30) and so on. Roll all dice, then pick the two you want and discard the rest.

An 'off the top of my head' way to emulate (sort of) DC heroes without a table. Or with a very small table.

Tyrrell

Quote from: ptingler;724646Ars Magica

Atlas is still supporting the game.

http://www.atlas-games.com/arm5/
And they're doing a heck of a fine job. Fifth edition (which is over nine years old at this point) is seen by the majority of the fan base as head and shoulders above any prior edition in nearly every way (except accessibility, where there is much to be said for second edition).  It has 35 supplements to date and there's not a bad book in the lot.

One Horse Town


Tyrrell


TristramEvans

Quote from: Tyrrell;725309And they're doing a heck of a fine job. Fifth edition (which is over nine years old at this point) is seen by the majority of the fan base as head and shoulders above any prior edition in nearly every way (except accessibility, where there is much to be said for second edition).  It has 35 supplements to date and there's not a bad book in the lot.

Thats good to know. I was an avid player of 3rd/4th edition in the 90s and have been thinking recently of getting into it again. Love the setting and premise and still my favourite magic system.