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[IC] Things To Do In Cadsandria When You're Dead

Started by One Horse Town, December 12, 2013, 11:03:47 AM

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Daztur

#15
Quote from: Drohem;716359Name:  Miron Earbeard
Race:  Half-Elf
Alignment:  Neutral
Classes:  Fighter 1/ Magic-User 1/ Thief 1
Experience:  1000/ 1000/ 1000

===  Ability Scores  ===

STR: 15
DEX: 16
CON: 15
INT: 13
WIS: 13
CHA: 9

===  Combat Statistics  ===

Hit Points:  8 (23 with familiar bonus)
Armor Class:  5 (studded leather + Dex bonus)
THAC0: 20
Weapon Proficiencies (4 slots; -2 penalty):  Longsword (double-specialized), short bow.

===  Half-Elf  ===
  • 30% resistance to sleep and charm spells
  • Searching 2/6 for secret door, 3/6 concealed.  Pass concealed door 1/6.
  • Languages:  Common, elven, gnoll, gnome, goblin, halfling, hobgoblin, orcish.
  • Infravision: 60-ft.
  • Movement Rate:  120-ft.

===  Saving Throws  ===

[11] - Rod, Staff, Wand
[15] - Breath Weapons
[13] - Death, Paralysis, Poison
[12] - Petrifaction, Polymorph
[12] - Spells

===  Thief Abilities  ===

[80%] - Climb Walls
[25%] - Find Traps
[10%] - Hear Noise
[25%] - Hide in Shadows
[20%] - Move Quietly
[35%] - Open Locks
[45%] - Pick Pockets
[01%] - Read Languages


===  Spell Book  ===

1st Level (4):  Read Magic, Sleep (free pick), Find Familiar (random roll), Detect Magic (random roll)

Memorized Spells:  Sleep

===  Familiar  ===

Name:  Tinenwor
Pseudo-Dragon (p. 303)
Hit Points: 15
Size:  Small (18 inches)
Move:  60-ft; 240-ft. flying (AA:V)
Armor Class:  2
Hit Dice:  2
Attacks: 1
Damage:  1d3
Special Attacks:  Poison Sting
Special Defenses:  Chameleon power
Magic Resistance:  35%
Intelligence:  Average
Alignment:  Neutral good

===  Equipment  ===

Longsword (1d8/1d12; 7 Enc; 15 gp)
Bow, short (1d6/1d6; 50-ft; 8 Enc; 15 gp)
Studded Leather (20 lbs; 90-ft; -3 AC; 15 gp)
Arrows (x24; 8 Enc; 4 gp)
Dagger (1d4/1d3; 1 Enc; 2 gp)
Thieves' tools (1 Enc; 30 gp)
Quiver (holds 24 arrows; 2 Enc; 3 gp)
Backpack (10 Enc; 2 gp)
Bedroll (5 Enc; 2 sp)
Blanket, woollen (2 Enc; 5 cp)
Boots, heavy (5 Enc; 2 gp)
Crowbar (5 Enc; 2gp)
Gloves, kidskin, pair (1/2 Enc; 3 gp)
Flint and steel (1 gp)
Iron spikes, dozen (5 Enc; 1 gp)
Pouch, belt, small (1 Enc; 2 sp)
Quill (1 sp)
Spell book, blank (5 Enc; 25 gp)
Waterskin (3 pint; 1 Enc; 1 gp)
Whetstone (1/2 Enc; 2 cp)

===  Encumbrance  ===

Carried:  87 lbs.
Weight Adjustment:  20 lbs.
Maximum Movement:  90-ft.
Surprise:  Normal bonuses apply

===  Height & Weight  ===

Normal; 5'8" tall; 142-lbs.
Age:  30-yrs.

===  Money  ===
Starting Gold:  200

Gold:  79
Silver:  4
Copper:  3

===  Background  ===

Miron Earbeard had found himself in Pratts Landing after his last major adventure.  He had become with friends of some of the locals and was flush with coin from the job.  It was in Pratts Landing where he summoned his familiar, Tinenwor, a pseudo-dragon.  It had been nearly a year to the day since he first attempt to summon a familiar failed, and this time luck was with him and he was able to call a special familiar instead of the usual animals that answered a wizard's summons.  Miron had become a fixture in the Enchanted Centaur Tavern since his arrival to Pratts Landing, and good friends with the owner, Oraithlo Dreall.  

It was Oraithlo who introduced Miron to the beautiful courtesan, Bourli Couller.  It was probably the fact that Miron never used her services that endeared him to her, and they often shared meals and conversations in the Enchanted Centaur Tavern.  Miron was never particularly devout to any of the gods, but, like most people in Pratts Landing, both Oraithlo and Bourli were members of the church of Poseideo.  Although he casually knew that there were three open factions of the church operating in Pratts Landing, Miron never really took the time to get involved with the church nor its politics.  

However, when his friends both came to him with a serious job, Miron listened to them and took on the job.  Currently, the three factions of the church of Poseidon were peaceful and neutral toward each other.  This state of status-quo was held in place by an ancient treaty negotiated by the leaders of the church of Poseidon.  Bourli learned through one of her more talkative clients in the church of Poseidon that the ancient treaty that held the factions in check from open conflict was about to be sabotaged purposefully by one of the factions as a power play.  The client bragged about how he helped pen the plan for his church elder, and how he spelled it all out for his superior in a document.  

Bourli brought this information to Oraithlo since he was a respected citizen and layman in the church of Poseidon.  She knew that she could not do anything meaningful with the information herself, but as a devote church member felt a responsibility to do something about the plot that was about to unfold.  They came to Miron to obtain the document from the offices of the priest at the second largest cathedral in town.  Miron's saving were dwindling fast staying the Enchanted Centaur Tavern and so he took the job.
Miron was able to obtain the document with the help of Tinenwor, but was seen by the church Templars as he fled the cathedral with it.  Luckily, Tinenwor's magical resistance aided Miron against the Templars' spells as he escaped into the streets of Pratts Landing.  Miron brought the document to Oraithlo, and then hastily packed his few belongings.  After a quick and quiet farewell to his friends, Miron made a hasty exit from Pratts Landing while looking over his shoulder for Poseidonite Templars.

Sorry for being an annoying rules lawyer but I don't think you're accounting for the costs of casting Find Familiar twice. That should cost precisely all of your money. Still, I think that a psuedo-dragon is worth all of your money.  They're damn good familiars.

I also believe that specialization/double specialization are optional rules, not default OSRIC rules.

Edit: I think I'm going to roll with a human cleric, I'm 5'6" and weigh 212 pounds so I suppose asceticism isn't on the table.

Daztur

#16
Copying Drohem's format, many thanks. Will buy stuff when I figure out about hirelings and animals. Am thinking about getting maybe a porter, a 0-level mercenary or two and someone who knows how to care for animals (maybe dogs and/or sheep).

Oh a few more things for my shopping:
-How much does honey cost? I'm going to be buying a good bit of honey.
-Is any alcohol stronger than wine available? Anything strong enough to light on fire? If so I want to know how much it costs as I'm buying some.
-Are we usually any background professions or anything of the sort? If so I'd be happy to roll randomly or choose a background as a (religious) musician if I have any choice in the matter, in which case I'll buy me a sistrum: http://en.wikipedia.org/wiki/Sistrum

Name:  Yared the Lesser
Race:  Human
Alignment:  Lawful Neutral
Classes:  Cleric 2
Experience:  3000 (only need 1 XP to again a level :) )

===  Ability Scores  ===

STR: 12
DEX: 10
CON: 9
INT: 10
WIS: 14
CHA: 10

===  Combat Statistics  ===

Hit Points:  16
Armor Class:  TBD
THAC0: 20
Weapon Proficiencies : Morning star and staff

===  Saving Throws  ===

[14] - Rod, Staff, Wand
[16] - Breath Weapons
[10] - Death, Paralysis, Poison
[13] - Petrifaction, Polymorph
[15] - Spells

Memorized Spells:  

Command, Cure Light Wounds and Light

===  Equipment  ===

TBD

===  Encumbrance  ===

TBD

===  Height & Weight  ===

Normal; 5'6" tall; 212-lbs.
Age:  22-yrs.

===  Money  ===
Starting Gold:  150

===  Appearance  ===

A tubby black man with a cherubic face, Yared the Lesser is usually seen in a spotlessly clean but plain black cassock with his hair covered by a tight-fitting hood. However, while performing religious ceremonies he removed his cassock and displays his that has been eyed a brilliant sun-yellow and trimmed neatly into a solar halo.

Yared's holy symbol is an eyeless lion head surrounded by a solar halo.

===  Deity  ===

Yared the Lesser serves the King in Splendor, a lion-headed solar deity whose priests claim will one day slay Night forever so that the world is bathed in eternal summer:

The Lion in Splendor went down through the gates of darkness and the arteries of the earth. He saw the black water of the Sunless Sea, rise up, bubbling and boiling. But he commanded the Woman’s hound to lap at the water and the Lion walked on with dry feet and the hound laps still, his bitch crying in darkness for its mate. But as the Lion passed the hound’s teeth tore away his mane.

The Lion in Splendor went down through the gates of fire and their burning glow. Enter it and you die, see it and you burn. But he seized the Woman’s dragon and cast her contorted to the ground and she gnawed at the rock of the underworld and the Lion walked on with head unbowed and the dragon gnaws still and breathes flames no more. But as the Lion passed the dragon’s claws tore away his hide.

The Lion in Splendor went down through the gates of smoke and heard the chants and calls of witchcraft. Who taught the frightening ugliness of these lies? But he called the Woman’s iron bull and its snorts cast away the mists and vapors and the Lion walked on free of sorcery and the iron bull snorts still and treads upon the wicked. But as the Lion passed the bull’s horns pieced his eyes.

Then the Lion in Splendor was without mane, hide or eyes and all that was left of him was a blind man lost in the place of darkness and consuming fire. The terrible Woman locked his hands with manacles and placed every temptation before him but he was a king still, the King in Splendor, and denied them all. And, as morning came, he tore his chains and took up the slaver’s whip and the Woman tore clumps of hair from her head as he ascended into the sky, the Lion in Splendor once more.

Darkness cannot be measured by light. The consuming fires do not light the house of gloom and the waters of the Sunless Sea have no sparkle. In darkness creatures grow and form and harbor malice in their minds. The children of darkness are nothing, but the children of light stay. The house of evil is nothing and its consuming fires die. Its sorceries die and end and have no place in the eternity of light. They come to nothing. The generations of light will stay forever. The words of light will rise and illuminate the world in everlasting light.


Yared's deity is influenced by the Gnostic concept of the Demiurge, Mandaeism, Sufism, Ethiopian Orthodox Christianity, ancient Egyptian/Babylonian religion, and Azor Ahai from A Song of Ice and Fire mostly by throwing bits at the wall and seeing what sticks. Priests of the King in Splendor are famous for schisms and factional disputes and their temples are lighthouses, even the ones located far from the sea.

In statues (especially on the top of said lighthouses) the King is depicted either as: http://upload.wikimedia.org/wikipedia/commons/thumb/d/d2/Lion-faced_deity.jpg/150px-Lion-faced_deity.jpg or as a well-muscled human male with a blind lion's head with broken manacles in one hand and a slaver's whip in the other.

Hope it isn't an imposition on your worldbuilding for me to invent my own deity, I'd be perfectly fine (would prefer it actually) if my deity is completely foreign to these parts.

If not, I'll have Yared sign onto one of you pantheon.

===  Background  ===

To be developed. In general Yared is pleasant around unbelievers, hates undead and nocturnal creatures with (literally) a burning fire and tends to be manipulative and controlling to any converts he happens to make.

Opaopajr

Damn, I'd have to download OSRIC -- and all I got is Sword & Wizardry on the iPad. I really don't want to miss out on the six part lecture on the History of the Tlan.

How about I work as someone's "Nodwick" low-level hireling who gets vacation days? I'll throw down a 3d6 straight down stat line, race, class, appearance, & alignment, and let you all fuss kitting up its 'build'.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

#18
Well that was easy.

Iowain, the mediocre medic.

Human male. Cleric. Neutral Good.
5' 7", 132 lbs., dirty blond hair, dark brown eyes, prone to pleurisy -- takes to warm clothes to keep off the chill, smells of liniment.

(left to own devices, favors the Protect from Heat/Cold spell)

STR 9, DEX 4, CON 5, INT 6, WIS 9, CHA 12

if skills are used: read/write, knitting, herbalism, etiquette.
throws a mean afternoon tea, amiable, funny, & discreet.

If OHT says yes, handwavium the rest, or whoever employs me can stock the rest.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Daztur

Would be happy to have that guy as an acolyte of my cleric but really OSRIC character creation isn't much more complicated than Swords & Wizardry, most of the added complication is DM-side stuff. Would be willing to help you through it if you want.

One Horse Town

Quote from: The Butcher;716374If you think an assassin, and a half-orc at that, might be problematic, I'm willing to go with fighter/thief or play something else. Hadn't even thought of alignment, honestly.

I actually preferred to play a monk, but OSRIC doesn't feature that class. Shame on you, OSRIC people.

We can do some kitbashing if you'd like and the other players don't mind.

Make the assassin a Neutral alignment and only have his assassination chance versus monstrous humanoids? We could call him a slayer instead.

One Horse Town

Quote from: Daztur;716478Sorry for being an annoying rules lawyer but I don't think you're accounting for the costs of casting Find Familiar twice. That should cost precisely all of your money. Still, I think that a psuedo-dragon is worth all of your money.  They're damn good familiars.

I also believe that specialization/double specialization are optional rules, not default OSRIC rules.

Edit: I think I'm going to roll with a human cleric, I'm 5'6" and weigh 212 pounds so I suppose asceticism isn't on the table.

I'm fine with weapon specialisation.

On the cost of the Find Familiar - maybe the other PCs could muck in with the extra cash if they have any left over? Up to you lot.

If we can't manage that, i'm quite happy to keep that roll for the character when he's next able to cast the spell (and have 100 gps scrubbed off for the failed attempt). Maybe the failed attempt tipped him off as to what his best possibility is. ;)

The Butcher

Quote from: One Horse Town;716569We can do some kitbashing if you'd like and the other players don't mind.

Make the assassin a Neutral alignment and only have his assassination chance versus monstrous humanoids? We could call him a slayer instead.

I love kitbashing!

Half-orc monster hunter is a great concept! I've played a similar character, a half-orc ranger in a D&D 4e game, and I'm obviously fond of the idea. Do you think we could work some sort of bushcraft or wilderness survival ability into it?

Or we could do a bounty hunter. Maybe we could substitute the assassination table for a chance to paralyze or incapacitate? And throw in some sort of tracking or information gathering ability.

In any case, if it's too much trouble, we can just default to fighter/thief, or plain old fighter.

One Horse Town

Quote from: Daztur;716493Hope it isn't an imposition on your worldbuilding for me to invent my own deity, I'd be perfectly fine (would prefer it actually) if my deity is completely foreign to these parts.

If not, I'll have Yared sign onto one of you pantheon.


Looks great!

No fixed plans as to dieties to be honest. Wilderlands defaults to a weird mix of Greek and made-up stuff, so yours fits in fine.

One Horse Town

Quote from: Daztur;716565Would be happy to have that guy as an acolyte of my cleric but really OSRIC character creation isn't much more complicated than Swords & Wizardry, most of the added complication is DM-side stuff. Would be willing to help you through it if you want.

No objections at all.

4 is a manageable number of players over tut net, so we'll go with this.

Daztur

Sorry for so many questions, just a few things:
-How are you going to rule on 0-level hirelings and combat? I've had some DMs treat them just like henchmen and have them tag along and some who have them refuse to go into dangerous areas. Would like to hire some extra muscle to go into combat with me and henchmen are waaaaaay too expensive. Hell, I'd be willing to hire a slew of noncombatant NPCs just to give enemies a more target rich environment and have them be less likely to target me (basically poor man's mirror image).
-Does high high proof booze exist? I'm looking for Everclear-style grain alcohol. If so, how much does it cost?
-Cost of a pint of honey? I have cunning plans.

Drohem

Quote from: Daztur;716478Sorry for being an annoying rules lawyer but I don't think you're accounting for the costs of casting Find Familiar twice. That should cost precisely all of your money. Still, I think that a psuedo-dragon is worth all of your money.  They're damn good familiars.

I also believe that specialization/double specialization are optional rules, not default OSRIC rules.

Edit: I think I'm going to roll with a human cleric, I'm 5'6" and weigh 212 pounds so I suppose asceticism isn't on the table.

Well, I was figured the failed roll was in the past but I fully planned on paying the cost once, but I just forgot when I was making up the character.  Also, I figured that OHT would rule one way or another on the weapon specialization.

Quote from: One Horse Town;716572I'm fine with weapon specialisation.

On the cost of the Find Familiar - maybe the other PCs could muck in with the extra cash if they have any left over? Up to you lot.

If we can't manage that, i'm quite happy to keep that roll for the character when he's next able to cast the spell (and have 100 gps scrubbed off for the failed attempt). Maybe the failed attempt tipped him off as to what his best possibility is. ;)

OK, cool by me.  I'll pay the 200 GP for both castings now.  If it's cool with you, and for the sake of game world decorum, Miron will start the game with literally the clothes on his back and no other equipment.  He is seriously down on his luck and willing to take any job at this moment, LOL. :)

Opaopajr

As long as Iowain is stocked with enough creature comforts to stave off pneumonia, which almost killed him as a child and left his stats stunted, he's OK.

Not so much the roughing it camping sort, more of the turns base camp into domesticity sort. Would likely be offering side products and services of liniments, knit wear, and hand wash & block set drying of knitted clothes on the side when in towns. Also likes a pack mammal when traveling to carry said comforts, and provide another warm body just in case.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

I think I killed the game before it started. It was the smell of mentholated liniment, wasn't it.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

One Horse Town

Quote from: Opaopajr;716958I think I killed the game before it started. It was the smell of mentholated liniment, wasn't it.

No you haven't!

Drohem, fine with me.

On hirelings, depends what you're doing whether they will put themselves in danger or not. Chances are they are the look after the horses, help with moving treasure kind of guys.

Alchemists sometimes use something with a high alcohol content, but getting a pint of it is expensive. 4 GPs per pint. Let's just call it fire water.

Lets call a pint of honey 3 sp.