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What would you like to see more of in role playing games?

Started by Nexus, November 10, 2013, 10:39:55 PM

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Nexus

Mechanics, story lines, style, mood, anything is open. It doesn't have to be something you'd want to used exclusively just things you don't think or used enough or haven't been used at all that seem like good ideas.
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Piestrio

Quote from: Nexus;706971Mechanics, story lines, style, mood, anything is open. It doesn't have to be something you'd want to used exclusively just things you don't think or used enough or haven't been used at all that seem like good ideas.

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Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

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YourSwordisMine

Quote from: ExploderwizardStarting out as fully formed awesome and riding the awesome train across a flat plane to awesome town just doesn\'t feel like D&D. :)

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TheShadow

You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

JeremyR

Topless women.  

Drawings, that is.

Yeah, yeah, yeah, but it really sets the mood. You see so much of it in old art about mythology and such.

Shauncat

Bigger stakes in the world. Letting the players own property or a manor or a business or a stronghold, and have problems spring up from them naturally.

Things that let the GM say, when the players ask "what's the next quest???", "you tell me."

jibbajibba

More toolkits but with enough examples that the lazy GM doesn't have to do the legwork if they don't want to.

Don't give me 8 playable races give me a toolkit for creating playable races and 8 examples.
Same with Classes.
etc
etc

More GM advice for constructing worlds, engaging players, how to run games 2 hours long or 4 hours long, 2 sessions or 40, notes about pacing, foreshadowing and player hooks, etc.

In fantasy an interesting system for magic item construction.
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TristramEvans


Ravenswing

Modularity.  I want the first few pages of the corebook to be the irreducible rules necessary to run the game, using the irreducible core mechanics -- the game's "lite" version.  I want everything else to follow to be flagged with great honking red letters "OPTIONAL."
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

Omega

Intelligent players and DMs.

No really.

In the last 13 years it is like the collective IQ of the gaming community had dropped and dropped and dropped.

TristramEvans

Quote from: Omega;707005Intelligent players and DMs.

No really.

In the last 13 years it is like the collective IQ of the gaming community had dropped and dropped and dropped.

I've gotten that impression as well. I thought mmorpgs would have "culled the herd" so to speak, but, well, mostly I blame the Internet.

therealjcm

Game fiction that reflects how the game is actually played.

Multiple, very short, intro adventures that introduce increasingly complicated mechanics 1 by 1.

System synopses that actually cover everything you need.

jeff37923

More originality and less of slapping D&D on every possible genre.

Fewer social issues getting in the way of having fun.

More accessibility to non-geeks or non-nerds. Tabletop RPGs should never be "members only" games.

Less creating of new RPGs and more open license RPGs to allow viable sytems to be expanded upon with new settings.

Less of this fucking "planned obselescence" and "splatbook treadmill" in publishing.
"Meh."

Omega

Quote from: therealjcm;707007Game fiction that reflects how the game is actually played.

Multiple, very short, intro adventures that introduce increasingly complicated mechanics 1 by 1.

System synopses that actually cover everything you need.

1: Been tried often. People bitch about it.

2: Some games do try that.

3: A rare few games do try that. That was actually one of the feedback requests during playtesting of one of my early books. So I added it in.

Kyle Aaron

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