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[Atlantis: the Second Age] Discussion and PC Creation

Started by Skywalker, October 23, 2013, 06:18:49 PM

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Jerry D. Grayson

Quote from: One Horse Town;703119Yeah, that's what i thought when i created my merchant PC above. I'm not used to creating characters that are pretty damned good straight off the bat, so my natural inclination is to question whether i got it right.

Shit, that PC i made has a WR of +8 with an additional +4 WR in jewelry!

Heroes in my games are all frontloaded so that a character is almost fully realized out the box.  Atlantis doesn't start at the beginning of a hero's career but in the middle of the climb to their apex.

Its not what you did to get there but what you do with that ability now.  No one want to play a game where Luke is farming moisture, they want to start play when he meets Obi-Wan
Jerry D. Grayson
Khepera Publishing
GODSEND Agenda: super heroic role-playing where gods walk the earth
ATLANTIS: antediluvian sword and sorcery adventure
HELLAS: Greek space opera

Sommerjon

That's interesting.  

How does this work?
INT +0 PER +1 WIL +2 CHA +0 MR +5
STR -2 DEX +0 CON +0 SPD +0 CR +0

How does the WIL +2 or STR -2 affect the character?,  guess a better question is what's the dice mechanic.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Skywalker

Quote from: Sommerjon;703221That's interesting.  

How does this work?
INT +0 PER +1 WIL +2 CHA +0 MR +5
STR -2 DEX +0 CON +0 SPD +0 CR +0

How does the WIL +2 or STR -2 affect the character?,  guess a better question is what's the dice mechanic.

It's a d20 and add. So they are roughly equivalent to D&D.

Rather than a DC, you get a DoD which subtracts from the roll. The final number is then compared to the following chart. All rolls in the game are the same (no d4s to d12s).

0- Critical Failure
1-5 Failure
6-10 Partial Success
11-19 Success
20 Critical Success

Jerry D. Grayson

+0 is the average attribute and a +1 or above is considered above average.

What is the Omega System?
The game uses a straightforward rule set that utilizes a single D20 roll to resolve actions. The following section explains how to apply the rules to combat and non-combat situations.

THE RESULTS TABLE
All actions in the game are resolved by the following procedure:
1. Determine the Degree of Difficulty (DoD). The DoD represents the relative ease or difficulty of an action. A positive DoD represents an easy action while a negative DoD represents a difficult action.
2. Add the character's Skill or Attribute Rating to the DoD.
3. Take the result (a positive number, a negative number, or zero) and add it to a D20 roll.
4. Consult the Results Table for the result.

That's all you really need to know. All the rules in the book are just variations of the above procedure. Players contribute by describing the Intent of their characters' actions to the GM. Then it is the GM's job to interpret the outcome of the Results Table and how it affects the particular scene the player characters are involved in.

Jerry D. Grayson
Khepera Publishing
GODSEND Agenda: super heroic role-playing where gods walk the earth
ATLANTIS: antediluvian sword and sorcery adventure
HELLAS: Greek space opera


Dirk Remmecke

Quote from: Jerry D. Grayson;703226What is the Omega System?
The game uses a straightforward rule set that utilizes a single D20 roll to resolve actions.

Why did you change the name from "Omni" to "Omega"?
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

Skywalker

#81
Name: Sethen-Adhul, the Word in the Painting
Race: Jinn
Culture: Atlantean
Profession: Sorcerer
Tradition: Dark Arts
Age: 32

The essence of Sethen-Adhul was released by an Atlantean sorcerer. He was bound to service as advisor and assistant. Sethen always looked to the horizon and did not know how appalling his treatment was until he came across nature spirit whilst on an errand. The spirit opened his eyes, not only to his position, but also to his potential.

Sethen began to turn the tables, bringing his own innate abilities and his master's dark arts to bear. First, he turned popular opinion against the sorcerer after a devastating magic duel of continental proportions through his retelling of the event. Sethen became aware how emotional lesser races were and how easily they can be manipulated through art, song and beauty.

Shortly after, Sethen ingratiated himself with a royal family. Their decadence disgusted him and he betrayed them to an ambitious Khitain noble. The despised king used the last of resources to take revenge, destroying Sethen jar and scarring him beyond recognition.

Believed dead by all, Sethen now works from the shadows. He paints historical events to change how those events are perceived. Despite his dark demeanour, he hates those who exploit and abuse others, and works against them toward a new and more equitable world.

Recently, a group of young noble artists have become aware of Sethen through his art style, and seek to reveal him for no other reason than their idle curiousity. Sethen has begun to become desperately paranoid. A thing of shadow and dark magic, destroying the leaders of men to make a better world.

Spoiler
INT +0 PER +1 WIL +2 CHA +0 MR +5
STR -2 DEX +0 CON +0 SPD +0 CR +0
HP 20

Abilities: Children of Fire and Ash, Metal Allergy, True Name, Chaos Speech, Mercurial Nature, The Gift, Familiar, Wealthy

Skills: Evade +5, Handicraft (fine arts) +8, Influence +7, Language (Atlantean) +10, Language (Khitain) +3, Literacy (Khitain) +2, Literacy (High Speech) +4, Lore (etiquette) +6, Lore (folklore) +2, Lore (history) +5, Mode (attack) +7, Mode (illusion) +10, Mode (manipulate) +6, Mode (sensory) +10, Mode (summoning) +10, Profession (Sorcerer) +10, Resolve +4, Stealth +4

Gear: Lightweight half suit of armor, dagger, noble quality robes (two sets), travelers gear, and horse and WR +5

Disadvantages
Relationship: Former Master's familiar - 1
Internal: Paranoid - 2
External: Curious noble artist cabal - 2

Skywalker

I think I managed to twist a Dark Arts sorcerer into a suitably playable S&S character with motivation to adventure. :)

Jerry D. Grayson

Quote from: Dirk Remmecke;703246Why did you change the name from "Omni" to "Omega"?



Because the underlying system changed enough to warrant it.

There are a lot of differences between the two now. If you played Atlantis using the Omni system it would not play the same. The dice mechanic is the same but a lot of aspects of the way the game plays are different.
Jerry D. Grayson
Khepera Publishing
GODSEND Agenda: super heroic role-playing where gods walk the earth
ATLANTIS: antediluvian sword and sorcery adventure
HELLAS: Greek space opera

One Horse Town

Quote from: Skywalker;703218In addition, during adventures, PCs earn "Great Work" points which they can spend to make large scale changes to the community that they are adventuring in at the end of adventures. So, PCs can usurp kings, destroy conspiracies, free people and win civil wars.

I like the idea of Great Works, but it seems a bit counter-intuitive to me. I know the community 'stat-block' is meant to tie in with other aspects of the game regarding element names, but really, upgrading the water aspect of a community doesn't communicate what you are actually doing - in fact it suggests something entirely different.

I'll get a better handle on the rest of the game and how it ties in with other things before i change it, but i'm more comfortable having the stat-block be more intuitive if it doesn't fuck up any other aspects.

Sommerjon

Quote from: Skywalker;703225It's a d20 and add. So they are roughly equivalent to D&D.

Rather than a DC, you get a DoD which subtracts from the roll. The final number is then compared to the following chart. All rolls in the game are the same (no d4s to d12s).

0- Critical Failure
1-5 Failure
6-10 Partial Success
11-19 Success
20 Critical Success
That's unfortunate.  I'm growing tired of the d20.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Skywalker

Quote from: Sommerjon;703399That's unfortunate.  I'm growing tired of the d20.

Ha! If your issue is as aesthetic as die shape, multiple all numbers by 5 and use d100 :)

It's worth pointing out that though it uses a d20, it's not a d20 game or relative of D&D3e or its derivatives.

Skywalker

#87
Quote from: One Horse Town;703348I like the idea of Great Works, but it seems a bit counter-intuitive to me. I know the community 'stat-block' is meant to tie in with other aspects of the game regarding element names, but really, upgrading the water aspect of a community doesn't communicate what you are actually doing - in fact it suggests something entirely different.

I'll get a better handle on the rest of the game and how it ties in with other things before i change it, but i'm more comfortable having the stat-block be more intuitive if it doesn't fuck up any other aspects.

I have yet to get familiar with Great Works. Great Works are simply a list of achievements that stave off Fate.

In terms of the points earned in their pursuit to change communities, there is no tie in to the greater system. For example, there are no rules for PCs benefiting from the Community or Community conflict or interaction. The points earned are simply a measure of how the PCs can change the world they are in from their adventures.

So, they have no real sticking value, unlike say Renown, except to the extent that the PCs (and the player through them) care about the community. The system could alo be ignored easily enough.

writermonk

Quote from: One Horse Town;702776Apologies to the new authors, but i'm going to get the old Morrigan Atlantis pdf for the world info. $5.

That's cool and all, but...

Honestly, there are some changes. Some major changes. This version of Atlantis stripped down everything to the bare bones and re-built it from the ground up.
Now, that said, we did use the world information from the old book as a basis, so there will be some things that are largely the same. Too, if you want to run things right now and don't want to wait for Geographica, then that is your best bet and a good buy.

But, I'd strongly urge you to check out the Geographica once it's out and available.

Skywalker

Also there are pledge levels with both Geographica and the Rulebook, which sound like they may be released together. So, grabbing them both makes sense.