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[Atlantis: the Second Age] Discussion and PC Creation

Started by Skywalker, October 23, 2013, 06:18:49 PM

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Skywalker

Quote from: Marleycat;702994I love lifepaths like Swords and Sorcery and Traveller or even WH40K. Is the game PDF only?

I will finish this PC tonight including the Life Paths. I need to allocate the 4 Mode slots to the various Modes first.

Skywalker

Race: Jinn
Culture: Atlantean
Profession: Sorcerer
Tradition: Dark Arts
INT +0 PER +1 WIL +2 CHA +0 MR +5
STR -1 DEX +0 CON +0 SPD +0 CR +0
HP 20
Abilities: Children of Fire and Ash, Metal Allergy, True Name, Chaos Speech, Mercurial Nature, The Gift
Skills: Handicraft (fine arts) +4, Influence +3, Language (Atlantean) +10, Literacy (High Speech) +4, Lore (etiquette) +3, Lore (history) +2, Lore (history) +4, Mode (attack) +5, Mode (illusion) +10, Mode (manipulate) +6, Mode (sensory) +10, Mode (summoning) +10, Profession (Sorcerer) +10, Resolve +1
Gear: Lightweight half suit of armor, dagger, noble quality robes (two sets), travelers Gear, and horse and WR +2

Skywalker

Upbringing: Civilised, 13 Born a slave

Literacy +2, Language +3, Any Skill (I choose Influence) +1

So, initially the Jinn was a slave to a powerful Atlantean nobleman and sorcerer. He used the Jinn as an assistant and advisor

Childhood Event: 6, 16 Met a spirit on the side of the road who asked you to feed him. He asked you to wash his sore feet, and you did. The spirit asked you to watch over him as he slept and you agreed. The next day he was gone and you found in your possession a jewel worth 1,000 pieces of gold.

OK. I am guessing this spirit instilled in the Jinn a sense of dissatisfaction in his role. The spirit told him a tale of how he had manipulated the sorcerer who summoned him, to the point where the sorcerer had given him his most valuable treasure. From that point the Jinn not only sought to free himself, but also become a manipulator of others.

Family Status: 8 Family is corrupt and evil but hides under an exterior of benevolence

I was originally going to apply this to the family who had enslaved the Jinn, but I think it's best applied to the Jinn and the family he has created around himself (given he lacks a connection to his past). Once free, he acted like a benefactor, accepting humility in order to teach the mighty. However, behind this is a obsession to become the true power behind the throne.

Skywalker

For Life Paths, I am thinking Mage and Scholar for early life following freedom, then Rogue and High Adventure to reflect his fall to dark nefarious ways and then something epic.

Mage: 10, 18, 8. 3 years. Watched a Wizard-duel that lasted several days and spanned two continents. Gain +1 Mode.

Awesome. This is the first event he witnessed that he painted. He presented his master in a negative light and began his downfall. This led to his master relying on the Jinn more and more.  For Mode, I take +1 Attack, plus I get +1 Mode from the LP.

Scholar: 4, 16, 7. 5 years. Made the teacher and mentor of a child who will one day be king/queen. The child and the parent hold you in high regard.

Interesting. I think this represents that his manipulations led him to become the teacher of the heir. The PC is very much Rasputin at this stage. I get a +1 Lore and take Lore (etiquette).

Skywalker

Rogue: 16, 2, 7. 2 years. Solved a great Khitain riddle and won the respect of a Khitain noble. As a reward you were given free passage in Khitai until the end of his days.

+1 Stealth. I am thinking that the riddle he solved was a complex plan by the Khitain noble who was trying to bring down the Atlantean royal family. Rather than reveal this plot, he improved it and allowed the Khitain noble to destroy the royal family, leaving the Jinn with a powerful and appreciative ally.

High Adventure: 17, 15, 4. 4 years. You become sick with a rare and almost fatal illness. Lose 1 STR.

Harsh! I am thinking this is the Atlantean sorcerer seeking revenge and trying to force the Jinn back into his jar. However, with mysterious Khitain sorcery, he resisted and destroyed his jar. It horribly scarred him and he is plagued with nightmares of his own death. For Skill, I take +1 Evade, representing his fear of death :)

So, Genie turned Rasputin turned Nosferatu.  

:D

I will wrap the PC up tomorrow.

Skywalker

Race: Jinn
Culture: Atlantean
Profession: Sorcerer
Tradition: Dark Arts
Age: 32

INT +0 PER +1 WIL +2 CHA +0 MR +5
STR -2 DEX +0 CON +0 SPD +0 CR +0
HP 20

Abilities: Children of Fire and Ash, Metal Allergy, True Name, Chaos Speech, Mercurial Nature, The Gift

Skills: Evade +1, Handicraft (fine arts) +4, Influence +4, Language (Atlantean) +10, Language (Khitain) +3, Literacy (Khitain) +2, Literacy (High Speech) +4, Lore (etiquette) +4, Lore (history) +2, Lore (history) +4, Mode (attack) +7, Mode (illusion) +10, Mode (manipulate) +6, Mode (sensory) +10, Mode (summoning) +10, Profession (Sorcerer) +10, Resolve +1, Stealth +1

Gear: Lightweight half suit of armor, dagger, noble quality robes (two sets), travelers gear, and horse and WR +2

Skywalker


One Horse Town

Ooh, i've created a monster!

I wouldn't fancy him in my party, i must admit. Would make a good NPC enemy in the sort of games i'd run. :)

Skywalker

It's hard to go Dark Arts and not be a bad guy. :)

One Horse Town

Incidentally, the 3 general talents like Hardiness, Wealthy and Status confuse me a tad. It says that may be taken at no cost penalty (and hardiness & wealthy are specific to being available only at chargen).

So, do you think they cost 5 points to buy or 10 points?

Skywalker

Based on the Playtest document, and my natural reading of the words "at no cost penalty", I am pretty sure it's 5CP for those three Talents.

One Horse Town

Yeah, that's what i thought when i created my merchant PC above. I'm not used to creating characters that are pretty damned good straight off the bat, so my natural inclination is to question whether i got it right.

Shit, that PC i made has a WR of +8 with an additional +4 WR in jewellry!

Sommerjon

#72
Is there progression after creation?  If yes, how much?

Oh, and I wouldn't mind seeing a Nethermen 'Takers'.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Jerry D. Grayson

Yes there is character progression.
As the hero gains Renown he becomes better able to do more heroic feats. The more heroic feats the more Renown he gains which allows him to do greater accomplishments.

Character progression is one large feedback loop that pushes the hero forward.
Jerry D. Grayson
Khepera Publishing
GODSEND Agenda: super heroic role-playing where gods walk the earth
ATLANTIS: antediluvian sword and sorcery adventure
HELLAS: Greek space opera

Skywalker

Quote from: Sommerjon;703212Is there progression after creation?  If yes, how much?

Its much slower than D&D, given the initial power level, but there is advancement. For example, HP only advances by Con increases, so it's much more static. Rather than XP, the PCs advance with Renown which is earned by deeds, and can be lost.

In addition, during adventures, PCs earn "Great Work" points which they can spend to make large scale changes to the community that they are adventuring in at the end of adventures. So, PCs can usurp kings, destroy conspiracies, free people and win civil wars.