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Did anyone play Sixcess at Gen Con?

Started by Ben Rogers, August 19, 2013, 09:19:09 PM

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estar

Quote from: Ben Rogers;687396Long winded, again, sorry.  It's late.  

Hope that answered your question.  Let me know if you have any other questions... :)

Thanks and sounds like a reasonable approach. I asked because the owner of my FLGS (Gold Star Anime) backed the Kickstarter and has some copies in the store. I think he is trying to rope me into GMing it. Since I mostly use the game store campaign as a playtest site for my material I have a keen interested in what the third party setup is.

Ben Rogers

Quote from: estar;687886Thanks and sounds like a reasonable approach. I asked because the owner of my FLGS (Gold Star Anime) backed the Kickstarter and has some copies in the store. I think he is trying to rope me into GMing it. Since I mostly use the game store campaign as a playtest site for my material I have a keen interested in what the third party setup is.

I find this very cool.  I've been talking to the owner of Gold Star Anime in messages through Kickstarter.  He has a credit in the front of the book for his support and also a personal credit in the back, as well.  :)

I would love to support you if you're planning to run events at his store (or any store, actually).  And if you decided you wanted to create a setting using Sixcess, I'd also support your development.  :)

Just let me know if there's anything I can do.  If you message me with your address, I can send you a poster and some buttons, if that's something you'd like.  

And let me encourage you to look at the Promised Sands kickstarter, which is the first official setting released for Sixcess.

http://www.kickstarter.com/projects/1299187159/promised-sands-for-sixcess-core

I was discussing recently the future projects slated for development with my business partners and we're working aggressively to get all four demoed settings completed for 2014 -- Promised Sands, ElfWood, Extraordingary Voyages and Mytharia.  We also have four "mini settings" that are "low hanging fruit" that may also be released in that time-frame.  Our goal is that by Gen Con 2014 we'll have at least 6 books on the table: Sixcess Core, Promised Sands, ElfWood, Extraordinary Voyages, Mytharia and two mini settings (and, potentially, a book of adventures).

We have three more settings in the works beyond those listed: StarDust (a pulpy sci-fantasy), Tribulum (a modern horror "toolkit" setting -- allowing you to mix and match elements of modern horror to your liking) and a more "traditional" post-apoc setting.

Bigbywolfe

Quote from: RPGPundit;687096The latter might be more directly relevant to you. The former is just something any idiot (usually some idiot who never liked D&D to begin with) just says whenever they want to express contempt.

RPGpundit

I disagree.  I have heard such comments many times from players who are relatively new to gaming and have never played anything other than D&D.  They may even have loved D&D and did not know that there was something so drastically different available.  
Someone having a paradigm shift about there hobby or just being really impressed with something new and comparing it to whatever the industry standard is does not make them an idiot.

Bigbywolfe

Quote from: Ben Rogers;683300We ran 65 events for Sixcess Core and sold a boatload of books.  I was curious if anyone here managed to get into a session and what your thoughts were?

Well, you already know this but I figured I would answer the question anyway.

I played in a Saturday night game of Elfwood.  I enjoyed the game immensely, enough so that I bought a copy that night because I did not know if I could make it to the exhibit hall on Sunday.

I have had generally poor experiences with dice pool games in the past and Sixcess managed to change my mind.  The ability to sacrifice dice to adjust the roll or take more actions is simple yet elegant.  Our group's fight scenes were cinematic but not lacking in strategy.  The game ran smoothly despite the GM's minimal experience with the system.

The biggest issues our group had with the system included a sneaky, small character who relied on poisoned blades who was not effective against undead (most of what we fought) and a magic system that seemed under powered.  In hindsight the assassin character was really just not a good character for this particular scenario, yet he was very useful out of combat.  As to the magic system, the issue was largely the inexperienced GM.  Having read the rules I can see that there were a lot of things the magic user could have done to be more effective.  That and he had the most terrible luck I saw all week at GenCon.  It was one of the worst cases of bad dice rolling I have ever seen.  I look forward to trying out the magic system to see it used to its full potential.

So far I love the what I've see of the system.  I have some issues with the book's editing (which Ben knows about already) but aside from that it is a great book.  The art is good.  Most of the game's mechanics/combat rules are clear.  

While I lean towards "crunchy" systems like Hero, I think Sixcess Core will be my go to system for a game that is easy to teach and has simple chargen (instead of Savage Worlds which other players in my group already use for filler games).