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[D&D Next] is "basic" really all that basic?

Started by Sacrosanct, August 21, 2013, 07:37:36 PM

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robiswrong

Quote from: languagegeek;684300Eek. Those once per day abilities bug me if there's no in-game logic for why I can't take my other action until 12:01 a.m.

I think the "once per day" abilities are generally predicated on eight hours rest, not the clock hitting 12:01.

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Sacrosanct

Quote from: languagegeek;684300I'd also be curious as to how long each character takes to make. A B/X character takes all of 3-4 minutes, I recall taking our 3e characters home after the first session so we could work out feat trees and skills and such on our own time.

I think a lot of it depends on how familiar you are with the system.  For the b/x character, the only think I needed to look up was Saving throw values, so they were only a couple minutes each.  3.5 took about a half hour for both, because I had to look up most everything to make sure I wasn't royally screwing up.  The Next characters I only had to look at the Mage class since I've never played a mage yet.
I think the biggest time consumer in 3e is that even though a character might be done at creation, a huge chunk of time is preplanning stuff as to what kind of build you want.  Not my particular cup of tea, but whatever.

QuoteEek. Those once per day abilities bug me if there's no in-game logic for why I can't take my other action until 12:01 a.m.

Robiswrong is, ironically, correct.  It's not really per day.  That's me using familiar terminology.  It's 8 hours.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bloody Stupid Johnson

This may just say something about Merdock, but I think the throwing knives are listed there with his melee stabbing bonus...(Unless throwing uses Str in Next and I didn't notice).

And yeah, good penmanship.

Rincewind1

Quote from: Bloody Stupid Johnson;684313This may just say something about Merdock, but I think the throwing knives are listed there with his melee stabbing bonus...(Unless throwing uses Str in Next and I didn't notice).

And yeah, good penmanship.

Didn't strength bonus also apply to damage in 3e? I'm 99% sure ti did.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Sacrosanct

Quote from: Bloody Stupid Johnson;684313This may just say something about Merdock, but I think the throwing knives are listed there with his melee stabbing bonus...(Unless throwing uses Str in Next and I didn't notice).

And yeah, good penmanship.

in 5e, thrown weapons use str
 modifier.  I may have an error or two in 3e if I had that wrong
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bloody Stupid Johnson

Quote from: Rincewind1;684314Didn't strength bonus also apply to damage in 3e? I'm 99% sure it did.
Yep, everything except crossbows gets Str bonus to damage, including thrown weapons and slings.


Quote from: Sacrosanct;684318in 5e, thrown weapons use str
 modifier.  I may have an error or two in 3e if I had that wrong

Ah, right, I've learned something then.

In 3E, melee is Str bonus to hit, Ranged is Dex bonus to hit.
The bonuses look right on the level 3 fighter?

I did notice something else - the damage should be d8 for longsword not d6/d8, and d4 not d3/d4 for the daggers.

(The Small and Medium-size columns in 3E weapons charts are for the size of the user so whether its a halfling longsword vs. a human longsword, its not like the "larger than man-size" damage row in AD&D).

Imp

I wasn't going to say anything, but I think you're also missing 2 feats on both the fighter and wizard character sheets for 3.5e, because the fighter gets:

level 1: 1 feat, 1 human bonus feat, 1 fighter bonus feat
level 2: 1 fighter bonus feat
level 3: 1 feat

and the wizard gets:

level 1: 1 feat, 1 human bonus feat, scribe scroll, summon familiar
level 3: 1 feat

oh and also the fighter should have a +6 fort save thanks to his Con.

The last time I whipped up a sample 3e character for this forum, I think I used AD&D descending armor classes, though. :D

languagegeek

Quote from: robiswrong;684302I think the "once per day" abilities are generally predicated on eight hours rest, not the clock hitting 12:01.

I was being sarcastic.

The point stands though. D&D includes in-game logic for why spells can only be cast once per day - it takes time to rememorize / pray for fogotten spells. Like it or not, it makes sense in the D&D universe and it's something the characters themselves would understand. What I fail to get is the in-game logic for why my fighter can do a cool move only once, then rest for 8 hours to do it again. What am I recharging?

Out-of-game, yeah, ok. But what does resting 8 hours tonight have to do with getting an extra attack this morning?

robiswrong

Quote from: languagegeek;684327I was being sarcastic.

Ah, sorry.  I've heard a number of people that do have that misconception, going back to 4e.

Anyway, the "once per day martial abilities" thing has been hashed over for years.  There's explanations some accept, and others don't accept them.  I don't think anybody is going to change anyone's opinion at this point.

BarefootGaijin

Quote from: 1989;684269What are these special abilities.

action surge?
second wind?

This is sounding like 4e powers already.

CAN I JUST HAVE A FUCKING FIGHTER WITH A SWORD TO HITS THINGS ALREADY?!?!!

I concur. Can Next be run without all the 'kewl powarz'? One thing that puts me off a lot of newer systems are the feats/actions/abilities/cool that is stuffed in.
I play these games to be entertained... I don't want to see games about rape, sodomy and drug addiction... I can get all that at home.

robiswrong

Quote from: BarefootGaijin;684337I concur. Can Next be run without all the 'kewl powarz'? One thing that puts me off a lot of newer systems are the feats/actions/abilities/cool that is stuffed in.

Seriously.  Why do wizards need more than Magic Missile, anyway?

Rincewind1

Quote from: robiswrong;684329Ah, sorry.  I've heard a number of people that do have that misconception, going back to 4e.

Anyway, the "once per day martial abilities" thing has been hashed over for years.  There's explanations some accept, and others don't accept them.  I don't think anybody is going to change anyone's opinion at this point.

The real problem were of course, Once Per Encounter powers.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Melan

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LibraryLass

Quote from: Bloody Stupid Johnson;684320(The Small and Medium-size columns in 3E weapons charts are for the size of the user so whether its a halfling longsword vs. a human longsword, its not like the "larger than man-size" damage row in AD&D).

This is something that has never made sense to me. Logically shouldn't most of these weapons do a lot less damage to a big creature? If you stab a storm giant with a short sword, shouldn't that basically be like stabbing a human with the short blade of a Swiss Army knife?

Quote from: languagegeek;684327I was being sarcastic.

The point stands though. D&D includes in-game logic for why spells can only be cast once per day - it takes time to rememorize / pray for fogotten spells. Like it or not, it makes sense in the D&D universe and it's something the characters themselves would understand. What I fail to get is the in-game logic for why my fighter can do a cool move only once, then rest for 8 hours to do it again. What am I recharging?

Out-of-game, yeah, ok. But what does resting 8 hours tonight have to do with getting an extra attack this morning?

It's tiring enough that you're not about to do it again, but not so tiring that you instantly take some kind of fatigued condition from it. It might be an interesting houserule to make it so you can at least attempt to trigger those again without a rest but at the cost of being fatigued afterwards.
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