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Do all your magic items have to be unique?

Started by RPGPundit, March 29, 2013, 01:06:49 AM

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Tetsubo

I still have a few character sheets from back in the 1E era. My highest level character, Sir Lord Ranger T'can (26th leve), fills a 3-ring binder. His magic item list fills two pages. Some are true 'named' items but most are just '+X sword' or 'unbreakable bowstring', that sort of thing. We used to have the ubiquitous 'golf bag of swords' because you couldn't make what you wanted you had to use what you found. It was silly and absurd but we didn't really question it. I far prefer the OGL stance of allowing PCs to make what they want.

Ravenswing

Quote from: Opaopajr;683368But how does that help new GMs create their own cool magical items for their setting? Just write a spread of mechanical abilities and then cover it up? Shape, history, affectations, and the like are unnecessary?
What makes that different from the standard fashion RPGs handle enchanted items?
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

TristramEvans

I only do unique and very rare magic items. Maybe one per adventure, and often not that. I just like my fantasy grittier.

Opaopajr

Quote from: Ravenswing;684647What makes that different from the standard fashion RPGs handle enchanted items?

Because even with AD&D 1e DMG they went into lengthy discussions on the magical perception of magic items and why its important. They broke down that things should be different than the mundane and tailored to individual campaign, down to spell books, scrolls, and lowly heal potions. The advice explained the why about keeping magic items from being a regular commodity and how to infuse mystery.

Obviously somewhere along the road that discussion needs to be brought back. Somewhere even D&D editions lost sight of what made the magical magical. Otherwise we wouldn't be hearing of this conversation.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

RPGPundit

I'm figuring my DCC campaign will have a lot more unique items than in my standard D&D games.
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