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Dungeon World wins ennies and indie-awards

Started by silva, August 17, 2013, 04:12:02 PM

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jhkim

Here are the full Indie RPG Award results for 2012 games, from  the website:  


Indie Game of the Year

Winner: Dungeon World - 32 points
First runner-up: Monsterhearts - 30 points
Second runner-up: Dog Eat Dog - 20 points
Servants of Gaius - 12 points
Monster of the Week - 10 points
Durance - 10 points
Lords of Olympus - 10 points
Itras By: A surreal role playing game - 8 points
The Final Girl - 7 points
Mythender - 6 points

Indie Supplement of the Year

Winner: Fiasco: American Disasters - 45 points
First runner-up: Second runner-up: The Blood of Misty Harbour - 22 points
Terror Network/The Patriot Incident - 16 points
Roller Girls Vs. - 15 points

Best Free Game

Winner: Mythender - 51 points
First runner-up: Second runner-up: School Daze - 14 points
Zounds! - 7 points
Pirates! - 7 points

Best Support

Winner: Dungeon World - 55 points
First runner-up: Monsterhearts - 26 points
Second runner-up: Lords of Olympus - 11 points
Adventurer, Conqueror, King - 9 points
Monster of the Week - 8 points

Best Production

Winner: Dungeon World - 34 points
First runner-up: Durance - 27 points
Second runner-up: Adventurer, Conqueror, King - 16 points
Lords of Olympus - 10 points
Project Ninja Panda Taco - 9 points
Monsterhearts - 9 points
Mythender - 6 points
Itras By: A surreal role playing game - 6 points
School Daze - 6 points
STALKER - The SciFi Roleplaying Game - 6 points

Most Innovative Game

Winner: First runner-up: Dog Eat Dog - 22 points
Second runner-up: Durance - 17 points
Itras By: A surreal role playing game - 16 points
The Final Girl - 11 points
Colony: Moon - 8 points
The Play's The Thing - 8 points
Dungeon World - 6 points

Noclue

#31
Quote from: Rincewind1;682566It's a long story, but in short - the example of play Baker provided from a con game was distasteful to say the very least, including the infamous "raping of a cabin boy in a neck stump".

Vincent wasn't in the neck raping game. Here http://forum.rpg.net/showthread.php?350453-Let-me-recommend-you-a-great-pirates-game

noisms

Quote from: Archangel Fascist;682845:rolleyes:



Care to elaborate?

People who suggest similarity between Dungeon World and "old school games" are falsely conflating genre furniture (dungeon, character classes, searching for gold, etc.) with play style.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

DKChannelBoredom

Quote from: silva;682778WTF is that ?

Tell us more.

Seclusium was Vincent Bakers contribution to the LotFP KS-campaign of yore - and it's just come out in a very good looking 160 page package. But this is probably for another thread - I'll post when I have had the time to more than just flick through it.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

Ladybird

Quote from: Noclue;682864Vincent wasn't in the neck raping game. Here http://forum.rpg.net/showthread.php?350453-Let-me-recommend-you-a-great-pirates-game

Erm, didn't he GM it? Or am I thinking of a different game...
one two FUCK YOU

Haffrung

Quote from: Ladybird;682929Erm, didn't he GM it? Or am I thinking of a different game...

There were two notorious session reports posted for Poison'd. One where some guys did the old 'let's see how sick we can make this!' session, which involved decapitating and then neck-raping a cabin boy. It was distasteful, and the kind of thing a lot of RPGers get out of their system when they're 13. In this case, it was grown adults, so pretty pathetic.

Far more disturbing, for me, was the session report by Baker himself, kicking off with how surprised he was he could still get a kick out of roleplaying rape, as he has done it so many times in his gaming career, then going into some hideously creepy stuff, and ending with how beautiful and moving it all was. Oh, and he wasn't going to spill the beans on the really good stuff. So yeah, acclaimed indie designer is far, far creepier than any catpiss man.
 

Haffrung

Quote from: noisms;682897People who suggest similarity between Dungeon World and "old school games" are falsely conflating genre furniture (dungeon, character classes, searching for gold, etc.) with play style.

But don't you remember playing White Plume Mountain back in the day, when as a player you decided that you had a flying carpet to cross the lava cavern, and then the DM had to use a move to waken the vampire to defend Whelm?
 


Ladybird

Quote from: Haffrung;682933There were two notorious session reports posted for Poison'd.

Huh, I thought Baker was discussing the same session. Oh well.

Quote from: Haffrung;682934But don't you remember playing White Plume Mountain back in the day, when as a player you decided that you had a flying carpet to cross the lava cavern, and then the DM had to use a move to waken the vampire to defend Whelm?

You do realise that all "a move" means, from the GM perspective, is doing something, right? Everything the GM would do is "a move" in * World language. So yeah, waking the vampire is "a move", because everything is. It's purely a piece of terminology.

Also, unless a player already had a flying carpet, or had a class with some sort of item-creating ability, they can't just magically decide they have something like that. You can't simply get what you want, for free, as a player. The game won't let you do that any more than any other RPG would.
one two FUCK YOU

soviet

Quote from: Ladybird;682993You do realise that all "a move" means, from the GM perspective, is doing something, right? Everything the GM would do is "a move" in * World language. So yeah, waking the vampire is "a move", because everything is. It's purely a piece of terminology.

Also, unless a player already had a flying carpet, or had a class with some sort of item-creating ability, they can't just magically decide they have something like that. You can't simply get what you want, for free, as a player. The game won't let you do that any more than any other RPG would.

Please don't let the facts get in the way of the glorious crusade
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

Haffrung

I'm not part of some crusade against Dungeon World. In fact, I'll probably end up buying it. I've read the SRD and it has some really cool ideas about organizations and fronts.

But let's not pretend Dungeon World is a traditional RPG. It cheerfully wades into shared narrative waters that a lot of gamers simply don't want any part of.
 

One Horse Town

Quote from: soviet;683001Please don't let the facts get in the way of the glorious crusade

If you're that interested in it, there's one thread that JHKim started that only him and one or two others actually participated in.

So much for being interested in the game/style of game, rather than where discussion of it goes, hmm.

Take your charger there chum.

Noclue

Quote from: Haffrung;683006I'm not part of some crusade against Dungeon World. In fact, I'll probably end up buying it. I've read the SRD and it has some really cool ideas about organizations and fronts.

But let's not pretend Dungeon World is a traditional RPG. It cheerfully wades into shared narrative waters that a lot of gamers simply don't want any part of.

I thought Pundit already ruled on this point. It's a traditional RPG that dupes the story gamers into thinking they're playing a shared narrative game only to peek out from behind the bushes and yell "gotcha!"

noisms

Quote from: Haffrung;683006I'm not part of some crusade against Dungeon World. In fact, I'll probably end up buying it. I've read the SRD and it has some really cool ideas about organizations and fronts.

But let's not pretend Dungeon World is a traditional RPG. It cheerfully wades into shared narrative waters that a lot of gamers simply don't want any part of.

That's exactly my position. If the players can postulate something and have it exist when it didn't exist before than you are not in the territory of traditional RPGs anymore, no matter how many times you say "dungeon".

But I like Apocalypse World and will probably take a look at Dungeon World too.
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

DKChannelBoredom

Quote from: Noclue;683015I thought Pundit already ruled on this point. It's a traditional RPG that dupes the story gamers into thinking they're playing a shared narrative game only to peek out from behind the bushes and yell "gotcha!"

If there ever comes a 2nd edition Dungeon World, then that should be on the back of the cover.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.