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Shadowrun editions breakdown

Started by Warthur, July 30, 2013, 07:27:01 AM

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Silverlion

Quote from: Warthur;681622Given that one of the basic ideas behind the whole cyberwear thing is the distinction between "human" and "tool" dissolving, wouldn't it be more thematically appropriate - not to mention opening the door to a groaning great heap of cool ideas for adventures and scenarios and setting features - for there to be an entire category of cyberwear dedicated to enhancing magic? I just think it's kind of weird that Shadowrun almost embraces this utterly false and bullshitty "magic is all rural and natural, science is all urban and sterile" dichotomy when you could have magical cyberarms with trapped demons inside, cybernetic third eyes that see into the occult parts of the Matrix, and so on and so forth.


Yeah, I think it would be cool, to add some magic into the cyber--but they want their non-RP balances.
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James Gillen

Quote from: Warthur;681551In all honesty, the essence thing bugs me more in Shadowrun than most other things. I can maybe see it for implants in the brain, but come on, more or less nobody seriously believes that if you lose your arm you lose part of your soul.

Frankly I see it as more "Single-classed Wizards can't wear armor cause they'd be too powerful" or "[strike]Jedi[/strike] Paladins have to be of a certain alignment or they'd get away with murder", etc.  Game balance, basically.

This is screamingly obvious when you consider that Technomancers have Essence loss penalty for their abilities, and you'd think they'd be MORE connected to the Matrix with cyberware. ;)

JG
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RPGPundit

Quote from: Silverlion;681774Yeah, I think it would be cool, to add some magic into the cyber--but they want their non-RP balances.

Yeah, more's the pity, because there's all kinds of concepts around combining technology and emerging scientific ideas with magick going on in present-day real-life occultism.

Sure, you have some of the hippie-occultists being all "everything technological is evil, we worship the earth goddess by buying all-organic carob!", but you also have people working with ideas about cyberspace as the new frontier of the Astral Plane and Collective Unconscious, or using marketing techniques as modern venues for sigil magick.  I can only imagine what future occultists will do with transhumanism.

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James Gillen

Quote from: RPGPundit;682272Yeah, more's the pity, because there's all kinds of concepts around combining technology and emerging scientific ideas with magick going on in present-day real-life occultism.

Sure, you have some of the hippie-occultists being all "everything technological is evil, we worship the earth goddess by buying all-organic carob!", but you also have people working with ideas about cyberspace as the new frontier of the Astral Plane and Collective Unconscious, or using marketing techniques as modern venues for sigil magick.  I can only imagine what future occultists will do with transhumanism.

RPGPundit

Like I said, the magic and cyber can't mix thing is strictly a game balance factor.  There is a lot of mystic/philosophical potential in exploring the electronic realm.  I'm pretty sure that's why the Technomancer exists in the first place.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Rincewind1

Quote from: CRKrueger;681468Why would they have a wireless system to begin with?  The whole concept of a wireless implant is for communication through flesh.  The entire Shadowrun cyberware paradigm rests on ASIST, basically a neural interface.  When I can transmit information through the client's own nervous system or have actually added wires to the client's nervous system, then an interface port would be the logical way to access diagnostic info rather than hackable wireless.

It's a transhumanist trope that every new technology that affects the human body is going to be automatically embraced no matter how radical, illogical or impractical.  Get your pie-in-the-sky TH wankfest out of my dystopian cyberpunk you farging bastages.

True that, I mean why'd you make a prosthetic with a WiFi anyway? The bizarre "make me do it via Skype" fetishists market is pretty small.

Quote from: James Gillen;681930Frankly I see it as more "Single-classed Wizards can't wear armor cause they'd be too powerful" or "[strike]Jedi[/strike] Paladins have to be of a certain alignment or they'd get away with murder", etc.  Game balance, basically.

This is screamingly obvious when you consider that Technomancers have Essence loss penalty for their abilities, and you'd think they'd be MORE connected to the Matrix with cyberware. ;)

JG

Agree, though that said, I liked Arcanum's idea of magic literally destroying technology, because it displaced laws of physics technology depended on working.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Daddy Warpig

Not to speak well of a person I dislike, but the Troll-person had some interesting ideas regarding magic and cyberware and how they mixed for his Shadowrun retread. (Er, "reimagining".) You can find info about it on his own personal forum (or maybe a thread here, IIRC).

EDIT: Also, Shadowrun 2e gets my vote, if I'm forced to use the SR rules. If not, I'd run it with something else. Probably my homebrew system.
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