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Convincing players not to use minis

Started by The_Rooster, August 09, 2013, 02:42:10 AM

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The_Rooster

I tried to convince a new group not to use minis but was outvoted 5 to 1. I'm actually a fan of minis and the 4e system but in trying D&D Next and with not having any real tactical rules, I wanted to get back to my roots (AD&D) and try theatre of the mind again.

Unfortunately it seems like nobody is interested in even trying it. I'm wondering if I should even press the issue or not. But if I did, how would you recommend I go about it?
Mistwell sent me here. Blame him.

BarefootGaijin

Let them play with them, but don't engage with them yourself. Use less 'tactical ' language. Wean them off slowly.
I play these games to be entertained... I don't want to see games about rape, sodomy and drug addiction... I can get all that at home.

Exploderwizard

Yeah minis themselves are just cool toys. I enjoy playing with them but not fixated on having to use precise tactical positioning and such.

Bring out the minis, they are useful for marching order and can be useful for knowing generally who was where when a trap or spell goes off.

Ditch the grid though. Use a rough 1" = 5 or 10 feet and eyeball it. Put a stop to the square counting and the minis themselves are still quite fun to use.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

thedungeondelver

Quote from: Exploderwizard;679291Yeah minis themselves are just cool toys. I enjoy playing with them but not fixated on having to use precise tactical positioning and such.

Bring out the minis, they are useful for marching order and can be useful for knowing generally who was where when a trap or spell goes off.

Ditch the grid though. Use a rough 1" = 5 or 10 feet and eyeball it. Put a stop to the square counting and the minis themselves are still quite fun to use.

That.  I mean, I use Dwarven Forge a lot, and it's still just eyeballing it and abstracting.  They're cool toys. :)
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

The_Rooster

Quote from: Exploderwizard;679291Ditch the grid though. Use a rough 1" = 5 or 10 feet and eyeball it. Put a stop to the square counting and the minis themselves are still quite fun to use.
All the players insist on a grid. If I have to use minis I'd prefer to just have a whiteboard and squiggle some trees or rooms down and maybe use spell templates (I have a bunch of cones, cylinders, etc. cut from transparent plastic).

I'm more trying to figure out how to get them off the minis altogether but I'm finding it difficult to come up with convincing arguments. I'm fairly strict on some things at the table but for something like this, I believe it's better to be democratic. If I insist or put my foot down, I'm likely to just alienate and piss them off.
Mistwell sent me here. Blame him.

Bill

Some people really really prefer the grid and minis.

I am comfortable with or without, and I started out back in the day without grids and minimal minis just for marching order :)

I can't say I relate to the burning need for a grid soem people have, but ultimately the goal is for everyone at the table to have fun.

I will go out on a limb as say it appears to me that some of the 'must use grid' stems from a player that feels they lose control without a grid.

languagegeek

I would stop drawing out a large-scale map of the rooms or environment. Use minis only to show marching order and, during combat, which characters are in which mêlée groups. But don't show positioning in the engagement groups, just clump them together in piles

Imperator

Quote from: The_Rooster;679237I tried to convince a new group not to use minis but was outvoted 5 to 1. I'm actually a fan of minis and the 4e system but in trying D&D Next and with not having any real tactical rules, I wanted to get back to my roots (AD&D) and try theatre of the mind again.

Unfortunately it seems like nobody is interested in even trying it. I'm wondering if I should even press the issue or not. But if I did, how would you recommend I go about it?
If they like it, they like it. The minis are also part of the roots of the hobby :)
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

BarefootGaijin

Play something completely different that does not require props? Get them to explore how different games can operate?
I play these games to be entertained... I don't want to see games about rape, sodomy and drug addiction... I can get all that at home.

hamstertamer

#9
We used to play a mix of minis and "theater of the mind" with AD&D, so I don't think that AD&D ever established just a "theater of the mind" playstyle.  We typical played with minis (if the the players and DM actually had them) if it was a complicated battle usually with a lot of enemies.
Gary Gygax - "It is suggested that you urge your players to provide painted figures representing their characters, henchmen, and hirelings involved in play."

Exploderwizard

Quote from: hamstertamer;679322We used to play a mix of minis and "theater of the mind" with AD&D, so I don't think that AD&D ever established just a "theater of the mind" playstyle.  We typical played with minis (if the the players and DM actually had them) if it was a complicated battle usually with a lot of enemies.

Minis are mentioned as an optional component of play from the very earliest versions of the rules, even back to the original OD&D set.

A lot of old school players were also wargamers and had plenty of minis on hand.

Its the BS square counting that sucks time away.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Sacrosanct

Quote from: Exploderwizard;679331Minis are mentioned as an optional component of play from the very earliest versions of the rules, even back to the original OD&D set.

A lot of old school players were also wargamers and had plenty of minis on hand.

Its the BS square counting that sucks time away.

I admit I'm a fan of minis for painting and display, but not huge on using them for tactical combat.  As you say, we mostly use minis for things like marching order, but almost never on a grid.

That being said, Next does have a lot of rules for grid support/reliance.  It was much harder to play without minis in Next than it was in TSR era D&D because Next has a big reliance on 5' squares, especially in regards to weapon reach and opportunity attacks.  If you prefer to ignore opportunity attacks and weapon reach similar to what you would do in AD&D, it's not as big of an issue.  But if you play with those, along with certain feat skills, there is a lot of 5' increment measurements that you have to factor in.  This new packet less so than the previous one, but there's still a lot of it there.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: Sacrosanct;679341I admit I'm a fan of minis for painting and display, but not huge on using them for tactical combat.  As you say, we mostly use minis for things like marching order, but almost never on a grid.

That being said, Next does have a lot of rules for grid support/reliance.  It was much harder to play without minis in Next than it was in TSR era D&D because Next has a big reliance on 5' squares, especially in regards to weapon reach and opportunity attacks.  If you prefer to ignore opportunity attacks and weapon reach similar to what you would do in AD&D, it's not as big of an issue.  But if you play with those, along with certain feat skills, there is a lot of 5' increment measurements that you have to factor in.  This new packet less so than the previous one, but there's still a lot of it there.

Rule #1 : THERE ARE NO 'FREE' ATTACKS OF OPPORTUNITY

If you want to hold your action and delay you may.


There. Fixed 90% of the grid based shennanigans.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

hamstertamer

QuoteRule #1 : THERE ARE NO 'FREE' ATTACKS OF OPPORTUNITY

Free attacks (or attacks of Opportunity) are in AD&D.
Gary Gygax - "It is suggested that you urge your players to provide painted figures representing their characters, henchmen, and hirelings involved in play."

Sacrosanct

Quote from: hamstertamer;679350Free attacks (or attacks of Opportunity) are in AD&D.

It was more of "the target you're in melee with is leaving the area" and less of "anything moving into or out of a 5' radius (10' with longer weapon) prompts yada yada yada."  I.e., not really grid dependant.

YMMV of course.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.