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What is Magical Tea Party?

Started by Aglondir, July 11, 2013, 10:26:38 PM

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Bill

Quote from: RandallS;674631I doubt they always limit creativity, simply because few statements like that are universally true. However, rules certainly can limit creativity. Here's one example, if you play AD&D by Gygax's rules that forbid NPCs from selling magic items to PCs, you cannot create a PC magic item merchant -- which is certainly a limit on player creativity (and on GM creatively as this provision rules out lots of settings).

Generally (and in my experience), the more rules there are in a game system (especially nit-picky ones), the more the GM and Players are constrained to play in settings and styles close to those of the game designer. Whether you consider this a limit of creativity or not is personal opinion. I certainly do consider it a limit on creativity -- especially in games like TSR D&D which are supposed to be open to whatever setting the GM can dream up.

I agree, and I should have said nearly always instead of always.

soviet

Quote from: RandallS;674631I doubt they always limit creativity, simply because few statements like that are universally true. However, rules certainly can limit creativity. Here's one example, if you play AD&D by Gygax's rules that forbid NPCs from selling magic items to PCs, you cannot create a PC magic item merchant -- which is certainly a limit on player creativity (and on GM creatively as this provision rules out lots of settings).

But doesn't this situation only come about because the rules for gold pieces and magic items combine to create a need for this NPC in the first place?
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taustin

Quote from: RandallS;674631I doubt they always limit creativity,

There's no doubt in my mind that it's not true. But that was the original premise.

Quote from: RandallS;674631Generally (and in my experience), the more rules there are in a game system (especially nit-picky ones), the more the GM and Players are constrained to play in settings and styles close to those of the game designer.

In my experience, the more restrictive the rules are (in a game or anywhere else is life), the more creative people get in finding ways around them.

Perhaps the people I hang with are just more rebellious than the people you hang with.

LibraryLass

This thread disappointed me because it led me to, for a moment, wonder if there was indeed a Magic Tea Party RPG.

That would have set my Pony-watching, Blue Rose-worshiping, Still-In-The-Throes-of-the-Princess-Phase-In-My-Twenties heart all aflutter.
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Quote from: noismsI get depressed, suicidal and aggressive when nerds start comparing penis sizes via the medium of how much they know about swords.

Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

Currently panhandling for my transition/medical bills.

Bill

Quote from: LibraryLass;674846This thread disappointed me because it led me to, for a moment, wonder if there was indeed a Magic Tea Party RPG.

That would have set my Pony-watching, Blue Rose-worshiping, Still-In-The-Throes-of-the-Princess-Phase-In-My-Twenties heart all aflutter.

I have never had a Magic Tea Party in a dnd game.

Maybe use Leprechauns?

Sacrosanct

Quote from: LibraryLass;674846This thread disappointed me because it led me to, for a moment, wonder if there was indeed a Magic Tea Party RPG.

That would have set my Pony-watching, Blue Rose-worshiping, Still-In-The-Throes-of-the-Princess-Phase-In-My-Twenties heart all aflutter.

Clearly the answer is to make a MTP Rpg.  That way, whenever someone at TBP or TGD accuses someone of playing that style, it will be like, "What are you talking about?  We play D&D, we don't play MTP (pointing them to the actual game)."
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: Bill;674887I have never had a Magic Tea Party in a dnd game.

Maybe use Leprechauns?

You never got to play the EX modules for AD&D?

You missed out on some good stuff including a magical tea party, a jabberwock, and snicker-snack!
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bill

Quote from: Exploderwizard;674893You never got to play the EX modules for AD&D?

You missed out on some good stuff including a magical tea party, a jabberwock, and snicker-snack!

You know, I can recall playing in a module where we met leprechauns in a wizards lair with teleport doors everywhere. Was there tea party there?

Imp

Quote from: Bill;674887I have never had a Magic Tea Party in a dnd game.

I'm imagining a sort of Deck-Of-Many-Things or drink-from-the-fountain scenario where on a 18-20 you get your Constitution raised by 1 and on a 1-3 you get your legs turned to 1d3 tentacles each.

taustin

Quote from: Bill;674887I have never had a Magic Tea Party in a dnd game.

Maybe use Leprechauns?

I'm not sure I have a grinder big enough fit on in to, and they don't steep well if not reduced to a powder.

Bill

Quote from: taustin;674953I'm not sure I have a grinder big enough fit on in to, and they don't steep well if not reduced to a powder.

Also it is CRITICAL that you recover the pot of gold before you grind the Leprechaun into tea powder.

taustin

Quote from: Bill;674955Also it is CRITICAL that you recover the pot of gold before you grind the Leprechaun into tea powder.

Yeah, I saw the episode of House where the woman was suffering from gold poisoning.

RPGPundit

Quote from: Sommerjon;673434Rules being over-ruled by an arbiter means there are no rules for the arbiter.

That's the issue for some people.  

The players have to follow the rules, the arbiter not so much.

Cue "good gms blah, blah, blah." and other hair-splitting.

Yes, that's absolutely right. There are no rules for the GM in the RPG. The GM is god. That's part of how RPGs work.  ALL rules for him are just suggestions.

That's true in any RPG that is a real RPG and its stupid to think otherwise.

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Bradford C. Walker

Quote from: Archangel Fascist;675402Not to derail too much, but have you considered switching your blog to Wordpress?  Xanga is so...high school 2001.  Wordpress generally allows a cleaner presentation and looks more professional.
I am going to move the one blog of mine hosted there, but not right now; I've more pressing concerns to handle, so I'm aiming at moving it sometime during the Autumn season.