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Torchbearer: dungeon exploring and survival simulation

Started by silva, April 24, 2013, 07:54:04 PM

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Benoist

Quote from: fuseboy;653913Is this the sort of information you're looking for?

Kinda sorta. Is there a default prep methodology included in the game? If so, what is it?

Quotes from said advice would be great.

fuseboy

Quote from: Benoist;657278Kinda sorta. Is there a default prep methodology included in the game? If so, what is it?

Quotes from said advice would be great.

Yes, there's a suggested approach for adventure building.  In the revision I have, it runs to about six pages, so it's fairly brief.  I have to imagine you'd find it fairly basic given your own treatise on the subject.

For adventure locales specifically, there's a multiple choice/checklist that has you envision the layout, purpose and inhabitants of a site when it was still being used for its original purpose.  You then ruin it, imagine the new inhabitants, the changes they make and so on, before making sure you've established why adventurers want to go there in the first place and why nobody's plundered it already.

I hadn't noticed this before now, but it seems to encourage the GM to think in terms of problems rather than specific skill challenges, leaving that to occur during play.

QuoteEach area of your adventure should present a unique problem to the players. ... As the players explore the problems, they'll ask questions. Those questions and your answers will allow you to develop specific obstacles inside the problems.

There's a sinkhole blocking entrance to an underground temple. The players want to build a rope bridge across it. This is an obstacle for dungeoneering. If they wanted to simply leap the gap, that would be an obstacle for health. If they wanted to search for a hidden way around, that'd be an obstacle for scout. Thus each problem contains many potential obstacles.

The advice on setting difficulty level is basically system-specific (with obstacle numbers and so on) but I do enjoy this bit of advice:

QuoteThe problems in the area should fall into one of three tiers ... There should be one problem that is simply too much for the players to handle: A creature high on the Order of Might; a creature with Nature of 10 or higher; obstacles rated at 6 and up.

The rest is about twists and ramping up pressure, the role wandering monsters play (in Torchbearer, they're generally complications brought in as a result of  failure at something), how to work out the right amount of loot and so on.

Brad

Quote from: Brad;657025So, just got another preview PDF from the Kickstarter...oddly enough, these pretentious fucks might end up making a good D&D-like dungeon-crawling RPG after all, even if they hate D&D.

Well, I was wrong. This game is far more pretentious than Dungeon World. And it's not an RPG, either.
It takes considerable knowledge just to realize the extent of your own ignorance.

KJDavid

Quote from: Brad;670070Well, I was wrong. This game is far more pretentious than Dungeon World. And it's not an RPG, either.

It's got a GM, players, PC, dungeons, monsters, maps, torches, skills, swords, fire, spells, divine magic, gods, towns, innkeepers, inns, and, well, pretty much everything I've ever known an RPG to have.

How do you figure it isn't an RPG? :confused:

PS - How is it pretentious? What is Dungeon World?

Zak S

#649
Do you yearn to follow the cries of the gulls to the sea and journey west beyond all knowledge or are you prepared to live a life of struggle and grief?
    [*]If you yearn to journey west, increase your Nature by one.
    • If you do not yearn for the west, you may replace or increase your home trait with Fiery, Curious or Restless.[/I]


    This is in an actual thing someone published and got money for.

    I read it. It's just Burning Wheel with a Sack (Small, Burlap) over its head.
    I won a jillion RPG design awards.

    Buy something. 100% of the proceeds go toward legal action against people this forum hates.

    KJDavid

    Quote from: Zak S;670124Do you yearn to follow the cries of the gulls to the sea and journey west beyond all knowledge or are you prepared to live a life of struggle and grief?
      [*]If you yearn to journey west, increase your Nature by one.
      • If you do not yearn for the west, you may replace or increase your home trait with Fiery, Curious or Restless.[/I]


      Sounds like a Tolkien reference to me.

      Quote from: Zak S;670124This is in an actual thing someone published and got money for.

      And that's bad because...?

      Quote from: Zak S;670124I read it. It's just Burning Wheel with a Sack (Small, Burlap) over its head.
      I like Burning Wheel. Torchbearer sounds like a game I'd be interested in.

      Imperator

      Quote from: Zak S;670124Do you yearn to follow the cries of the gulls to the sea and journey west beyond all knowledge or are you prepared to live a life of struggle and grief?
        [*]If you yearn to journey west, increase your Nature by one.
        • If you do not yearn for the west, you may replace or increase your home trait with Fiery, Curious or Restless.[/I]


        This is in an actual thing someone published and got money for.

        I read it. It's just Burning Wheel with a Sack (Small, Burlap) over its head.
        Wow, it sounds like a Choose your own adventure playbook.
        My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

        silva

        Quote from: Zak S;670124Do you yearn to follow the cries of the gulls to the sea and journey west beyond all knowledge or are you prepared to live a life of struggle and grief?
          [*]If you yearn to journey west, increase your Nature by one.
          • If you do not yearn for the west, you may replace or increase your home trait with Fiery, Curious or Restless.[/I]


          This is in an actual thing someone published and got money for.
          And.. ?

          It dont look so different from Traveller lifepath character creation (the one where you can die - yeah, someone charged people money for that), nor AW moves structure in a more macro-scale.

          Kyle Aaron

          More nonsense from the middle-class skindeep socialists of the world. Let's introspect. It's all very first year arts degree.
          The Viking Hat GM
          Conflict, the adventure game of modern warfare
          Wastrel Wednesdays, livestream with Dungeondelver

          KJDavid

          Quote from: Kyle Aaron;670246More nonsense from the middle-class skindeep socialists of the world. Let's introspect. It's all very first year arts degree.

          You mean like Tolkien? The guy who wrote prose like that all the time?

          Yeah, I fucking hate that commie hack.

          KenHR

          Quote from: KJDavid;670253You mean like Tolkien? The guy who wrote prose like that all the time?

          Yeah, I fucking hate that commie hack.

          Tolkien wrote an RPG?
          For fuck\'s sake, these are games, people.

          And no one gives a fuck about your ignore list.


          Gompan
          band - other music

          One Horse Town

          Quote from: Imperator;670199Wow, it sounds like a Choose your own adventure playbook.

          Correct, except it seems to have added boredom.

          silva

          Whats that Zak´s passagem about, really ?

          Its in character creation, or some mid-game choice ?

          KJDavid

          Quote from: KenHR;670258Tolkien wrote an RPG?

          Prose implies RPG?

          Interesting.

          Rincewind1

          Burning Wheel spins fast,
          Everything is faggot man,
          I journey west now

          *bows*
          Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed