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Where does my D&D 3.5 PC keep all of his STUFF??

Started by Randombilly, June 22, 2013, 08:47:39 PM

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Kyle Aaron

PCs don't keep stuff, they spend it.

Levelling up, potions of healing, paying henchmen, carousing, etc.
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Opaopajr

Quote from: Randombilly;664893OH!! See, I've heard of "bag of holding.."  
Lets just say I was to have a willing Dungeon Master, but one who intended to follow the rules of the land (whatever land it is were playing in).. Is a bag of holding a common enough item that it wouldnt be wildly unfair to just say I happened across a traveling merchant who would sell one?

Depends on the GM's game. Could make it a quest to get to the nearest large-sized city to have a chance at such a wonderous item.

Or you could just rent a cheaper mule train... They also make good bribery fodder to really frightening creatures, like dragons.
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Quote from: Dirk Remmecke;664928I thought The Cloud was the future?

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3rik

Quote from: Kyle Aaron;664904PCs don't keep stuff, they spend it.

Levelling up, potions of healing, paying henchmen, carousing, etc.

In Barbarians of Lemuria you don't get XP if you don't blow all your loot.


I remember an ancient PC adventuring game called Odyssey where money was so heavy you kept being forced to dump large amounts of it if you wanted your party to be able to move on:

Odyssey: The Compleat Apventure - Wikipedia


If I didn't know what to spend it on I'd just dump it. It's too much of a hassle.
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talysman

Quote from: Randombilly;664892I've read all the way through the Players Manual and the Dungeon Masters Guide and [Im going to say, thankfully] it makes no mention of a ranger not accumulating 'stuff.'

Oh, good, another reason to avoid 3.x...

Black Vulmea

Quote from: JeremyR;664838And portable holes are very handy.
Portable holes were never common in the campaigns I ran.

Partly because they make it much too easy to avoid this very question.
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Mistwell

#23
Quote from: talysman;665019Oh, good, another reason to avoid 3.x...

Depends if the model for Rangers in your campaign is Aragorn, or Prince Humperdinck.

soltakss

Quote from: Randombilly;664827Ok, so I played some D&D when I was in my teenage years, and a small group of friends of mine and I have started back up in our mid-thirties.. I dont think we ever covered this when we were young but... WHERE the heck does my Level 3 Ranger keep all of his stuff???

On the Character Sheet. :)

If you want to cart everything around all the time, then a horse and cart or mule is good. However, a medium level party will soon find itself dragging around a wagon train to just hold gold.

I'd suggest banks, guilds, cults and so on as ways and means to store excess wealth. A Credit Note or Note of Exchange will be a lot easier to carry than all that gold.

The PCs in my current (RuneQuest) campaign solved the issue by finding a place in Hell where they could deposit and retrieve items. They figured that being in Hell, it was safe from wandering monsters (it was in a giant lead fish in the middle of the Styx). Then they sent some NPCs down to Hell with the intention of them being kept as prisoners. When they went down to check on them the next day, they found one empty giant lead fish.
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talysman

Quote from: Mistwell;665113Depends if the model for Rangers in your campaign is Aragorn, or Prince Humperdinck.

Actually, no. I wasn't talking about my preference for what a ranger is, but my preference for how classes are defined. I hate classes that are basically just bundles of bonuses, powers, and other mechanical stuff. I prefer classes that start with a concept, like "rangers live in the wilds", and make most of the details of the class be about that concept, often without any mechanical effect at all.

jhkim

Quote from: Randombilly;664833I'm going to need to find a DM with a lot of organization skills who wants to keep track of investments rates of return because I'm pretty into that other idea of diversifying my Rangers portfolio!!
I do, though, want to buy a house. Possibly for no other reason than to design one on graph paper and cover the technicality of where does he park his donkey and carriage once I get one.
To follow up on this - yeah, keeping stuff at their home has been the usual for PCs in my games, more common than bags of holding or portable holes.

Elfdart

Quote from: Doom;664854Gygax kinda screwed up on his weights for coin; his weight (10 gold coins weigh a pound) is vastly out of scale with "real" gold coins (keep in mind, he was writing in a time when real money hadn't been in circulation for many decades, instead people use paper/fiat today).

A 19th century $1 gold coin would weigh around 1/20 of an ounce (by no great coincidence the Spanish 1/2 Escudo of 500 years ago weighed this much, and even the Byzantine Solidus was comparable), so 1500 gold would be around 5 lbs, if you wanted it in coin--that's still kinda heavy, but if you have a decent strength, no big deal; for what it's worth, that's about $100,000 in today's currency.

Just keep in mind that a coin that size is about half the mass of a US 1-cent piece.

If you want to go 100 coins/# you'd have coins about the size of a nickel, and 50/# a half-dollar coin. For 20/# you'd have a coin the size and weight of the Eisenhower Dollar, which is a huge coin.

QuoteFor extensive spare weapons, consider a pack mule, which can carry quite a bit.

Or use NPCs, which can go anywhere your character can go.
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Kyle Aaron

One of my players got his character a horse and cart. This has proved enough for the treasure found so far, which they spend on reaching town on training to go up a level, potions of healing, remove curse for the ring of contrariness, dispel magic to deal with the characters who were charmed by the evil wizard, and so on.

Even to level up they had to... "Wait, we need 1,500GP each, we have 6,918GP, what's the problem?"
"Well there are 4 of us, last week there were 7 but 1 player quit he's not getting anything, 1 didn't show and didn't say why so fuck him, and the other 1, well he didn't have enough xp to level up anyway, plus we'll pay him back when he returns. Perfect! We have 918GP left."

Excess wealth they can't carry has thus far not been a problem.
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MoonHunter

#29
Players learn to travel light and not to be too attached to stuff.  

I have always played with an encumbrence rules. Always.  I may be cinematic in orrientation, but really there does not need to be this much stuff.

So you can bring it along, if you must.  I can always arrange for the stuff to be taken away (broken, lost, to heavy to bring with you), just before it might be dramatic not to have it.  

This goes for general wealth.  If you have so much stuff that you can't keep it with you either you need to get settled or do something with it.  

Then again, nobody got enough general wealth or stuff in any of my campaigns to really warrent too much worry about this.
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