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AD&D 1st Ed with Rolemaster Laws

Started by Benoist, June 17, 2013, 12:33:59 PM

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Bill

Quote from: Benoist;663876That all sounds very cool. :)

Especially liked the Wereshark story. And the visual of the hybrid form holding a magical broad sword to hack, impale and bite people's heads off. :D



Sure. I'd like to know the details if possible.



Crits occurred on a nat 20 I presume? I like the idea of modifiers on the crit tables. I can see that working well.

I recommend adjusting the probability of the A to E severity instead of adding a bonus to the actual crit rolls.

Kuroth

Quote from: Bill;663906I recommend adjusting the probability of the A to E severity instead of adding a bonus to the actual crit rolls.

I could see that perhaps being a better way to go, if porting Arms and Spell tables to AD&D, using just the critical tables or unique ones inspired by them written by the dm for a specific campaign setting.

Kuroth

Quote from: Benoist;663222I'm talking Arms Law, Character Law etc. Who's used these Rolemaster parts to houserule their AD&D game, instead of using RM as a system of its own? What did you incorporate, and what didn't you? How did it work out for you?

Benoist, you played Rolemaster quite a bit back in the day, as I understand.  Did you ever get around to making your own critical tables?

Benoist

Quote from: Kuroth;664009Benoist, you played Rolemaster quite a bit back in the day, as I understand.  Did you ever get around to making your own critical tables?

I might have once, but hell if I can remember what the type of attack actually was!

Kuroth

Quote from: Benoist;664022I might have once, but hell if I can remember what the type of attack actually was!

If it was something you made when you were like 13!  It would be cool to have something like that about.  Always find it cool that Rolemaster was your first rpg.

One Horse Town

I find the really cool thing about RM is the relative ease with which you can come up with new spell lists. There are enough lists in all the companions that you can mix and match several lists from different classes to come up with a new spell-using class.

Kuroth

Quote from: One Horse Town;664057I find the really cool thing about RM is the relative ease with which you can come up with new spell lists. There are enough lists in all the companions that you can mix and match several lists from different classes to come up with a new spell-using class.

So true.  Also, I like how Space Master 1st edition states so strongly that other professions should be developed by the gamemaster, along with the 14 provided by the game.  As an example, it suggests that one could easily add 12 more research scientist professions.  I find it funny that they chose to use researchers as an example of gamemaster profession choice expansion.  It has been a fun change of late.

I have been focusing on Space Master 1st edition and Middle-earth lately, and I noticed that Arms Law would be a great substitute combat ruling for Lejendary Adventures. AD&D combat works, and it doesn't really need Arms Law.  Lejendary Adventures does need something different.  Lejendary Adventures' Weapon Ability or Precision would be used directly as a Rolemaster offensive bonus using Arms Law.  Avatars are about 5th level Rolemaster characters at generation, and Health would be used directly as hit points.  Otherwise, Arms law plugs right into Lejendary Adventure, completly replacing the given combat system.  Lejendary Adventures' non-combat rules are fine, but it would benefit from this ad hoc modification.

Akrasia

Using Arms Law with AD&D is relatively easy.  Just translate all the ACs into AL format (AT + defence modifiers), and double all hit points (perhaps triple for PCs and important NPCs).

I actually might do this, or at least integrate AL's critical and fumble charts in some way, next time I play AD&D (or some similar system).

Spell Law would be harder, as its power scale is more spread out than that of AD&D (i.e., a 10th level SL spellcaster is roughly equivalent to a 6th level AD&D caster).

There is no point in using Character Law with AD&D.
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