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Dungeons

Started by The Traveller, September 14, 2012, 04:47:24 PM

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The Traveller

Quote from: Benoist;652074It's incredible how easy it is to then "switch" your mind to the appropriate frame so you can enjoy the game as a role playing game, instead of a tactical skirmish game, and it really doesn't take much more than that with most players, in my experience. It's like switching a light bulb on and off, really.
I see, yes. Generally I just describe the area to the players and maybe scribble a rough depiction of the area on paper, it wouldn't be unusual for me to not draw out any rooms in advance at all.

Quote from: Benoist;652074You see an exit into a man-made corridor leaving this area towards the south. It is located behind the grotesque mass of body parts you just noticed. The centipede crawls away, eastward, and doesn't seem to pay you any attention. There is a smell of burnt oil in the air. You hear a low growl at a distance, echoing from somewhere to the south through the corridor. It seems far away, and yet is perfectly audible. You hear drops of water hitting the surface of the still waters. This place is awfully quiet. This might explain it...
Didn't think the carrion beast would be much trouble, this meat is still walking around! I check my gear for anything that might rattle or clank and bind it up, seems like noise travels well down here, and briefly poke at the bonepile with the falchion, surprising what you can learn going through peoples' trash sometimes.

I haven't time for this! No, stop, I mean it! Hahaha! Ah gaming is my achilles heel. I will now abandon the thread for fear of becoming more ensnared.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Planet Algol

Quote from: The Traveller;652103I check my gear for anything that might rattle or clank and bind it up,
As a tangential aside, when I DM and a player takes such action, I like to point out that I'm DMing under the assumption that the characters are basically competent and know what they're doing, so in that example I'm assuming that all of the characters, especially thief-types,  are taking similar measures.

Certainly, however, if you had lost an item of gear in the previous crawling, or the thief had pickpocketed your magic dagger, you rope had been replaced by a rope mimic which is slowly relocating to a more ambush advantageous position, etc. such action would have a good chance of revealing it.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.