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Rules are a resource for the referee, not for the players...

Started by Lynn, April 28, 2013, 12:21:19 PM

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Marleycat

Why are you guys arguing with him? You all know he sees things in only one possible light, most times contrary to reality.
Don\'t mess with cats we kill wizards in one blow.;)

ggroy

Quote from: gleichman;650817More effort that we would ever take, so much in fact that I wonder if you just have a really committed group or are yanking my chain. Whatever, it's not my concern.

As far as I could tell, these guys were dedicated.  I didn't know any of them previously.  (It was from answering an ad at a local gaming store).

gleichman

Quote from: ggroy;650822As far as I could tell, these guys were dedicated.  I didn't know any of them previously.  (It was from answering an ad at a local gaming store).

More hardcore than I. Not that difficult really, I only look extreme due to the type of people on this site.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

ggroy

Quote from: Sacrosanct;650818IDK, maybe it's because I'm older and don't have the free time I did as a kid.  But time spent gaming is a commodity, and we can't spend time going over that level of detail when we could just be playing.  If something comes up, we just deal with it as reasonable adults.

From what I could guess, three of the other players/DM appeared to be high functioning autistic types.  They were willing to go through the process systematically and in great detail.

Sacrosanct

Quote from: gleichman;650823More hardcore than I. Not that difficult really, I only look extreme due to the type of people on this site.

Quote from: ggroy;650824From what I could guess, three of the other players/DM appeared to be high functioning autistic types.

So apparently you only look extreme to people who aren't autistic?


Mystery solved.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

ggroy

Quote from: Sacrosanct;650826So apparently you only look extreme to people who aren't autistic?

Hard to diagnose somebody online for autism.

Over the years I've met individuals offline who are sticklers for obeying rules and details, but who don't appear to be autistic at all.

gleichman

Quote from: ggroy;650824From what I could guess, three of the other players/DM appeared to be high functioning autistic types.  They were willing to go through the process systematically and in great detail.

I would have passed. If the rules in use actually needed that much effort I wouldn't play them. And if they didn't, I wouldn't join a group that spent that much time reviewing/revising something that was workable.

Was this some favor of D&D?

Also it seems that you actually gamed with them. How was it?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

ggroy

Quote from: gleichman;650828Was this some favor of D&D?

1E AD&D.

Quote from: gleichman;650828Also it seems that you actually gamed with them. How was it?

Overall, it was somewhat slow.

Mapping was done very precisely by one of the players, and was quite slow.  The DM kept track of the in-game clock quite precisely.

Combat varied from being fast to a slog.

The DM was saying "you don't find anything here" very frequently.  (This was the part I found very slow going and sometimes frustrating).

Sacrosanct

Quote from: ggroy;650827Hard to diagnose somebody online for autism.

.

I'm not diagnosing anyone.  You said those people had autism.  gleichman used those people to say "See, I'm not that extreme."
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

jhkim

Quote from: ggroy;650827Hard to diagnose somebody online for autism.

Over the years I've met individuals offline who are sticklers for obeying rules and details, but who don't appear to be autistic at all.
Agreed.  Armchair diagnosis of autism in people online is stupid, and reflects poorly on the diagnoser rather than anyone else.

Rincewind1

#175
Quote from: One Horse Town;650694I can get behind this message. I'd quite like to lose a few years.

As I like to say: "Until you reach 18*, you wish to be older. When you pass 18, you wish to be younger". I'm young enough that my current ailment can be fixed with diet and exercise ;).

*Legal voting & alcohol purchase age in Poland.



Quote from: KenHR;650806Gleichman is a REAL gamer.  He makes no mistakes.  His rules don't just model physics, they ARE physics.

Ha! Next time you will tell me OG does not stand for Original Gamer!



Quote from: jhkim;650835Agreed.  Armchair diagnosis of autism in people online is stupid, and reflects poorly on the diagnoser rather than anyone else.


If you don't have autism, don't act like you have one online. But fine, if your moralities need to be sated, he's "just" thick.


I'm surprised Gleichy didn't yet pull the "Bad GMs attract bad players" line to counter "well it works for me". That's crowd favourite.

Quote from: Brad;650800Are you completely unfamiliar with International Law, or anything dealing with warfare? Everyone "knows the rules", regardless if they're written down or not.

Your counterargument is pretty weak.


You forgot to add "And everyone obeys them unquestioningly", in a sarcastic manner. Which also happens in RPGs, when often rules are bent, because the situation is more logical if you use your brain rather than game's mechanics.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

talysman

#176
Quote from: Wolf, Richard;650569This is all going against one of the points in the primer though since you are using a character ability in rolling a die to determine the result of the jump rather than having the player's skill at jumping be the determinant factor on rather or not they can make jumps or not.

That's some mighty fine bullshit, right there.

Quote from: Imperator;650575They can, but it also can lead to some idiotic situations.

For example, let's imagine I want to throw a punch at a guy. IRL, if I am not trained I won't probably be able to KO the guy on a single blow, but I think I can at least hit him, even if only weakly. In CoC every PC has a 50% of landing a punch (then your foe may be able to dodge or parry but that's another matter).

OTOH, if you play Kult 1e and you don't know very well how the rules work and you try to do the same, you have a measly 3 as basic score on punching. 3 on a 1-20 scale. Or to say the same, a 15% So you decide to flaill around uselessly acting under the idea that your PC is more competent than he actually is, because you do not understand the rules that govern that setting.

So, inmersing in a setting may require for you to know how rules work. Fighting a gang of 6 foes in RQ is almost always a suicide, but is no big deal in 7th Sea. Some time ago we were playing RQ Vikings and my wife's PC got severely injured because she jumped from the mast of her drakkar into the fray, trying to land over a couple of foes. And she decided that because she had been playing lots of 7th Sea and she forgot that RQ rules are different, so she failed her Jump roll and got severely injured.

Rules define the physics of the setting and your PC is familiar with that. If I am an 8th level warrior in D&D I won't stop if a guy threatens me with a sad crossbow, even if I am unarmored, because I know for a fact that a single shot won't kill me ever. I will rush the guy and laugh the bolt off. I wouldn't do the same in RQ.

You've got two things going on here:

(1) We're talking about the Old School Primer, which is going to be less relevant when talking about later rules systems. Although Basic Role Playing has a long pedigree, a lot of the decisions made when designing BRP were done with the idea of moving away from the playstyle described in the primer. In other words, BRP relies more on character skill over player skill, more knowledge of the rules, etc. Not as much as later games, but there's a quite definite shift.

Games written even later on, like Kult and 7th Sea, shift even further in that direction. While it's potentially possible to play any game in the Old School Primer style, you'll run into problems when playing a game written *in opposition to that style*. You should play CoC, Kult, and 7th Sea in the styles they were meant to support, or not play them at all and stick to OD&D.

(2) Players who don't know the rules may eventually learn the rules, even if only in a general sense. This is what happens with the 8th level fighter facing the crossbow. By the time you reach 8th level, you've probably noticed that a single hit from a mundane weapon won't kill you if you have lots of hit points. So, you take the risk.

Remember, the primer is saying that players don't need to know the rules, not that they aren't allowed to know or guess at the rules.

Quote from: Marleycat;650820Why are you guys arguing with him? You all know he sees things in only one possible light, most times contrary to reality.

I think you mean "he sees thing in only one possible light: HIMSELF."

One Horse Town

I think it's time that we stopped with the autism/ocd jibes, folks. It's quite possible to be rigorous and/or demanding without suffering from a mental illness.

Likewise, i think it's time Gleichman stopped demanding people pass an arbitrary exam in order to be worthy of speaking with him.

This i spake. :pundit:

Piestrio

Quote from: jhkim;650835Agreed.  Armchair diagnosis of autism in people online is stupid, and reflects poorly on the diagnoser rather than anyone else.

True. You don't have to be autistic to be a shitty shitty poster.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

gleichman

Quote from: One Horse Town;650856Likewise, i think it's time Gleichman stopped demanding people pass an arbitrary exam in order to be worthy of speaking with him.

What's that in reference to?
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.