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SJgames RE: 2012 "it was our best sales year ever"

Started by Piestrio, February 11, 2013, 08:44:14 PM

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Nicephorus

I wouldn't be surprised if it's because Munchkin has made it into places like Target. Many former gamers, non-tabletop gamers, and general nerds are far more likely to be browsing the game aisle of Target than go into one of the few remaining game stores.
 
If that's the case, it speaks to the continued strength of mainstream distribution. This is what made Basic D&D a hit - normal people not previously tied into the hobby could see it and buy it.
 
Whatever, it's still good news. SJ Games on a good financial footing means that they'll be able to keep stuff in print, bring out more stuff lik Ogre, and put out new stuff as well.

GameDaddy

Quote from: Nicephorus;628096Whatever, it's still good news. SJ Games on a good financial footing means that they'll be able to keep stuff in print, bring out more stuff lik Ogre, and put out new stuff as well.

...Cough, Car Wars, Cough...
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Shawn Driscoll

#17
High sales?  High profits?  High inflation?  How well was 2012 for them in 1991 money?

And if 2012 was really spectacular, they should have money then for more GURPS books, right?  Or does that money go right back into their electrical costs for their growing PDF storage?  And how much of their sales increase (counting chickens before they are hatched) was because of their Ogre Kickstarter?

Bradford C. Walker

Quote from: GameDaddy;628356...Cough, Car Wars, Cough...
This.

I miss my autodueling days.  Half the fun was coming up with the most wicked awesome stuff, and the other half was wrecking each other's shit in some road or arena scenario that took all day (or, sometimes, all weekend) to play out.

estar

Quote from: Shawn Driscoll;628423And if 2012 was really spectacular, they should have money then for more GURPS books, right?

The problem with Munchkin vs GURPS is a manpower issue where the time spent on Munchkin (and other dice/board games) returns a vastly larger profit than the time spent on GURPS.

Exploderwizard

Quote from: estar;628577The problem with Munchkin vs GURPS is a manpower issue where the time spent on Munchkin (and other dice/board games) returns a vastly larger profit than the time spent on GURPS.

This is why I wish they would do a kind of OGL for GURPS so others could write & publish adventures and supplemental stuff.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Shawn Driscoll

Quote from: Exploderwizard;628601This is why I wish they would do a kind of OGL for GURPS so others could write & publish adventures and supplemental stuff.

Just download GURPS Lite and play from that.

Exploderwizard

Quote from: Shawn Driscoll;628602Just download GURPS Lite and play from that.

What good is that? I already have the core books and the supplements I want that have been published.

I'm talking about the availability of modules.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

estar

Quote from: Exploderwizard;628609What good is that? I already have the core books and the supplements I want that have been published.

I'm talking about the availability of modules.

I concur they don't have a lot of ready to run adventure. Most "adventures" are organized and read like sourcebooks. "Mirror of the Fire Demon" is the closet thing they have to the traditional adventure format.

My Scourge of the Demon Wolf started out as a GURPS adventure and is how I would write and organize them.

Shawn Driscoll

Quote from: Exploderwizard;628609What good is that? I already have the core books and the supplements I want that have been published.

I'm talking about the availability of modules.

Ok. I've never used modules, or store-bought adventures.

RPGPundit

GURPS lite 3e was pretty great. I had heard somewhere that they gimped 4e's lite in comparison.

RPGPundit
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Piestrio

#26
Quote from: RPGPundit;629003GURPS lite 3e was pretty great. I had heard somewhere that they gimped 4e's lite in comparison.

RPGPundit

Yeah, it's less useful.

If feels like it has more mechanics for character building and fewer for actually running the game.

3e lite felt complete, 4e lite feels like a teaser.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

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David Johansen

The main reason I dabble with game design at all is that GURPS isn't open source.  Not that it's perfect but it's close enough for my purposes 99% of the time.  True I complain that it's utterly broken for supers but that's the point system, combat is fine with supers if they're built right.

As for GURPS Lite 4e, I'd argue it's more complete.  It covers a wider range of weapons and skills than the 3e booklet but leaves out magic entirely which seems to be a core beef for some folks.  Personally there desperately needs to be a GURPS Fantasy Lite more than any single other thing GURPS needs, even the precious Vehicle Design Rules.
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Warthur

#28
Quote from: estar;628577The problem with Munchkin vs GURPS is a manpower issue where the time spent on Munchkin (and other dice/board games) returns a vastly larger profit than the time spent on GURPS.
I suspect another issue is that they consider the GURPS line more or less "complete". They've run out of ideas for genre sourcebooks, they can't muster the enthusiasm to adapt any published settings (or the money to get the licences) and they've never really seemed to be interested in producing adventures. I could well believe that from their point of view there's not much left to do with the line except occasionally run off another print run of those books which still sell in print.

You also have the downward spiral going, where SJG declare there's no money in GURPS after spending a fair amount of time neglecting the system. If I were a GURPS fan I'd want to shake them by their lapels and yell "Of course the market's drifted away from GURPS! Gamers have lost interest because you've lost interest!"

I mean, I don't necessarily blame SJG for apparently losing interest in GURPS. As I understand it the existence of the game is an enormous compromise as a result of Steve no longer having the rights to TFT, the game he actually wanted to print and support. And whilst I admire GURPS' fans devotion to the line, for me and most of the people I game with a game which deliberately sets out to be the white bread of RPGs is going to pall after a while.
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estar

Quote from: Warthur;629453You also have the downward spiral going, where SJG declare there's no money in GURPS after spending a fair amount of time neglecting the system. If I were a GURPS fan I'd want to shake them by their lapels and yell "Of course the market's drifted away from GURPS! Gamers have lost interest because you've lost interest!"

I think it largely due to a myopia about GURPS as a universal toolkit that caused GURPS to decline faster than its competitors. While I think SJ Games will still had to face the Munchkin vs GURPS (and now Ogre) issue. GURPS would be a lot healthier if it had a standalone powered by GURPS Fantasy RPG. Along with a version for Sci-Fi and a version for Horror.