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How Many Halflings Does it Take to Screw in a Light Bulb

Started by Bedrockbrendan, February 09, 2013, 08:06:47 AM

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Bedrockbrendan

When halflings go to war with bigger races, how much of a factor do you think size should be? How many halflings does it take to kill one human soldier (generally speaking). Can they overcome the problem through tactics and formations? Turn their smaller size into an advantage?

smiorgan

Quote from: BedrockBrendan;626732When halflings go to war with bigger races, how much of a factor do you think size should be? How many halflings does it take to kill one human soldier (generally speaking). Can they overcome the problem through tactics and formations? Turn their smaller size into an advantage?

"Scholar: Who has the advantage in fight, of a tall man, or a man of mean stature?

Master: The tall man has the vantage, for these causes(23): his reach being longer, and weapon unto his stature accordingly, he has thereby a shorter course with his feet to win the true place, wherein by the swift motion of his hand, he may strike or thrust home, in which time a man of mean stature cannot reach him, & by his large pace, in his true pace in his regression further, sets himself out of danger, & these are the vantages that a tall man has against any man of shorter reach than himself.

Scholar: What vantage has a man of mean stature against a tall man?

Master: He has none: because the true times in fight, and actions accordingly, are to be observed and done, as well by a tall man, as by a man of mean stature."

(George Silver)

Halflings would fare badly in open fight, but no doubt they could win with judicious tactics, choice of terrain, etc. Stuff that immediately comes to mind is
- fighting in jungle or other terrain where their longer-limbed opponents won't have the advantage of longer pace, etc (Dark Sun?)
- using concealment.

Halflings could probably complement taller allies in a close skirmish, simply because of the difficulty in transitioning perception up-down vs left-right--enemies are focusing on the tall folks.

I don't know if Eskrima etc skirmish techniques would be appropriate, don't know enough about them.

flyerfan1991

Quote from: BedrockBrendan;626732When halflings go to war with bigger races, how much of a factor do you think size should be? How many halflings does it take to kill one human soldier (generally speaking). Can they overcome the problem through tactics and formations? Turn their smaller size into an advantage?

Stay in groups, use ranged devices as much as possible, and when the enemy closes on you, scatter and make them chase you so that others can pick off individuals using archery.

In short, take away the advantage that a taller and tougher race has:  being able to slug it out face-to-face.

Dwarves, OTOH, can slug it out face-to-face with other "normal" sized races, so there's no need to run.

Premier

I think halflings wouldn't "go to war" in the first place. Nation-states are a relatively modern thing, and the concept of, say, "All English versus all Germans in TOTAL WAR (even if for you specifically it only means working in an airplane factory)" is kind of alien to a medieval-ish setting. Most people would be just content to lead their lives, pray their lands do not get ravaged by war or their city isn't besieged; and at the end of day they'd just pay their taxes to whichever lord happened to have control over their stretch of the world, not really caring whether he's the Duke of A, the King of B, the Doge of C or the Caliph of D.

And to me, that mentality describes halflings perfectly. They're a homely, non-adventurous, non-violent people who'd rather just pay their taxed and be left alone. Sure, they would have some sort of more-or-less organised force against bandits, minor raiders and the like; but on the whole they'd prefer to just sit out major wars.
Obvious troll is obvious. RIP, Bill.

smiorgan

Quote from: Premier;626739They're a homely, non-adventurous, non-violent people who'd rather just pay their taxed and be left alone.

+1

"Phlegmatic" is the description in my RQIII books.

Daddy Warpig

Quote from: BedrockBrendan;626732When halflings go to war with bigger races, how much of a factor do you think size should be?
This is one case where the real world can actually offer some perspective.

Tribes of shorter-on-average people exist. What happened with them, when engaging in combat with taller-on-average combatants?
"To strive, to seek, to find, and not to yield."
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The Butcher

Halflings in BECMI/RC get +1 to hit with missile weapons. I imagine halflings would have no cavalry and make poor infantry due to being, well, 1.0m to 1.2m (3-4 feet in 'Murica) tall. But as scouts, skirmishers or guerillas defending their home territory, setting up ambushes with slingers and archers, I think they'd kick all sorts of asses.

Bedrockbrendan

#7
Quote from: Daddy Warpig;626742This is one case where the real world can actually offer some perspective.

Tribes of shorter-on-average people exist. What happened with them, when engaging in combat with taller-on-average combatants?

That is true, but in most pf the examples I can think of the smaller tribes also had a tech disadvantage (in the case of the Battle of Mactan there might be omething to draw on in terms of how to level the field a bit). In my setting the halflings have the better tech (something I probaby should have mentioned in the op). Even in these cases, you are still dealing with humans fighting humans. Lapu-Lapu wasn't childsized (as halflings are often depicted). I think when you get down to the size of a halfling the disadvantage is much more significant (though I have been thinking of making my halflings a bit beefier). Still I think that example moght offer soje insight (anyone familiar with that battle?)

Bedrockbrendan

Quote from: The Butcher;626747Halflings in BECMI/RC get +1 to hit with missile weapons. I imagine halflings would have no cavalry and make poor infantry due to being, well, 1.0m to 1.2m (3-4 feet in 'Murica) tall. But as scouts, skirmishers or guerillas defending their home territory, setting up ambushes with slingers and archers, I think they'd kick all sorts of asses.

This is the other thing that I have been thinking about. Mechanically, there isnt really a huge difference between halflings and humans in most games (not anything comparable to how i would picture Bilbo versus a human from middle earth for instance. In my own game the difference is a strength cap on the halflings for the most part, and this is why I am thinking of making the halflings a bit larger.

I can definitely picture them as scouts and guerillas. The problem I face is my halflings have a trade empire and i think occassionally they would be required to besiege a city or face an opponent in open battle. So I am wondering how the great halfling generals would handle this (overwhelming numbers? Heavy use of archers? Etc). In the backstory, they form a bit of a symbiotic relationship with the dwarves, using them as their infantry. But prior to that, the halflings would have had to serve as their own infantry.

Catelf

Well, let's see on how it is practically.

Haflings are:
* Shorter.
That means shorter Move Distance, shorter effective reach, and less HP in comparison.

However, something that often seems to be forgotten, is that they also is half a target, and should therefor be harder to hit.

Also, they are harder to hit once really up close, especially if the "human-sized" is armed with a sword or longer, while the halfling may be in the correct height of damaging the humansized one's ... male parts.

So the answer may really be 2 Haflings.
One distracts and may or may not get killed, while the other gets close, and strikes .... balls.

As an organized infantry ... Distractions, distractions, distractions.
fireworks, smoke-powder, unexpected allies(wooden constructs), what have you.

Movable (if somewhat slow) archer cover, .....
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;)
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Mistwell

Things that help compensate for small stature:

1) polearms



2) cavalry mobility


Simlasa

Give 'em poison darts and blowguns... tactics that make maximum use of covering terrain. Tunnels that are too small for big'uns to chase after them.

AteTheHeckUp

Quote from: Premier;626739...They're a homely, non-adventurous, non-violent people who'd rather just pay their taxed and be left alone...
True, and they might also be used to getting pushed around.  If they do still command a fertile homeland, it's because some among them have booby-trapped the fuck out of their borders, Ewok-like, giving rise in the world of the Big Folk to legends of the almost magical trickery of the Little People.

Simlasa

I'm picturing The Shire, full of tiger pits, punji sticks and Malayan man traps.

The Traveller

Quote from: Daddy Warpig;626742This is one case where the real world can actually offer some perspective.

Tribes of shorter-on-average people exist. What happened with them, when engaging in combat with taller-on-average combatants?
Genghis Khan might have a few things to say about that!

Warfare isn't combat. One on one battles have exactly nothing to do with who wins a war. It's all about strategy and tactics, or the concentration of forces. Whoever is better at concentrating their forces, assuming no massive disparity in technology, where they need them will win the day. The aforementioned Golden Horde, Charles Martel, The Finns in WW2, all of these picked their battles against much larger forces and won almost every time.

If you can get more of your guys against smaller groups of the enemy in an environment of your choosing that plays to your strengths, the odds are stacked in your favour, even if the enemy is more powerful as a whole.

Quote from: Simlasa;626941I'm picturing The Shire, full of tiger pits, punji sticks and Malayan man traps.
That is weirdly awesome.
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