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Best RPG Module (for any game) and why (without spoiling things too much!)

Started by APN, December 23, 2012, 03:37:42 PM

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Dirk Remmecke

Quote from: Fiasco;613424If we are talking X Series gems I'd recommend X8 Drums on Firetop Mountain. Castle Amber is right up there too.

I guess Castle Amber's awesomeness is an age-related thing, as in: if it is one of the first modules you play you will remember it fondly, forever. I cannot rerun it as it's too much of a zoo for me. (Taking it as inspiration, using the Averoigne "demiplane" idea and a different dungeon architecture, say, Castle Wittgenstein from Death on the Reik or one of the many castles from Almondsey, is a different matter entirely.)

Drums on Firetop Mountain is a module that I neglected for a long time. I couldn't use it because there was no region in any of my campaign settings where I could place it.
But is was a perfect fit as an Indiana Jones-type adventure for a Nostalgia hack.
Also, it would make a great adventurous, pulpy, Indy-type, CoC session.
It has a similar set-up as Isle of Dread but I like it much better than X1.
Swords & Wizardry & Manga ... oh my.
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RPGPundit

I love Isle of Dread. Ran it twice last year, for both Albion games (albeit with some modifications).

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Dirk Remmecke

Quote from: RPGPundit;613742I love Isle of Dread. Ran it twice last year, for both Albion games (albeit with some modifications).

Where in the Albion cosmos did you place it?
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pspahn

Quote from: Fiasco;611208B10 Nights Dark Terror crams more awesome in its 64 pages than just about any mega module of twice the size. You get wilderness sandbox interspersed with dungeon crawls, city adventuring, lost civilizations, a spectacular siege set piece and one of the best evil organizations in the Iron Ring.

Hard copies can tend to be pricey but you can get a free cleaned up PDF by hunting around Dragonsfoot.

I'll second this. It's got quite a bit of gonzo thrown into the mix, so you'll have to tone it down if you run a low fantasy/low magic campaign like I do, but that's easily done without really changing the tone of the adventure. I used this as a springboard to several long-term campaigns and that siege at the beginning was always one of the most memorable encounters of all time---it never played out the same way twice, because the actions of the players always changed the course of events.

Also, since you're asking for the best, I recommend any module I've ever published (ex. Blood Moon Rising, The Inn of Lost Heroes, Pyramid of the Dragon, Atarin's Delve).  ;)

Pete
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TristramEvans

My favourite module as far as gameplay experiences go is an online scenario for AFMBE I found called "Aphrodite's Harvest", which I admittedly heavily-modified as I always do, but had a very strong premise: the characters were the crew of a terra-forming spaceship that was sent into deep space to a planet. Instead of the crew staying in cryo-stasis, they were cloned in vats upon reaching the planet. What the players didn't know is that the ship had actually reached the planet almost a decade ago, after the first set of clones discovered a fungus on the planet that turned them into zombies. Once "dead", the computer kickstarted the clone generation process again, and this continued until by the time the Pcs are grown, lower levels of the deck are filled with zombie versions of themselves. Oh, and one of the players was a genetically modifed gorilla, which was awesome. Especially when they encountered the zombie version.


I adapted the scenario for Call of Cthulhu, and added a few more Cthulhoid elements to the game, as well as taking a  cue from Paranoia and having the ship's computer become schizoid.

Yong_Kyosunim

Isle of Dread (I like the mix of exploration and dungeons)

Rappan Athuk (this was just nasty and hard. I think we spent more time cautiously exploring and weighing our options than charging into rooms because some fights were god-awful. We ended up being TPK'd in the end)

Bloody Jack's Gold (this was a really frustrating and challenging module to play that once you reached the end, it was awesome and well-worth the hassle)

Nemoren's Vault (great beginning dungeon crawl)

Of Sound Mind (another great beginning dungeon crawl mod)

Idylls of the Rat King (a third great beginning dungeon crawl mod)

Age of Worms Adventure Path (well-written, awesome story, and very hard to beat. The players had only one surviving player character out of three separate parties with NPC mercs to boot. I think there was over a dozen permanent deaths in this campaign.)

Aerie of the Crow God (I enjoyed the story)

Mistwell

Quote from: Yong_Kyosunim;614303Of Sound Mind (another great beginning dungeon crawl mod)

I've heard good things about this.  I think it had psionics that turned me off to it?

Sigmund

Quote from: pspahn;613805I'll second this. It's got quite a bit of gonzo thrown into the mix, so you'll have to tone it down if you run a low fantasy/low magic campaign like I do, but that's easily done without really changing the tone of the adventure. I used this as a springboard to several long-term campaigns and that siege at the beginning was always one of the most memorable encounters of all time---it never played out the same way twice, because the actions of the players always changed the course of events.

Also, since you're asking for the best, I recommend any module I've ever published (ex. Blood Moon Rising, The Inn of Lost Heroes, Pyramid of the Dragon, Atarin's Delve).  ;)

Pete

Blood Moon Rising especially, great adventure. Pete writes great stuff, can't go wrong with anything from Mr. Spahn :)

Edit: I've heard great things about Griffin Mountain, and I'm playing through it now as a player.
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danbuter

Isle of Dread will always be my favorite module. You should easily be able to run a year campaign with this, especially if you add in more pirate stuff.

I also really like Red Arrow, Black Shield. It's a high level campaign featuring diplomacy, war, and a bunch of cool encounters. You also see all of the Known World while you're at it.
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Reckall

Quote from: danbuter;614423I also really like Red Arrow, Black Shield. It's a high level campaign featuring diplomacy, war, and a bunch of cool encounters. You also see all of the Known World while you're at it.

Along with "Master of Desert Nomads" 1 & 2 of course :)
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

RPGPundit

Blood Moon Rising was really liked by the group of players I had for it, that was in my FR campaign.

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LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

RPGPundit

Quote from: Dirk Remmecke;613800Where in the Albion cosmos did you place it?

The Azure Islands, an isolated group of islands near the edge of the world, quite a great distance off the coast of Iberia.  

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Black Vulmea

The OP left out Western and espionage rpgs, so Burned Bush Wells and Operation: Fastpass are off the table.

For fantasy, my personal favorite is The Lost Abbey of Calthonwey, a great example of a dungeon crawl filled with factions for the adventurers to exploit.

For sci fi, Leviathan, trade explorers on the edge of space, plus one of the coolest starships ever.

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TheHistorian

Quote from: Black Vulmea;614856For fantasy, my personal favorite is The Lost Abbey of Calthonwey, a great example of a dungeon crawl filled with factions for the adventurers to exploit.

Fails the reasonably available test though.  That one is pretty tough to find, and it almost always commands a strong price (although one did sell recently for a ridiculously low price).  This used to be an easy $100 item, but it's probably more like $50-60 these days.

Punjab

I have to go with my passion-game for absolute #1: The Destiny Map for Torg.

After that, I really liked Castle Amber & Return to the Temple of EE, although I've only played in them, never ran them.
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