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Drawing 30 dungeons/lairs before Christmas

Started by AndrewSFTSN, November 25, 2012, 03:25:08 PM

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akiva

I think the ones from today are the best yet. Keep up the good work! I may very well steal several of these.

AndrewSFTSN

Thanks Akiva.  I do think working on plain paper is helping.

QuoteThe leeches remove the poison as well as some of your skin and blood

Opaopajr

Yes, there's considerably less "long hallway, with right angles!" clutter. It also tightens up room clusters, which looks more 'lived in' sensible. It's a big exercise you made for yourself, but it looks like it's bearing some fruit.

I also like the vertical cut-away one. It may seem limiting to draw perhaps, but I think that might be more of an issue of scale. You are showing room level detail, or a medium pull away, instead of strictly level detail, more of a far pull away. However, it comes off interesting all the same.

If the vertical stuff is hard, perhaps make it an inset. And then make the overhead map be a magnified level area of the inset.

I also like how your newer stuff seems to be adding new across-the-map terrain features besides 'rivers'.

And the hexagonal rooms are a plus, too. Have you thought about attempting a hive?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

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AndrewSFTSN

Well, I made it as far as 19 before Christmas, with a few other non-presentable scribblings.  I'll post them up now.  I don't know if it's worth continuing to 30, although I do think I learned a few things over the ones I did finish.  Happy New Year all.
QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

AndrewSFTSN

QuoteThe leeches remove the poison as well as some of your skin and blood

Opaopajr

Quote from: AndrewSFTSN;612878

Hmm...

Is it castle complex with towers and minarets with sky high walkways?

Or is it a dungeon with stairs leading to pit fissures?

Intriguing either way.

A good candidate for a vertical layout inset.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

Quote from: AndrewSFTSN;612879

Very city-esque. Not 'just a dungeon,' but so organized in a rather 'livable' way, that it gives good voice to "dungeon as underground city."

You could easily convert this to an above ground town or palatial estate structure.

Versatile.

Also with the 'river S' on the side it demands less attention, suggesting a confidence that it's important regardless. Good break away from habit.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman