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Have you ever just walked out of a game in mid session?

Started by red lantern, October 23, 2012, 02:13:01 AM

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red lantern

I was in this game that was supposed to be a free for all SF universe where any player could bring in anything from any SF universe.

I was skeptical as many SF universes have conflicting premises and such, but I tried to bring in some stuff I sort of liked and that I considered plausible and enjoyable as they weren't  just magic plot devices.

Well, another player was a munchkin and brought in nothing but the most powerful things he could find regardless of play balance, other players, etc.

So basically his player dominates the game and eventually everyone but me is using the stuff he likes and brought in, but since it was 'his' stuff you had to kiss his ass and become subordinate to him to use it. (The idea was each player brought tech and such from his universe and could deal with other players.)

I wouldn't do it and so the challenges the GM threw at us were geared to the one munchkin players equipment. So he and his NPCs, which is what the other players quickly became, had the high power stuff I, basically, could do nothing as I didn't go for things like TNG phasers and lightsabers and HALO power armor, etc.

I had a shuttle I liked, it was based on this: https://www.genetmodels.com/shop.php#ecwid:category=2836940&mode=product&product=12388621

Well, the other player and everyone else were using STTNG level stuff and whatnot, so my stuff was just outclassed and really useless, but the game was supposed to be about each player using what he liked.

The last straw was when my shuttle was declared 'useless" and recycled into a runabout. I was then supposed to use it.

So here's what happened. I told the GM "Well, Terry, here's what my player does. He goes into the cockpit, drops his pants, shits in the pilot seat, pisses on the control panel, sets a concussion grenade for a 5 minute delay, tosses it into the engine compartment, zips up his pants, leaves the runabout and walks right out of your game world."

I got up and walked out of the guy's house and left the game. Basically I was told it was going to be sort of like rifts in that a multitude on SF universes had collided and each player could bring in what he wanted, it turned into a munchkin universe where one player brought in unbalanced stuff and just took over the whole game.

Later the GM admitted the other player had been a dick and he really hadn't thought the idea thru too well, and was sorry I'd gotten dicked over so much. He said he'd tried to give me a runabout to use as it had replicators and I could have started making my own stuff with it without having to become a subordinate to the dick player, but I told him having my shuttle turned into one of the other guy's ships was too much of an insult to me.

He did say that he let the runabout explode and do a lot of damage to Mr. Munchkin's power base to take him down but my character was killed in the blast. I told him if he'd taken him down earlier I might have been able to enjoy the fucking game a little.

Sooooo, anyone else just leave the game in mid session? I'd like to hear about it just to see what can drive other gamers away from a campaign.
With the crimson light of rage that burns blood red,
let evil souls be crushed by fear and dread.
With the power of my rightful hate
I BURN  THE EVIL! THAT IS MY FATE!

vytzka

Quote from: red lantern;594138I was in this game that was supposed to be a free for all SF universe where any player could bring in anything from any SF universe.

I would have said "no" when I heard this bit because there is no possible way that would not end in a disaster.

So no, I haven't walked out of a session yet because when something sounds disastrous I assume it probably will be, and bow out before it's too late.

taustin

I gotta agree with vytzka. WTF were you thinking? I can't imagine a set up like that ending any way other than disasterously even if everyone had the best of intentions. As you say, too many SF universes have mutually exclusive traits.

red lantern

Hey, it'd been a while since I'd gamed after my last group broke up. I'd hoped the GM had learned from that and would reign things in a little and keep some balance.
With the crimson light of rage that burns blood red,
let evil souls be crushed by fear and dread.
With the power of my rightful hate
I BURN  THE EVIL! THAT IS MY FATE!

Monkey Boy

#4
I have walked out on a convention game and should have walked out on a few other convention games.

I have been gaming with some highschool friends for the past twenty years. There is just three of us so when we go to the local convention we tend to get put into teams with randoms who dont have groups. Sometimes its a pleasant surprise sometimes you can find humour in their disfunctions and deal with it. Sometimes they are just dickheads.

A dm played favourites, ran a glacial session of dragon wariors and bragged about having had no sleep the might before. This lack of sleep was possibly and excuse for.the terdible session of finding lost children and catching spying tax agents of the crown, capped of with far to much exposition and useless tangents. He shut down all our efforts to get something, anything, happening. After about 90 minutes we walked out. As we left he told us that things were about to happen to which we replied you already had 90 minutes to have stuff happen and we walked.

The other times we should have walked generally involved cross dressers at the convention tripping on their munchkin characters and trying to dominate proceedings and other crossdressers wasting time dress shopping in game.

We dont convention game anymore.
Occasionally running - B/X D&D and toying with the idea of WFRP 2e
Currently playing - Runequest and AD&D

rway218

Quote from: red lantern;594138I got up and walked out of the guy's house and left the game. Basically I was told it was going to be sort of like rifts in that a multitude on SF universes had collided and each player could bring in what he wanted, it turned into a munchkin universe where one player brought in unbalanced stuff and just took over the whole game.

A basic case of a bad GM.  Maybe not the best way to handle the situation, but effective.

Quote from: red lantern;594138Later the GM admitted the other player had been a dick and he really hadn't thought the idea thru too well, and was sorry I'd gotten dicked over so much. He said he'd tried to give me a runabout to use as it had replicators and I could have started making my own stuff with it without having to become a subordinate to the dick player, but I told him having my shuttle turned into one of the other guy's ships was too much of an insult to me.

I have left one game in my life, AD&D 1e, when my and another player's Oriental Adventures characters were robbed of all gear before the game started.  The honor loss made it impossible to play that character, and I didn't feel like making another.  I was also 20 years younger and it felt like the thing to do at the time.  Now I wouldn't, I would just not return.

Warning:  Advice Content!  Breathe, and relax.  The situation was bad enough when the GM gave no limits, made worse by one player taking advantage, and worse yet by walking out.  Take the GM to the side after the game, or find a reason to leave that doesn't disrupt.  If all you say is accurate, you could have come out the "Better Man" by handling it above board and in private.  It doesn't make you look any better to have done what you did.

 Now I'll shut up... admitting again, in my youth, I did similar and worse when games went poorly for me.

red lantern

What really pissed me off was that the GM took the slap in the face as a hint, reigned in Mr. Munchkin and started creating situations where "interference" kept mr. munchkin's uber trek gadgets from working, forcing the use of other technologies. Like, shit, after I leave he fixes the game but I couldn't come back after the exit I made, even after he asked me to.

I was afraid if I ever sat at a table with that munchkin again, I'd be doing time for murder. Some ignorant people consider munchkins human, unfortunately.
With the crimson light of rage that burns blood red,
let evil souls be crushed by fear and dread.
With the power of my rightful hate
I BURN  THE EVIL! THAT IS MY FATE!

rway218

Quote from: red lantern;594146What really pissed me off was that the GM took the slap in the face as a hint, reigned in Mr. Munchkin and started creating situations where "interference" kept mr. munchkin's uber trek gadgets from working, forcing the use of other technologies. Like, shit, after I leave he fixes the game but I couldn't come back after the exit I made, even after he asked me to.

I was afraid if I ever sat at a table with that munchkin again, I'd be doing time for murder. Some ignorant people consider munchkins human, unfortunately.

True.  Once the game goes bad, you're burned.  And a wise choice not to play with that guy again.

rway218

Quote from: Monkey Boy;594143We dont convention game anymore.

I only game in one convention, in one off market game anymore.  I think the con games are 10 time out of 9 poorly conceived, poorly executed, and full of rules-hounds anymore.  So I don't blame you there!

red lantern

Quote from: rway218;594147True.  Once the game goes bad, you're burned.  And a wise choice not to play with that guy again.

I understand that when he tried to take over some other games some other players responded by breaking into his stuff and defecating in the captain/pilot/driver seats.
With the crimson light of rage that burns blood red,
let evil souls be crushed by fear and dread.
With the power of my rightful hate
I BURN  THE EVIL! THAT IS MY FATE!

jeff37923

I had a game walk out on me once....

Gather 'round, my brothers, and again hear the tale of D&D Sensitivity Training...

A long time ago in a FLGS far, far away...

Well, it was 11 years ago in a FLGS in Maryville only 11 miles away. I was playing AD&D2 with a dysfunctional group that had just sort of fell in together for the game. There was Bird, the DM (yes, all names have been changed to protect the guilty) who was my same age and gaming experience level. Xellos, the UT engineering student and party Magic-User. Duh Paladin, a nursing student from UT who always showed up either drunk or stoned and played his Paladin in an annoying evangelical stupid fashion. Then there was A-ko (Big Dumb Fighter), B-ko (Conniving Thief), C-ko (Fighter/Magic-User), and the Queen Bee (Druid) who had fallen in with us from the RPGA Living City game (Queen Bee was working her way through dating A-ko, B-ko, and C-ko: at this point she was on B-ko) . Finally, there was me, playing a Bard who had become party leader without really trying to be.

I arrive about a half hour early for the game and find Bird, Xellos, and Duh Paladin already there. My first indication that the night was going to be bad was overhearing Duh Paladin trying to convince Bird and Xellos that he should be party leader because he was playing a Paladin - and Paladins made the best leaders in D&D. I stood back a few feet and just listened as Bird told him that he was the DM and couldn't make decisions for the party and Xellos told him that character class didn't determine who was the best leader. I announced myself, walked over to the table, and got the "buddy ole' pal" routine from Duh Paladin (and a contact high from the herb he'd recently toked).

We just chatted for awhile without mentioning the attempted coup from Duh Paladin. Then C-ko showed up at game start time and let us know that Queen Bee, A-ko, and B-ko were going to be late. Queen Bee wanted to have B-ko take her to a movie, and A-ko tagged along because he and B-ko were best friends (and he still thought he had a chance with Queen Bee even though she had dumped him two months ago for B-ko). So we ordered pizza and waited. While eating, Duh Paladin used this time to pitch his coup idea to C-ko (with me close enough to listen to his stage whispering).

Two hours later, the movie-going troop showed up to the FLGS. Bird asked them to be respectful enough next time to show up on time or let him know when they had other plans and that began the night's game with a bit of tension at the table, which only escalated. As A-ko, B-ko, and Queen Bee settled in, Duh Paladin mentioned he had an idea for them and proceeded with passing notes between the four. No, Duh Paladin was not subtle.

The night's scenario was a simple defend the keep one. A local town with a keep had been attacked by goblins, when the keep soldiers went out and drove the goblin forces away they were themselves ambushed by more goblin forces - who were now heading for the keep. Our party had to devise some defences for the keep and protect the townspeople with only ourselves and the few remaining militia. Bird said we had an hour to plan, and then we had to play it. So I started at the head of the table and asked each player for a suggestion, going in a clockwise fashion.

That's when the shit started. Xellos was trying to give his idea while A-ko, B-ko, Queen Bee, and Duh Paladin kept shouting him down. Even after being asked politely to wait their turn, they wouldn't quit, and Xellos was getting mad. After a half-hour of this, yes a half-hour, Xellos proclaimed that the next person who didn't let him talk would have their character get hit by a Magic Missile. So when he was interrupted by B-ko, he just rolled the d4's and let him know that his character had just taken 9 points of damage. This immediately led to howls from A-ko, B-ko, and Queen Bee of, "You can't do that! It's an Evil Act!" (told you they came from the RPGA, which had rules about PvP and Evil Acts being committed during game).

Xellos said that he needed some air and walked out, followed by C-ko. I got up to try and calm him down, but was grabbed by Duh Paladin and told, "This is all your fault."

Thus began D&D Sensitivity Training. During which Bird and I gathered all eight gamers together inside, calmed everyone down, and discussed what had gone wrong. B-ko apologised to Xellos who apologised to B-ko and then A-ko, Queen Bee, and Duh Paladin all apologised to Xellos as well. This was a two hour process. We only had a half-hour left to game before the FLGS owner closed up shop. So we all got ready to get back to gaming.

And that was when Duh Paladin said that the party had this blow-up due to bad leadership from me as a player and the Bard as an inferior leadership class (huh?). Duh Paladin also believed that the party should all discuss and vote on who the party leader should be since I had proven to be incompetant.

I'd had it at that point, so I grabbed some leftover pizza and a pepsi and headed outside to cool off in the parking lot. The FLGS owner came out after a half-hour, handed me another pepsi, and let me know that he'd been listening in to our drama and would keep the store open another hour. That man was a prince amoung men to behave so understandibly in the face of such utter stupidity.

Before the extra hour is up, Duh Paladin comes storming out of the FLGS, crying, and yelling at me that, "It's all your fucking fault you fucker!" He then gets in his car and tears off.

Bird then came out and let me know that the rest of the party had voted unanimously for me to be party leader. I felt that I had won the booby prize.

I took the next year off of gaming.
"Meh."

Mr. GC

Only once. I forget all the details because it's been a while, but what happened was my character was hit with a save or die, I got a 1, then the DM tried to act as if my character did not just die.

It was my own fault I didn't have Death Ward, or some ability to reroll 1s, or whatever. I was completely fine with the death. I am not completely fine at all with someone going and cheating that out of the game. After arguing with me for a good long while I just got up and walked away. If he had just said you die, or hadn't refused to relent like that I'd have stayed. Just the fact I'd even have to argue my own character should die when they are killed made it clear nothing in that game mattered.
Quote from: The sound of Sacro getting SaccedA weapon with a special ability must have at least a +1 enhancement bonus.

Quote from: JRR;593157No, but it is a game with rules.  If the results of the dice are not to be accepted, why bother rolling the dice.  So you can accept the good rolls and ignore the bad?  Yeah, let\'s give everyone a trophy.

Quote from: The best quote of all time!Honestly. Go. Play. A. Larp. For. A. While.

Eventually you will realise you were a retard and sucked until you did.

Imperator

It has never happened to me as I usually am the GM and I make a point of not playing with morons or catpissmen. So far (27 years) it has served me well.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Monster Manuel

I remember one time when I was working security, I was excited to find out that the new guy was a gamer. With a bit of trouble (we worked alternating second and third shifts), we were able to coordinate our schedules to get a game together.

It started off bad. He offered me a ride to the game, but never showed. I called him and he suggested I catch the last bus to his place. He promised he'd give me a ride home. I got on the bus.

When I got to his house he and his friends were stoned to the point they couldn't even stay awake any more. I actually have no problem with light marijuana use among my friends, but this was severe. After maybe an hour of trying to make characters, I excused myself, and walked home- it took until near dawn.

I never played with that jackass again. I don't even remember his name, and he got fired soon after for drugs.
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

Bedrockbrendan

Walking out isn't something I would do and if someone in my group did it, it would strike me as immature. I am not saying there are never reasons to get upset about what happens in game, but shouting and or storming off isn't the kind of behavior I expect from adults (even if I or someone else makes a boneheaded call). There are better ways to deal with problems in the game than leaving in a huff.