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So lets talk about successful superhero games you have run...

Started by Silverlion, August 29, 2012, 06:13:31 PM

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The Butcher

Quote from: Bill;578682Most of the pc's were not murderers, and one of them actually rushed an enemy to the hospital once during a battle.

Awesome, and very much in genre.

Actually, this is one of the draws (for me) in doing a supervillain campaign. Four-color comics villains have this nearly cartoonish, gentlemanly conception of evil, and strange codes of ethics. The not quite infrequent alliances between heroes and villains against actualy world-shattering evils stand as testimony to that. Not to mention the odd villain going over to the heroes' side (Magneto did this at least once).

Bill

Quote from: The Butcher;578708Awesome, and very much in genre.

Actually, this is one of the draws (for me) in doing a supervillain campaign. Four-color comics villains have this nearly cartoonish, gentlemanly conception of evil, and strange codes of ethics. The not quite infrequent alliances between heroes and villains against actualy world-shattering evils stand as testimony to that. Not to mention the odd villain going over to the heroes' side (Magneto did this at least once).

Some of the writers of Dr. Doom have managed to portray him as 'intelligent, non murderous' evil.   Other than one annoying writer that intentionally made doom do something very evil, I liked doom because he was not a murder hobo.

The Butcher

Quote from: Bill;578716Some of the writers of Dr. Doom have managed to portray him as 'intelligent, non murderous' evil.   Other than one annoying writer that intentionally made doom do something very evil, I liked doom because he was not a murder hobo.

I was thinking of Doom (my absolute favorite [strike]Marvel[/strike] comics villain ever) but couldn't pinpoint any particular incident. Like Magneto, though, he's big on the code of honor thing too.

Bill

Quote from: The Butcher;578722I was thinking of Doom (my absolute favorite [strike]Marvel[/strike] comics villain ever) but couldn't pinpoint any particular incident. Like Magneto, though, he's big on the code of honor thing too.

In 'Emperor Doom'  and 'Torment' Doom is portrayed as noble, but with the will and ego of a god.


In Emporer Doom he takes over the world, and manages it in a way that eliminates war and poverty.

In Torment his motives are to free his mothers soul from Mephisto.

Both are excellent.




Epic Nergasm moment for me was Doom firing a rocket pistol round at Mephisto that had an Anti matter warhead.

Silverlion

#19
Dr. Doom is the model of I used fort Count Cortex, he's noble, honorable (mostly) but he should rule the world and his methods are sometimes very wrong. He's not above helping a hero out against something that might threaten his right to rule the world.

Of course he also hate illiteracy and once tried to destroy television because he blamed it for the problem.

Its one of the reasons (when) I run NE, I think I may make a Dr. Doom stand in for Dr. Destruction, because you know.
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The Butcher

Quote from: Silverlion;578777Its one of the reasons (when) I run NE, I think I may make a Dr. Doom stand in for Dr. Destruction, because you know.

I thought NE's Dr. Destruction was a Doom stand-in.
Spoiler
Except in this case it's Namor/Aquaman impersonating him under the suit.

Soylent Green

Yeah, when written well, Dr Doom is a superb character. Some of his greatest moments though often come when he was helping the FF (for his own reasons of course) like leading them against the Overmind (FF #116) when Reed's mind had been taken over or saving Sue's life when Valeria was born.
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RPGPundit

Didn't we do this thread like two days ago? Or was there something different about it that this thread spawned out of?

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daniel_ream

Quote from: Soylent Green;578786Some of his greatest moments though often come when he was helping the FF (for his own reasons of course) like leading them against the Overmind (FF #116)

Depending on the kind of comics one grew up with, it's easy to think of supervillains as nonsensical toons.  Keep the old adage "no man is a villain in his own mind" in mind and you can get much more depth out of your masterminds and archfiends.

Of course some villains, like The Codpiece, exist solely to be punched in the spleen.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
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Soylent Green

Quote from: daniel_ream;579009Depending on the kind of comics one grew up with, it's easy to think of supervillains as nonsensical toons.  Keep the old adage "no man is a villain in his own mind" in mind and you can get much more depth out of your masterminds and archfiends.

I don't disagree, I'm just not sure why I am being quoted.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

Silverlion

Quote from: RPGPundit;578999Didn't we do this thread like two days ago? Or was there something different about it that this thread spawned out of?

RPGPundit


Not exactly no. One was brought up about helping in running supers, not about what you had fun with.


Anyway yes I know Dr. D's in NE's reveal that's one of those things I wanted to swap out, no reveal, because its OK that he be a nefarious and sinister villain to me.
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Bradford C. Walker

When Scott Lynch made TRPGs, he made Deeds Not Words, which was a d20 System superhero game.  I ran one of the playtest groups, and what I did was simple: "It's September 1990, you're all high school students, and somehow you got superpowers over the summer.  It's otherwise as the real world.  Go."

I had a Chicano techie coming out of the street racing scene, a Trust Fund kid who turned out to be a Nephilim, the New Girl who was a Psychic, the Grunge kid who got blessed by Nuada (via a silver arm, after a horrific accident), and a Punk street brawler/sorcerer.

They had a Hapless Best Pal who ran afoul of the first villain: a status-obsessed bitchy girl from a rival high school who was a stereotypical Queen Bee sort.  She and her girl-gang rumbled with the PCs repeatedly all over town until the Queen Bee shot and killed a playground monitor at the adjacent elementary school.  By then, the Feds got involved; Queen Bee got the arc-ending beatdown, and the PCs now had to handle the Feds.

Second arc came when Queen Bee's master, the head of a demonic cult, showed up to see why she's out of contact.  He started by killing off Bee's surviving henchgirls and minions, drawing out the PCs, and then attempted to lure then into fake lairs to trap and kill them off.  This ended when the cult leader tried one last time to do it, and the PCs bum-rushed the place so hard and fast that they cleaved through the opposition and finished him off by dogpiling him with everything they had.

At that point, the game broke up with DNW going to print (as it were; this was before PDF-based sales were really a thing, and Lynch blazed a trail here) and Lynch getting his book contract.  We switched to something else.

daniel_ream

Quote from: Soylent Green;579033I don't disagree, I'm just not sure why I am being quoted.

Just pointing out that one of the reasons Doom is such a great villain is that to himself, he's not a villain.  Same thing with Magneto; their goals are understandable and in some cases laudable, it's their methods that bring them into conflict with society.

To me, these are the best kinds of villains because they force the players to think about why they're doing what they're doing.  If Doom can make a compelling case that the world really would be better off under his despotic rule, why not let him take over?
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Bill

Quote from: daniel_ream;579064Just pointing out that one of the reasons Doom is such a great villain is that to himself, he's not a villain.  Same thing with Magneto; their goals are understandable and in some cases laudable, it's their methods that bring them into conflict with society.

To me, these are the best kinds of villains because they force the players to think about why they're doing what they're doing.  If Doom can make a compelling case that the world really would be better off under his despotic rule, why not let him take over?

Once, Doom was attacked by a Heroine with 'Light Daggers' that essentially harm Evil people.

They had no effect on Doom because he thinks everything he does is justified and noble.

I bet Doom would ignore Ghost riders 'pennace' stare as well.

Sigmund

Quote from: Silverlion;578215Awesome SG! Do you have a bigger version of the handout?

Our NE game was going very very differently I think since we were interested in heists, and yet saving the world could be done at the same time.

We had a super cold girl with penguin robot minions and a penguin blimp. I always wanted to call her Empress Penguin but I can't honestly recall her name.
A Spider-Themed Cyborg named Professor Tarantula
A homeless man's bran in a cyborg ape body. I don't recall the name their either
Burnout. The car thief who build a hot rod themed powered armored suit (had micro wheels rather than flying.) Eventually Burnout and the Professor created minions--OCTANE. Somewhere I've got what that means (Official  Criminal Talent for the Advancement of Necessary Evil. or something similar.)


We didn't get far. I think we stopped like a warlord of some kind and his crazy followers or something.

That sounds very cool Tim :D I, of course, like Burnout cuz he sounds similar to my character "Chrome" in your H&S2 game :D
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