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'Ultimate' AD&D 1E

Started by Kaz, July 27, 2012, 10:20:21 AM

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Black Vulmea

My only significant house rule back in the day was to change the basic time-unit of combat from the round to the segment. It has the effect of making casting in combat more challenging, but it also enhances the duration of some spells during combat as well.

Also, I didn't use any of the classes or level limit changes from UA and I didn't use non-weapon proficiencies from the DSG/WSG. Weapon specialization cannot be taken until fourth level.

The other house rule I would add now is that demihuman player characters must multi-class.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

The Butcher

Quote from: Black Vulmea;568268The other house rule I would add now is that demihuman player characters must multi-class.

Emphasis mine. Why?

Benoist

Quote from: Black Vulmea;568268The other house rule I would add now is that demihuman player characters must multi-class.
Why? (genuinely curious as to the reasoning)

Planet Algol

#63
I've ran and played by-the-book core-book 1st ed. AD&D and it's a glorious beast, but you need a deep familiarity with what's under the hood to keep it running smoothly.

Nowadays I use it as a toolkit to pillage for the OD&D/"0.74 ed. AD&D" game I run; and having run it I know how it runs and what should work in my game and why I prefer OD&D rules in certain circumstances, etc.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Elfdart

Quote from: CRKrueger;565342If you've never run AD&D 1e "straight" I would, at least once.

The fact that someone felt the need to create ADDICT to explain surprise and initiative in 1E might give you an idea, but you really do need to experience them in actual play to realize just how retarded these 1E rules are. Either way, you'll be reaching for B/X, Holmes or 2E (all of which do it better) in five minutes or less.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

Exploderwizard

Quote from: Elfdart;568293The fact that someone felt the need to create ADDICT to explain surprise and initiative in 1E might give you an idea, but you really do need to experience them in actual play to realize just how retarded these 1E rules are. Either way, you'll be reaching for B/X, Holmes or 2E (all of which do it better) in five minutes or less.

If a game is so retarded to you why on earth would you use it instead of one of the more "sane" alternatives to create an 'ultimate' edition out of?

Thats like saying you want to create the ultimate beef dish but want it made out of pork.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Exploderwizard

Quote from: Imperator;568235Also, he takes an enormous shit on OD&D that I find absolutely hilarious and spot-on on certain aspects:

http://tao-dnd.blogspot.com.es/2012/08/white-box-poll-results.html

Yet another fucking idiot that doesn't realize that gaming styles and preferences are not technology.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Black Vulmea

Quote from: The Butcher;568270Why?
Quote from: Benoist;568271Why?
Makes demihumans distinctive and reduces the impact of level limits.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Panzerkraken

Quote from: Black Vulmea;568356Makes demihumans distinctive and reduces the impact of level limits.

I always thought that swapping the two structures made more sense.  Let humans multiclass, expanding their abilities quickly, but make demihumans dual class, since they (almost to a race) have longer lifespans and tend to be more.. focused than humans.

Of course, in several 1e and 2e games I slapped demihumans with an xp penalty too, one of them was commensurate to their lifespan versus a human. (mostly because i had a bunch of dandelion eaters for players)

edit:  I won't claim that the multiclass/dual class was an original thought, I'm sure I read it somewhere, but I can't remember where for the life of me.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Marleycat

Quote from: Panzerkraken;568366I always thought that swapping the two structures made more sense.  Let humans multiclass, expanding their abilities quickly, but make demihumans dual class, since they (almost to a race) have longer lifespans and tend to be more.. focused than humans.

Of course, in several 1e and 2e games I slapped demihumans with an xp penalty too, one of them was commensurate to their lifespan versus a human. (mostly because i had a bunch of dandelion eaters for players)

edit:  I won't claim that the multiclass/dual class was an original thought, I'm sure I read it somewhere, but I can't remember where for the life of me.

I agree with the switch.  I hate level limits they make NO sense and have no place in my Dnd.  Exp penalties? Sure.
Don\'t mess with cats we kill wizards in one blow.;)

Kaz

Switching them made more sense to me in 2E. I can see the change working in 1E.

At this point, I think I would just mine the 1E stuff to expand the shit out of any RC games I run. Separate race as class and use the other spells, etc.

The weapon bonus vs AC charts and combat matrices kinda make my face melt a bit.
"Tony wrecks in the race because he forgot to plug his chest piece thing in. Look, I\'m as guilty as any for letting my cell phone die because I forget to plug it in before I go to bed. And while my phone is an important tool for my daily life, it is not a life-saving device that KEEPS MY HEART FROM EXPLODING. Fuck, Tony. Get your shit together, pal."
Booze, Boobs and Robot Boots: The Tony Stark Saga.

Planet Algol

Limiting Haflings to a maximum of 4th level in Fighter makes perfect sense to me and solves one of the things I can't get my head around in 3E.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Elfdart

Quote from: Exploderwizard;568343If a game is so retarded to you why on earth would you use it instead of one of the more "sane" alternatives to create an 'ultimate' edition out of?

Learn to read. :rolleyes:

I was referring to surprise and initiative, not the entire system.

QuoteThats like saying you want to create the ultimate beef dish but want it made out of pork.

No, it's like saying I want the ultimate beef dish so I cut out the fat and gristle.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

Teazia

Do whatever you want, it is not like AD&D wasn't hacked to all bits by everyone that played it.  I don't even think it is even possible to play it straight btb (although one might try).  If you are an RC guy, just bolt things onto the RC and run with it, no big deal and no spilled milk!

Its your game yo!  

The 1e books are full of all sorts of interesting tidbits though, the flavor is killer.
Miniature Mashup with the Fungeon Master  (Not me, but great nonetheless)

Bill

Quote from: Kaz;568420Switching them made more sense to me in 2E. I can see the change working in 1E.

At this point, I think I would just mine the 1E stuff to expand the shit out of any RC games I run. Separate race as class and use the other spells, etc.

The weapon bonus vs AC charts and combat matrices kinda make my face melt a bit.

Devil's advocate!

At first I was about to agree that the switch makes sense.
 
Then I started second guessing myself.


One could argue that thge demihumans longer lifespan amakes it easier to master two or three professions at the same time.

Humans having less time would leave one profession behind to betetr focus on the new one.


Hmmm...Now I am not sure which way I prefer!