This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The World of Darkness Quickstart is pretty good

Started by Imperator, August 04, 2012, 12:29:47 PM

Previous topic - Next topic

Imperator

Quote from: Skywalker;568368One of the best things about HtV is that it has good simplified subsystems for Vampires, Werewolves and Mages. It makes for great cross over games in a way that WoD doesn't otherwise.

Can you tell me a bit more about this? I'm really considering getting Hunter: the Vigil, and this could be the definig poiny.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Marleycat

Quote from: Imperator;568421Can you tell me a bit more about this? I'm really considering getting Hunter: the Vigil, and this could be the definig poiny.

In the suppliments and the core Hunter uses systems that simplify the other supernaturals even as far as the power systems and magic.  It's why I said the books make for a great lazy girl Monster Manual if nothing else. Because the game is built to be intregrated and facilitate crossover it's very nearly the obvious base of the game.  That is if the blue line wasn't so fantastic.
Don\'t mess with cats we kill wizards in one blow.;)

Imperator

Quote from: Marleycat;568426In the suppliments and the core Hunter uses systems that simplify the other supernaturals even as far as the power systems and magic.  It's why I said the books make for a great lazy girl Monster Manual if nothing else. Because the game is built to be intregrated and facilitate crossover it's very nearly the obvious base of the game.  That is if the blue line wasn't so fantastic.

Yes, but could anyone give a detailed example on how this works? I understand that you may not have the time, or the inclination or the books in hand.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Skywalker

Quote from: Imperator;568463Yes, but could anyone give a detailed example on how this works? I understand that you may not have the time, or the inclination or the books in hand.

I don't have the time, but I will note that beside Vampire, Werewolves and Mages, Spiritslayers also has a short form Spirit creation, which are another significant antagonist in the WoD.

The Yann Waters

#19
Quote from: Imperator;568463Yes, but could anyone give a detailed example on how this works? I understand that you may not have the time, or the inclination or the books in hand.

In Hunter: The Vigil, supernatural antagonists are simply statted out with a selection of "Dread Powers" from a general list. They aren't meant to be playable as such, so there's really no need for greater detail, and they are also nerfed from the assumptions made by the other lines so as to render them more suitable adversaries for mortal PCs. For instance, an experienced changeling in HtV might have slightly higher stats than a starting changeling PC in CtL, but is likely to wield vastly less supernatural power and definitely will suffer from greater vulnerability to detection and iron.

For a more specific by-the-book example, Miss Nyx from Block by Bloody Block, the leader of the Black Blossom Court, has four Dread Powers: Clamber (for walking on walls), Drain Willpower (for just that, by inciting lust in others), Hypnotism (for implanting non-violent suggestions), and Lurker in Darkness (for vanishing into shadows). She also has the two innate fae abilities of regaining Willpower once per day by witnessing an open display of one specific emotion, and messing with the dreams of any sleeper that she's actually touching at the time. Note that all Dread Powers are fueled by Willpower points, not any creature-specific resource.

(I once went through the HtV material of a pal and took notes on the changeling-relevant bits and pieces.)
Previously known by the name of "GrimGent".

The Traveller

That's one thing that always bothered me about WoD stuff - no matter how supernatural you are, unless you've got a specific "resist laws of physics" power, a couple score CHEAP HiVe bullets in a third of a second are going to ruin anyone's weekend (Caseless High Explosive Armour Piercing High Velocity). Fair enough for silver-only werewolves and whatnot, but the sheer kinetic destructive power of modern weaponry was never really respected by the designers I feel.

I mean the military doesn't even use flamethrowers anymore, its all ridiculously incendiary globs of blazing death, and anti-materiél means it stops tanks.

I guess its to do with the flavour of the game, and stopping it from turning into Mercenary: the Arms Dealer, which is fine, but just my personal minor quibble.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Dirk Remmecke

Quote from: The Butcher;568256WW is famous for putting out great quickstarts. Hell, I've seen more than one poster over at RPGnet state his preference for the Exalted Quickstart's super-simplified rules over the abomination that are the actual Charm rules.

One of my favourite RPGnet reviews: Vampire: The Masquerade Introductory Kit, or: How I Learned To Stop Feeling Angst and Love V:TM
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

Ladybird

Quote from: The Butcher;568256WW is famous for putting out great quickstarts. Hell, I've seen more than one poster over at RPGnet state his preference for the Exalted Quickstart's super-simplified rules over the abomination that are the actual Charm rules.

Qwixalted actually looks playable, not like the sprawling mess that is the main game, and the lighter mechanics make me think "Epic hero!" instead of "CCG!".
one two FUCK YOU

Teazia

#23
Quote from: GrimGent;568515In Hunter: The Vigil, supernatural antagonists are simply statted out with a selection of "Dread Powers" from a general list. They aren't meant to be playable as such, so there's really no need for greater detail, and they are also nerfed from the assumptions made by the other lines so as to render them more suitable adversaries for mortal PCs. For instance, an experienced changeling in HtV might have slightly higher stats than a starting changeling PC in CtL, but is likely to wield vastly less supernatural power and definitely will suffer from greater vulnerability to detection and iron.

For a more specific by-the-book example, Miss Nyx from Block by Bloody Block, the leader of the Black Blossom Court, has four Dread Powers: Clamber (for walking on walls), Drain Willpower (for just that, by inciting lust in others), Hypnotism (for implanting non-violent suggestions), and Lurker in Darkness (for vanishing into shadows). She also has the two innate fae abilities of regaining Willpower once per day by witnessing an open display of one specific emotion, and messing with the dreams of any sleeper that she's actually touching at the time. Note that all Dread Powers are fueled by Willpower points, not any creature-specific resource.

(I once went through the HtV material of a pal and took notes on the changeling-relevant bits and pieces.)

Sounds kinda cool!  This thread has inspired me to look around for the other OWOD quickstarts (and Exalted, which was always a mess when we tried to play bitd).  If infact they are really nice and lean, how well would they matchup with V20 (which is huge)?  

Cheers
Miniature Mashup with the Fungeon Master  (Not me, but great nonetheless)