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Call of Cthulhu 7th Edition Authors' Seminar

Started by Mikko Leho, July 24, 2012, 05:25:26 AM

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Mikko Leho


Piestrio

#1
http://www.yog-sothoth.com/content/1105-Call-of-Cthulhu-7th-Edition-Authors-Seminar

Some sort of bullshit "luck" resource.

You can reroll a roll for "bigger consequences" (story-thinking bullshit there).

The Resistance Table is gone.

"fundamental rules changes"



Fuuuuuuuuuuuuck.

Bonus: "Zeeee game remains zee same!" ugh.

Bonus2: oh also "connections" that "refresh luck" and "encapsulate the character concept" *weeps*
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Piestrio

I could only listen to half before I wanted to vomit.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Ghost Whistler

Why is that 'story-thinking bullshit' idea bad?

YMMV may vary as to whether we need a new set of rules, or whether you even want a new set of rules.

But why is this idea bad?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

APN

There are what, half a dozen previous version of CoC so I'm not surprised they are trying something different from what has gone before. Time (and sales, or lack of) will tell if it worked I guess. For everyone else (die hard fans) they have their older versions.

Did Call of Cthulu ever have a version different enough to spark an 'edition war' like certain other games, or has it been a more gentle path of revision and tweaking (like Tunnels and Trolls, onto version 7.5 and 8th upcoming)?

The Traveller

Quote from: Piestrio;563658Some sort of bullshit "luck" resource.
Luck stats can work okay as long as you keep them to like two or three uses (ever), make them expensive, and give them consequences for failure on a seperate fortune roll. I don't see a problem as far as that goes. The last card up your sleeve, sort of thing, for PCs only.

Players influencing the background events with meta discussion or buckets of fate points being used trivially, now that's bullshit.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

jadrax

As I understand it this is some people talking about the ideas they have submitted to Chaosium, and not something that has actually been approved?

danskmacabre

That mobile phone interference was really irritating

DKChannelBoredom

Well, if it ain't broken don't fix it... but don't publish it again as a new edition either. So after them doing the, pretty much, same rulebook for 4th, 5th and 6th edition, I don't mind them trying something new and rocking the boat. No matter what, it's hardly likely that any new version of the CoC rules will ever challenge 5th Edition as my favorite version of the game.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

monkeyfaceratboy

Anyone seen this?

http://theunspeakableoath.com/home/?p=1024

Lots of interesting ideas in here, but I'm not sure how they'll all play out.

beeber

i like the "push" thing.  change of stats to percentiles is fine.  i'm mixed on the whole "luck" bit for now.  

since backwards compatibility is a huge thing, i trust chaosium to make the right calls in the end.  and if i end up not liking it, there's always my trusty 3e games workshop hardcover, which works just fine :)

Scott Dorward

Quote from: jadrax;563676As I understand it this is some people talking about the ideas they have submitted to Chaosium, and not something that has actually been approved?
No, this is based on the new rules set commissioned by Chaosium. The completed manuscript was submitted three months ago.

jadrax

Quote from: Scott Dorward;563786No, this is based on the new rules set commissioned by Chaosium. The completed manuscript was submitted three months ago.

So 'Yes' then. Commissioned and Submitted != Approved.

Written summer of the interview at The Unspeakable Oath.

crkrueger

Quote from: Part of the Summary at The Unspeakable OathImportantly, the 7th Edition rules call on the Keeper and the players to be explicit about what a skill roll means and what will be the consequences for succeeding or failing. That's usually good advice in Call of Cthulhu, but it's crucial in the system Mike and Paul have built.

In their system a player can "push" a failed skill or characteristic roll, getting a chance to try again by agreeing to more dire consequences for failure. If you push a skill, failing the retry won't just mean you don't get what you want, it means you also might encounter some new threat or dangerous trouble. Player-Keeper communication is key when the players have to decide whether it's worth pushing a failed roll.

That's what we needed, the Forgeite CoC7 to go along with D&D4 and WFRP3.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Well. Thanks for changing the game, assholes.