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Simulating Diablo

Started by 1989, July 06, 2012, 12:12:34 PM

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Spinachcat

I have run a few Diablo D&D campaigns. I used B/X as a rules base with Diablo classes I extrapolated and spells / items from the Diablo RPG book. It's fast enough for me and the players like the goodies they get with leveling.

But the combat speed is nowhere akin to the computer game.

Opaopajr

Couldn't you just alter the To-Hit ratios for monsters and PCs? Like, if 2e instead of everything starting on an AC 10 and descending, start monsters at AC 15 and descend, but leave PCs at AC 10 and descend. PCs getting an extra 25% chance to hit monsters should speed things up.

That and if PCs roll over the TN by 10 or more convert the damage die into smaller dice. So a 1d8 converts to 2d4 or something.

That should speed up the killing considerably without adding much maths or rules.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

RPGPundit

I'd just play diablo. or Milton-bradley's Heroquest.  Yeah, I'd rather play heroquest.

RPGPundit

Edited to add: Or Nethack!!!!
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