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13th Age NDA Lifted

Started by B.T., June 12, 2012, 02:35:36 PM

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thedungeondelver

Quote from: Black Vulmea;549074Yup.



Yes, it's an old meme but so, so appropriate here.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Black Vulmea

Quote from: misterguignol;549108Pretty sure he was just parodying what people say about Pathfinder though.
Yup - the "paizo.txt" in a subsequent post is the tell.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Benoist

Quote from: misterguignol;549108Pretty sure he was just parodying what people say about Pathfinder though.

"Wizbros isn't getting my money; I'll be playing REAL D&D, which is called PATHFINDER!" etc.

OK. That actually makes more sense.

thedungeondelver

Quote from: Benoist;549136OK. That actually makes more sense.

Ahh...right, IHBT, gotcha :)

Well played, HJ.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

StormBringer

Quote from: Black Vulmea;549074Yup.
Just a few posts down, we get this gem from Swagger Dagger:

Quote
QuoteTulip posted:
Play Fiasco with a D&D-esque set.

Definitely try this at least once. The playset for the D&D game is  really cool, It's about slaying a dragon and what happens when you go  back to the bumfuck nowhere fantasy village you saved and try to get  your just rewards.
Clearly, grognards.txt is the holding area for gamers who are complete fucking morons.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

StormBringer

Quote from: beejazz;549111Depends what the bonuses apply to. If they apply to offense and not defense, and both parties can get the bonus, then combat will feel different as attacks become more dangerous over time.

It's the opposite of the death spiral some games have, where fatigue is modeled, but hurts offense as well as defense. This can cause the pace of late combat to crawl.

Additionally, people are suggesting conditional increases in power. So the rate of increase can be asymmetrical and based on decisions and luck in combat.

So the opposite of always fighting orcs really, in that relative numbers actually change conditionally and asymmetrically.

Not a fan of what I've seen of 13A, just sick of people misusing the "always fighting orcs" meme.
Even if hit points don't increase, bumping all the numbers up does little to actually change things.  You can get the same effect by lowering hit points by 30-40%.  We'll call it "always fighting orcs while you are tired".  :)

Boosting only the offence, on the other hand, that will get things done more quickly, especially if both sides enjoy the same bonuses.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Opaopajr

Playing Fiasco D&D sounds like a game I'd only tolerate once, at a party, and only after much cajoling and alcohol. I like the beginning setup of Fiasco, but the rest of it... it really isn't for me. To take it into D&D and make it a comedy of errors with people sharing the speaking stick and getting passive aggressive cliquish and competitive would just rub me the wrong way. Especially because I'd rather just play D&D with a few beers instead.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Roger the GS

Quote from: Black Vulmea;549043There's a blog post at Roles, Rules, and Rolls you may find enlightening.

Yeah, some SA goons almost lynched me for "plagiarizing" their closed-playtest idea with X-ray vision. It was an honest case of convergent evolution, though, after I thought about what would work to speed up high level combats. Probably the biggest divergence between my thinking and theirs is that mine wasn't intended to beef up the party alone, or activate even more special twinkrage-power-ups.
Perforce, the antithesis of weal.

Black Vulmea

Quote from: Roger the GS;549341Yeah, some SA goons almost lynched me for "plagiarizing" their closed-playtest idea with X-ray vision. It was an honest case of convergent evolution, though, after I thought about what would work to speed up high level combats. Probably the biggest divergence between my thinking and theirs is that mine wasn't intended to beef up the party alone, or activate even more special twinkrage-power-ups.
First, welcome to the adult swim.

Second, fuck the SA twits.

Third, there's really nothing new under the sun.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Benoist

Quote from: Roger the GS;549341Yeah, some SA goons almost lynched me for "plagiarizing" their closed-playtest idea with X-ray vision. It was an honest case of convergent evolution, though, after I thought about what would work to speed up high level combats. Probably the biggest divergence between my thinking and theirs is that mine wasn't intended to beef up the party alone, or activate even more special twinkrage-power-ups.

Welcome to the RPG Site, Roger! Cool blog post. Hope you stick around!

beejazz

Quote from: StormBringer;549317Even if hit points don't increase, bumping all the numbers up does little to actually change things.  You can get the same effect by lowering hit points by 30-40%.  We'll call it "always fighting orcs while you are tired".  :)

Boosting only the offence, on the other hand, that will get things done more quickly, especially if both sides enjoy the same bonuses.

I thought we were talking about something that would only apply to attack and damage.

Otherwise disregard the previous comment.

StormBringer

Quote from: Roger the GS;549341Yeah, some SA goons almost lynched me for "plagiarizing" their closed-playtest idea with X-ray vision. It was an honest case of convergent evolution, though, after I thought about what would work to speed up high level combats. Probably the biggest divergence between my thinking and theirs is that mine wasn't intended to beef up the party alone, or activate even more special twinkrage-power-ups.
Yours is the better version, and like Black Vulmea said, fuck SA.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

StormBringer

Quote from: beejazz;549413I thought we were talking about something that would only apply to attack and damage.

Otherwise disregard the previous comment.
This method is both the simplest and probably one of the most elegant implementations.  I may have touched on other results that could be added on without clarifying I was only spitballing.  Without some very lucky rolls in the first few rounds, adding the escalation die to the attacks and damage would be devastating quickly, which is an outcome I would be interested in exploring.  +6 to attack and +6 to damage on top of other bonuses might be overwhelming to all but the sturdiest of mid- to high-level characters.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Caesar Slaad

#163
Quote from: VectorSigma;549027Not to speak for Peregrin, but my guess is he's saying "the choices made in implementing 4e make sense as an outgrowth of the play-culture I saw in Living Campaigns with 3e".

Which is something I've heard several people say, actually.

I've often thought/expressed that. And just as I've always found LG to be at odds with my playstyle, 4e seems like a bunch of answers to problems I've never had.

EDIT:
And really, the LG problems are themselves just an outgrowth of the "charop" forums, and 4e an answer to that.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Pelgrane

#164
The first post playtest download is now ready. Rob summarizes the changes here and Adam Dray has more here.