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Warhammer - RPG

Started by kryyst, February 28, 2006, 02:27:32 PM

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Yig

Quote from: Mcrowyes, I believe this is correct.

Too bad.

Make sense with the theme and feel of the game tho.
 

kryyst

Quote from: GhostwindI love the new Warhammer FRP but am really waiting on the 40k version.

Then you should visit //www.blackindustries.com they have some good news in this regard for you.
AccidentalSurvivors.com : The blood will put out the fire.

kryyst

Quote from: YigDecided to start them at the begening of their second career.

And I aksed them what they wanted to play.

I got dwarf veteran (shieldbreaker), elf journeyman (apprentice), human priest of Sigmar (initiate) and elf scout (kithband).
I started a pick up game and gave everyone 2500 xp and one lesser rune item and let them design whatever characters they wanted.  It turned out most interesting and it created for a total different gaming experience.

I don't think you'll have to beef the opposition up too much.  You may have to add more of them, but it still doesn't take to many hits to whittle even a skilled warrior down.

QuoteBeside having a better range, is there something else than an elfbow get when compared to a longbow?
Nope elfbow's just have better range and are a status symbol.  

QuoteI assume that wounds, attacks and magic advances don't stack? I take the best like the % stats?

Correct all advances work the same.  If you already put 1/5 into it then you need an advance that is 2/10 - which you'd still be only increasing by another 1/5 to max out at 2/10.
AccidentalSurvivors.com : The blood will put out the fire.

Varaj

Quote from: kryystNope elfbow's just have better range and are a status symbol.  

Elfbow is 1 AP as well.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

kryyst

Quote from: VarajElfbow is 1 AP as well.

Could very well be.  I haven't actually handed out an elf bow to anyone in our group yet (and can't see it happening for some time).  They are more likely to get a Hockland Long Rifle then an elf bow.
AccidentalSurvivors.com : The blood will put out the fire.

Varaj

Quote from: kryystCould very well be.  I haven't actually handed out an elf bow to anyone in our group yet (and can't see it happening for some time).  They are more likely to get a Hockland Long Rifle then an elf bow.

My character started with one (Kithband warrior).  Depending on the how you read the rules it could be a fine weapon (or what ever it is called) which provides +5BS.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

kryyst

Quote from: VarajMy character started with one (Kithband warrior).  Depending on the how you read the rules it could be a fine weapon (or what ever it is called) which provides +5BS.

I assume you mean the level of qualtiy.  According to the forums and an errata they are of amazing quality but they do not also benefit from the 'best' quality advantage.  Those are already incorporated into the rules.  So they really are more like a best quality longbow in a mechanical aspect.

Now you could have a best qualty elfbow that would gain those advantages but it'd also be around 4000gp IIR.  Same sort of logic would apply to the Hockland long rifle as well.
AccidentalSurvivors.com : The blood will put out the fire.

Varaj

Quote from: kryystI assume you mean the level of qualtiy.  According to the forums and an errata they are of amazing quality but they do not also benefit from the 'best' quality advantage.  Those are already incorporated into the rules.  So they really are more like a best quality longbow in a mechanical aspect.

Now you could have a best qualty elfbow that would gain those advantages but it'd also be around 4000gp IIR.  Same sort of logic would apply to the Hockland long rifle as well.

Cool, I hadn't actually checked the errata.  The rules as in the book could go either way.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

Joey2k

I'm liking it so far.  My only issue is the expectation that you will change careers many times.  What if I enjoy catching rats and want to do that for the rest of my life?  I am only allowed to get a few measly advances.  I should still be able to improve myself.  I don't know how to change that within the current career system, though.

I'd also like to see one big general setting book, instead of individual books for each country.
I'm/a/dude

kryyst

Quote from: TechnomancerI'm liking it so far.  My only issue is the expectation that you will change careers many times.  What if I enjoy catching rats and want to do that for the rest of my life?  I am only allowed to get a few measly advances.  I should still be able to improve myself.  I don't know how to change that within the current career system, though.

I'd also like to see one big general setting book, instead of individual books for each country.

The assumption is that if you want to be the best rat catcher you can be - you aren't going to be out wandering the wilderness slaying goblins and hunting Chaos.  You'll stick to the seweres catching rats.  If you do that you basically cap off at finishing the rat catcher career.  There is simply nothing more you an do or learn - you are the  best rat catcher you can be.  If however you want to improve yourself you'll start to branch out from being a rat catcher.  Perhaps you heard something while in the sewers and you start to get sucked into a thieves guild.  Perhaps you catch a man on the run and turn him in for a bounty, etc...etc...

There is nothing preventing you from staying as a Rat Catcher but you just can't be a better Rat Catcher then what the basic career provides.  You want to get better then you have to push yourself into another area, which is why the career advancement works the way it does.

I do agree that a nice big general setting book would be great.  But they are a business and it's easier for them to finish off individual areas and publish them periodically and keep the cash flow coming.  But truthfully I like only needing to pick up the region books for places that I actually plan on using.
AccidentalSurvivors.com : The blood will put out the fire.

Olive

I've got a good solid group at the moment and we're playing fairly regularly. I'm loning the system and the lethalty of it. Also, despite much message board ranting, we're having fun with the Middenheim adventure and I'm looking forward to the Altdorf one a whole lot.
 

kryyst

Quote from: OliveI've got a good solid group at the moment and we're playing fairly regularly. I'm loning the system and the lethalty of it. Also, despite much message board ranting, we're having fun with the Middenheim adventure and I'm looking forward to the Altdorf one a whole lot.

I think the major gripes about Middenheim is that it's pretty linear and has a few of those 'use this skill to....' moments when there is a good chance no one has the skill.  But a majority of the people griping are also comparing it to a previous (original) warhammer campaing which is one of the better campaigns ever written for any system.  They just were expecting more out of Middenheim then, what is essentially an introductory campaign to get the GM and players familiar with the rules and grit of the setting.

There are some other more valid complaints but they are less rampant then the typical crap most people are bitching about.  Fortunately Spires of Altdorf gets much more interesting and leaves the combat heavy Middenheim behind and goes heavier into the investigation and role playing side of things.
AccidentalSurvivors.com : The blood will put out the fire.

Teflon Billy

I am utterly loving the whole line. I haven't really perused the Modules yet (I've never really had a ton of use for prepared adventures) but "Grail Knights" and "Realms of Sorcery" are both great reads and will see use in my "core Rules Only" game:)
 

kryyst

Quote from: Teflon BillyI am utterly loving the whole line. I haven't really perused the Modules yet (I've never really had a ton of use for prepared adventures) but "Grail Knights" and "Realms of Sorcery" are both great reads and will see use in my "core Rules Only" game:)

I haven't picked up Grail Knights yet.  How is it?
AccidentalSurvivors.com : The blood will put out the fire.

Teflon Billy

Quote from: kryystI haven't picked up Grail Knights yet.  How is it?

Excellent if you care about Brettonia, and just a really good read even if you don't.

I've heard complaints about them releasing each region as a seperate book, but I actually kind of like the seperate titles (I'd rather just bring, say, the Kislev book with me if I'm running something that involves Kislev rather than carrying a massive tome abut the whole world).