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One-Hex-at-a-Time: the RPG Site's Hinterlands

Started by Joey2k, December 05, 2006, 02:12:39 PM

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James McMurray

Nevermind. If I can't lull myself to sleep to the sounds of some other GM's players screaming in agony because of my idea, it's just not worth it.

Dr Rotwang!

LOCATION: 1 hex south of Shrubton
TERRAIN: Grassland
MAIN FEATURE: (None)

More rolling plains, grass waving in the breeze.  A few areas of light forest crop up here and there, decidious trees and the occasional wild peach orchard.

These are the hunting grounds of the Gruggkulk Clan, bugbears who have emigrated from the southeast.  Their intelligent and charismatic leader, Gurggkulk, has gathered many formerly-competing gangs into a cohesive whole, under a unified banner.  His strategy for bugbear success is to use their combined strength to carve out a veritable bugbear kingdom.  They believe in him, because the shamans tell them to -- because their god tells them to.

Bugbear politics being what they are, this idea isn't working out too well.  The separate gangs argue and fight amongst each other, and Gruggkulk has a very hard time keeping them in line.  This plan may or may not succeed.

The shamans, by the way, are right.  Gruggkulk is chosen by their god to lead the bugbears to greatness; the guy is by no means a prophet, just a smart guy who knows when to hold 'em an knows when to fold 'em.  But he's gathered them up this far, and he may yet whip them into civility.  The goal, you see, is not to attain success through battle -- it is to do so through trade of labor.  That's right: the bugbear god has decided that it is the fate of the bugbears to become he ultimate go-to resource for dependable manual labor, and if the other races want some help with their next castle or city or massive works project, they'll fing Gruggkulk and his boys to be worth every gold piece they can be paid.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

JamesV

Quote from: Dr Rotwang!Ehhh, you can put anything in there, obviously.  There's no real reason to listen to me, unless...you know...there's a fire, or something.

By the way, we mapping this?

Well I found a 20x20 blank map. I can try to fill it in as we go. Thing is, how do we lay out the symbols?
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

James McMurray

Google for Hexmapper. It's a freeware program that comes with some default tiles. Also it would let you save it as a bmp and share it with everyone.

Dr Rotwang!



EDIT:Hmm.  Clutter-riffic.  Maybe we need to number these and provide a key?  Alternately, I could make every map hex, say, 6 miles wide, and make a secondary grid on top of this one, to make 24-mile hexes.  Then we could fit this stuff in a little better.

Also, I may be getting map-loco, but I do that a lot.  Like a fish who suddenly gets the urge to breathe through his gills.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

JamesV

In the hopes of resurrecting this thread I'm bringing it back to the front page with Rob Conley's nice campaign map version of things so far:



And a promise to put something down by Sunday! Remember folks these are six mile hexes to play with, so storm something up and let's fill this place up with adventure. :)
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

jeff37923

Further down the road from the Old Chestnut Inn is the Final Skirmish (Hex 2926). The Final Skirmish is a verdant grassy basin where two divisions of the same king's army mistakenly fought each other on a fog-shrouded moonless night during the 14th Orc War. Many brave soldiers died before they realized their error. The local farmers and herders believe the land cursed and refuse to plant there or allow animals to graze there. It is rumored that on the anniversary night of the battle, the bones of the fallen rise up from the ground and fight each other again in anger over their own ignorance on that fateful night.
"Meh."

Dirk Remmecke

Meanwhile... I think I can answer the original question:
Quote from: TechnomancerThere was a thread here about designing a campaign setting one hex at a time-placing the starting adventure/module in the center hex then placing other modules in the hexes around it. Can someone point out or link to that thread?
Quote from: TechnomancerI want to say it was a thread started by Pundit, but I'm not sure.  Heck, it may not have even been on this message board.
The Microlite Campaign AKA the lazy-gamer's guide to world building in the Microlite Macropedia. (Scroll down to Wed, 29 Nov 2006)
(If you remember having seen it in a forum thread it most probably was in that 29-pages-long ENworld thread that originally spawned Microlite20.)
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)


Aos

Sticky this thread. i demand it!

A narrow inlet, representing the Western most coast of the Ruin Sea comes to it's terminus along the Western edges of hexes 3124 and 3125. although the coastal waters are relatively calm, a half day's sail (with good wind) to the east (in hex 3326) the roof tops of a once great metropolis can be seen rising a short distance out of the water. rumor has it that some of these buildings are watertight and can be entered during the trilunar convergence at midsummer. Few have tried, though, because these waters are known to be patrolled by Bloodeye, an ancient, malign and supposedly cursed (undead?)sperm whale.

That's probably too many hexes. sorry.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

estar




A couple of notes

1) I will draw the minimum needed to add X.
2) The lack of rivers is deliberately not added see #1. This is done so the community can add them.
3) I not really going to do additional maps this fast for the life of the project. Aos post had some firsts that I thought should be shown on a map.
4) I will show empty hexes around the area being discussed. The hex map I have ranges from 01xx to 53xx from xx01 to xx33 even columns xx34 odd columns. At some point we will make a new map when it crosses the boundary of the hex paper. This is not a big deal. The hex map I am using will overlap the next in a sensible way.


Aos

Thanks for accommidating my "contribution." You rock!
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

JamesV

Hex 2326: The Redfeather toll road

For the past 6 years, the road heading west from Shrubton has been claimed the property of the Readfeather Gang. All merchants and travellers who travel the road must pay a toll at a box that has been clearly marked along the road. Those who refuse often find themselves either without their possesions or turned into target practice for the red fletched arrows that give the gang their name and lend to their fearsome reputation.
Running: Dogs of WAR - Beer & Pretzels & Bullets
Planning to Run: Godbound or Stars Without Number
Playing: Star Wars D20 Rev.

A lack of moderation doesn\'t mean saying every asshole thing that pops into your head.

RockViper

Excellent thread

Hex 3123: Ancient Harbor City; This once proud jewel of a forgotten empire now stands in the middle of a bleak mire, its ruined warehouses and broken piers stranded in thick mud and marsh grass. Many of the old buildings (and tales tell of half buried ships loaded with goods still guarded by the spirits of long dead sailors) still stand as they were simply abandoned  as the harbor mysteriously silted up over a handful of years.

The marshlands extend southeast to the shoreline and are drowned in the murky surf of the ruined sea.
"Sometimes it's better to light a flamethrower than curse the darkness."

Terry Pratchett (Men at Arms)